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Anonymous No. 836957

Substance vs Marmoset for baking for vidya?

Anonymous No. 836958

marmoset obviously if you have the choice but you can get a good bake in both

Anonymous No. 836966

Marmoset is nicer, but I use Substance because I'm cheap like that and there is no way I'm paying that amount of $$$ for Normal Skew Fixing tool. I don't care about rendering and texturing in it anyway.

Anonymous No. 836969

>>836966
Also, daily reminder Mixer STILL doesn't have baking tools. I wonder wtf are they doing? Are they not able to create it at all or maybe they are waiting for it to be better than anything else before they'll release it? I hope all this waiting time pays off in the end.

Anonymous No. 836970

>>836969
my wishful thinking is that it's taking so long because it'll have some unique stuff for dealing with authoring nanite assets but I doubt it.

either way I'm looking forward to saving many of my friends who are less hardcore about 3d from baking in blender.

Anonymous No. 836975

xNormal

Anonymous No. 836978

>>836975
this for quick simple bakes, substance for lot's meshes in a model

Anonymous No. 836980

how viable is marmoset if you dont have a RTX card?

Anonymous No. 836983

>>836980
I don't see how RTX would be necessary

Anonymous No. 836996

>>836980
It has instant preview bakes for normal on my rx580, don't worry about it, whatever card you have it's faster than the alternative solutions.

Anonymous No. 837039

>>836957

Both give great results. Xnormal sucks.

Anonymous No. 837042

>>836957
I use shader map 4 for small projects, but curvature map has green/red instead of gray-scale format. Apart from that it does baking relatively well