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๐Ÿงต Untitled Thread

Anonymous No. 836797

How do i make lowpoly stuff?
Has it been done before?

Anonymous No. 836798

>>836797
It's impossible on modern hardware.

Anonymous No. 836799

*hides thread*

Anonymous No. 836800

>>836797
The non-existent fake water is a nice touch

Anonymous No. 836809

>>836498

check this thread, pal. you'll find all the answers to questions you didn't even ask.

Anonymous No. 836820

>>836797
It's literally impossible. The 90s technology and knowledge was lost in the timeline split of 2012
Just give up

Anonymous No. 836842

>>836797
>Has it been done before?
Yes, in 80s and 90s, then we lost the technology that allowed us to make it.

Anonymous No. 836849

>>836797
We will never know how the ancients accomplished this.

Anonymous No. 836879

large padding between uv islands. study quake and half life models retard

Anonymous No. 836882

technology has come way too far. sorry op

Anonymous No. 836890

>>836797
I love the implication that lowpoly stuff doesn't exist

Anonymous No. 836891

>>836890
it doesn't really

Anonymous No. 836902

>>836797
It could be possible to just use under 400 polygons for a character, but dont know about that

Anonymous No. 836904

>>836879
those were sprites. no one has ever made a model with fewer than 1000 triangles, the technology simply does not exist

Anonymous No. 836910

>>836879
why would you need padding when there's no mipmaps

Anonymous No. 836920

i tried, it's not possible

Anonymous No. 836926

>>836797
It was made illegal in the low poly purge of 2001

Anonymous No. 836932

>>836797
it's unironically time we talked about your mental condition. what is your official diagnosis? schizophrenia?

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Anonymous No. 836935

>>836797

Lowpoly was banned in 2005 after the Phong Massacre in Indonesia the previous year. Modern applications force-subdivide even simple shapes to a minimum of 1250 polygons. Check it out, even Blender's basic cube is exactly 1536 polygons.

Anonymous No. 836962

>>836879
idiot. Try it and show us the result so we can laugh. You think many haven't tried it ? And failed ? What makes you think you're so special ? We simply don't have the technology retard, if it was that simple it would be done. Stop shitting up this board with garbage advice... idiot...

Anonymous No. 837008

its illegal

Anonymous No. 837015

>>836935
I still have all the production resources and assets used in Privateer.

Anonymous No. 837026

>>837015
?
What do you mean?
Were you a developer?

Anonymous No. 837047

>>836797
Lowpoly never existed

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Anonymous No. 837048

>>837026
A former Origin Systems employee (most likely Chris Douglas) shared the 3D and 2D assets (done in Autodesk 3D Studio R3 and Autodesk Animator Pro), originally in 2006

https://www.wcnews.com/wcpedia/Privateer_3D_Archive

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Anonymous No. 837049

>>837048
All the models, textures and scene/project files are there, carrying dates between spring 1991 and summer 1994.

They all load perfectly into 3D Studio and 3D Studio MAX.

Anonymous No. 837050

>>836935
It's sad, but true.
Crazy to think that since then governments still refuse to lift the ban on lowpoly. What are they so afraid of?

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Anonymous No. 837065

>>837050
That people will regain their soul...

D Anone No. 837090

>>837050
I am an underground lowpoly modeler, it has been my occupation for 8 years now, I can get by by selling my services to third world studios but my government is very harsh on me, 2 of my bank accounts have already been frozen upon discovering of my activities, and my clients can only be communicated with through encrypted communication systems. I don't know where the future will bring me, even the extremists here are shy to talk about a possible shift from 5000 to 2000 minimum triangle meshes.

Anonymous No. 837094

>>837090
I communicate with my clients through call of duty matches by using bullet decals we shoot write at the walls

Anonymous No. 837100

>>837090
Things used to be better before the Poly Crash.
I was forced to peddle my meshes in seedy back alleys and run down bars. I used to figure it was better to sell low poly in person rather than take chances online, until Johnny Law stopped turning a blind eye to it. You know those pigs are keeping the real lowpoly to themselves.
I figured it was best to get out of the game when one of my friends got busted for unlicensed polygons. He's doing 25 for it, which apparently was a slap on the wrist compared to some of the other people busted for it.
Now I just deal in low-res textures. Here's hoping that doesn't start an international crisis. Though there's been some disturbing things swirling around the toilet bowl. If you know what I'm talking about.

Anonymous No. 837124

>>837100
I am part of a wide-spanning international syndicate that smuggles high class low poly art from famous artists over international borders. We use the latest high tech. Some of us have even started use NFT with fake images as cover that hide the actual image in the pixels.
We use advanced encryption methods, but Interpol is breathing down our necks. Last week one of my colleagues was shot while trying to escape an large scale undercover action.
Collectors pay up to 10 million for brand-new works of famous artists so of course most governments sent their best men to break the black market.

Anonymous No. 837129

what the fuck is low poly

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Anonymous No. 837132

lowpoly? never heard of it

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Anonymous No. 837136

>>837132
It never happened, we made it up.

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D Anone No. 837151

He launched Max ? Subdivide ze mesh

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Anonymous No. 837163

>>836797
>mfw sheep think lowpoly ever existed in the first place
>mfw you tell them that examples of "lowpoly" they saw online were all just CGI made by (((them)))
wake the fuck up and use your brains for once

Anonymous No. 837178

>>837048
Wait a minute I paid $600 for one of those on Star Citizen.

Anonymous No. 837184

>>837178
Roberts was executive producer of Privateer, so I would expect a few references to his older works in SC.

Anonymous No. 837561

>>836797
learn c++
make some vectors and fill with shitty textures

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Anonymous No. 837573

>>837561
What a shitty advice

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Anonymous No. 837577

>>837561
Like this?
Way ahead of you bub

Anonymous No. 837578

>>837573
>hold my hand mentality
die zoomer

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Anonymous No. 837586

>>837573
>the zbrushtard dont understand c++ or coding vector graphics
What a surprise

Anonymous No. 837638

>>837578
Millennial

>>837586
Master degree in CS or whatever yanks call it. In My country it counts as a doctorate. I focus on machine learning.

Anonymous No. 837751

>>837638
>he cant do it himself so he has a robot do it
Do britbongs really?

Anonymous No. 837762

>>837638
>I focus on machine learning.

Be careful. People like you will be lynched in the street before the end of this century.

Anonymous No. 837797

>>837751
>>837762
Meds. Now.

Anonymous No. 839184

>>837129
a relationship with a low number of people in it

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Anonymous No. 839186

>>836797
>has it been done before

Anonymous No. 839225

export model to lightwave 6.0, install and use .qrt plugin to handle UV coordinates. Google this for github link and instructions. then export to ply format from lightwave, send it to any version of cura, you dont need to save, just close and upload to anyconv.com. take this output and parse data into human readable obj format. You will see a text document with UV coordinate info from the qrt plugin. You can handle the rest from here my friend.

Anonymous No. 839298

>>837573
>>837638
>>837797

Anonymous No. 839753

>>836797
Have you tried burning old PS1, Saturn Dev kits?
Maybe that's probably how.
Anywho, PS1 Dev tools can be found here
http://www.psxdev.net/

Other than that, if you want then you could buy a Net yYaroze, though last I checked on eBay they cost about 1400 bucks

Anonymous No. 839754

>>839753
Buying^