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๐Ÿงต Untitled Thread

Anonymous No. 837424

You cannot call yourself a 3d artist if you aren't proficient enough with glsl to at least write a simple raymarching algorithm from scratch.
Sorry /3/, I'm not the one making rules.

Anonymous No. 837430

Where can you find programming & math friends to learn about this stuff? I tried art discords but only found brainlets.

Anonymous No. 837433

>>837430
Google "shader programming", "render engine programming"

GLSL is its own programming language that resembles C syntax

Anonymous No. 837440

>>837433
Ok thanks

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Anonymous No. 837444

>>837424
>>837430
>>837433
>>837440

You talk to yourself often, buddy?

Anonymous No. 837463

>>837424
You are in no position to dictate rules to anyone.

Anonymous No. 837467

>>837424
you cannot call yourself a programmer if you aren't proficient enough to make your own processing unit die from sand

Anonymous No. 837471

>>837444
>6 replies
>6 posters
It seems counting isn't your strongest suit, buddy.

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Anonymous No. 837488

You can't call yourself a 3d artist if you can't sculpt a good human likeness.

Anonymous No. 837704

>>837430
https://raytracing.github.io/books/RayTracingInOneWeekend.html#overview

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Anonymous No. 837707

>>837704
>in one weekend
>it takes 5 years average to develop a new full featured renderer

Anonymous No. 837880

>>837707
did you even look at the link? it just shows the theory of ray tracing with a cute little C++ script.

Fucking retard

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Anonymous No. 837887

>>837880
Didn't read
Don't care
Plus you're not black

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Anonymous No. 837910

>>837471

>4 posts

You're one to talk, samefag. Stop bumping your trash thread.