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Anonymous at Sun, 4 Jul 2021 14:39:42 UTC No. 836982
I finally realised why my vegetation looks like shit. But how do I do this in Blender???
Anonymous at Sun, 4 Jul 2021 14:43:49 UTC No. 836984
>>836982
Same, just use transfer attributes modifier.
https://www.youtube.com/watch?v=SuQ
Idk why, but I rarely get good looking results with this method. Shading is almost never that smooth and I'm sure I'm doing it properly.
Anonymous at Sun, 4 Jul 2021 14:53:03 UTC No. 836985
>>836982
all nice and dandy, but I'd like to see the visual results before/after
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Anonymous at Sun, 4 Jul 2021 15:21:14 UTC No. 836992
>>836985
https://80.lv/articles/how-to-impro
Anonymous at Sun, 4 Jul 2021 16:08:14 UTC No. 836997
>>836992
Nice. I wonder if the same technique could/should/is used for hair cards. I haven't seen it mentioned in any hair tutorials.
Anonymous at Sun, 4 Jul 2021 16:11:02 UTC No. 836998
>>836992
I don't understand, I get the result on the right by default. Maybe it's because of the way I set up my planes or what? Most of them are facing upwards in the model, how the fuck is the shading on the left fucked up that way in the first place?
If you place all those planes horizontally, all their normal will face upwards. Then you just curve them slightly and you get that result on the right.
Anonymous at Sun, 4 Jul 2021 16:22:50 UTC No. 837003
>>836998
Are you looking in a real time renderer like ue4
Anonymous at Sun, 4 Jul 2021 17:05:39 UTC No. 837016
>>837003
Yes ofc
Anonymous at Sun, 4 Jul 2021 17:09:22 UTC No. 837019
>>836982
Cool. Reminds me of plugin I wrote 20 years ago.
Anonymous at Sun, 4 Jul 2021 18:29:57 UTC No. 837030
>>836982
why dont just mix transculency in the shader? or use sss?
Anonymous at Sun, 4 Jul 2021 19:45:16 UTC No. 837035
>>837030
I don't think you get the point