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๐Ÿงต Untitled Thread

Anonymous No. 836493

I just learned about this. Allegorithmic filled a bunch of patents on procedural texture generation [https://www.google.com/search?hl=en&tbm=pts&tbm=pts&q=inassignee:%22Allegorithmic%22]. These, certainly, belong now to Adobe.

Could these patents be the reason behind the lack of competitors to Substance? Are we fucked until they expire?

Anonymous No. 836506

The patents aren't the reason. There is little competition because the market for entertainment oriented 3d software is tiny, most established companies that aren't Adobe or Autodesk have revenues in the single or double digit millions, there's no more pie to go around.

Anonymous No. 836555

>>836493
>Allegorithmic filled a bunch of patents on procedural texture generation
and what does industry standard Mari have to say about this?

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Anonymous No. 836561

hahaha stupid westerners
that's what you get for supporting IP law

Anonymous No. 836567

>>836493
I haven't had time to read the application, but at a glance it's probably for FX maps, if that's the case, who cares.

Anonymous No. 836584

>>836567
Yeah, from glancing over them they seem focused on FX-Maps.

Anonymous No. 836603

>>836493
nigga these patents don't matter, the very reason substance got to top was precisely because they weren't adobe, they were a bunch of independent frogs making affordable product. I say affordable because mari is infinitely better from a tech standpoint, but their prices are fucked.
now it doesn't matter, they aren't independent now, they aren't affordable, they aren't even good, you just watch how adobe will fuck this shit up, they won't stay standard for long, they already market this new rebranded substance 3d shit to vapid latte covered dick choking mac "designer" vermin who never heard about 3dcg ever before, they aint us, we need different feature set.
quixel/3dcoat/whoever the fuck will take up the flag, if they don't then we always have last best sp2020.

Anonymous No. 836708

>>836493
>Are we fucked until they expire?
No, now Deep learning procedural textures is moving very very fast.

Anonymous No. 836714

>>836603
>now it doesn't matter, they aren't independent now, they aren't affordable
if you cant afford $19.990/mo you wont make it

Anonymous No. 836715

>>836714
fuck off with your saas shit nigger

Anonymous No. 836760

>>836561
Because there is oh-so-much software innovation coming from the rest of the world, right?

Anonymous No. 836802

>>836555
>and what does industry standard Mari have to say about this?
Nothing since >>836567 is right it seems to be just about their useless fx maps node which can be emulated with ease by more capable node based software like Houdini.
Even Blender had texture nodes in 2009, it would have been impossible to get a patent on those in 2013.

Anonymous No. 836812

>>836802
>useless fx maps
Why useless? Aren't FX-Maps the base for most of Designer and Painter?

Anonymous No. 836836

>>836812
FX-Maps are useless the instant custom programmable nodes are allowed because they're nothing more than a very tedious and complicated way to customize a node using more nodes.

Anonymous No. 836841

>>836812
They aren't useless, they just aren't necessary for procedural texturing. In fact the implementation of the industry standard noises through FX maps are lacking compared to the implementations in other software. Maybe that isn't the ideal use case for FX maps, but it's so underwhelming I didn't see the need for further investigation.