894x919

1625302257849.jpg

๐Ÿงต Untitled Thread

Anonymous No. 837711

Indie gamedev's making PS2 era graphics style revival when?

Is it that mich more difficult than PS1 style graphics?

Anonymous No. 837713

It's enough work that I might as well just make proper models, check out Leons re4 model sometime I'm not saving much time there

Anonymous No. 837716

This >>837713 Making PS2 era graphics isn't that less labor intensive by such a factor that you wouldn't go for something using shadermodel3
instead and do pretty much whatever you please artistically instead of restricting yourself to the confines of a compromised artform.

Anyone capable of making ps2 era graphics can make something way better more easily by baking normalmaps and using pixelshaders.

675x864

barg.jpg

Anonymous No. 837717

>>837711
>Indie gamedev's making PS2 era graphics style revival when?
2 years ago

Anonymous No. 837732

>>837717
they said indie devs not AAA devs making console games

Anonymous No. 837734

>>837732
>AAA devs making PS2 era graphic console games
Excuse me?

Anonymous No. 837736

>>837711
>Is it that mich more difficult than PS1 style graphics?

In most ways, it's easier.

You won't be wasting time trying to imitate vertex snapping, gouraud shading, dithering, etc.
You won't be wondering whether to use vertex colors or textures, you won't be wondering whether to use a weight painted mesh or not.
You won't be spending hours trying to get something to look decent in a tiny triangle count and a texture resoltion so low that it's virtually (if not literally) pixel art.

The reason you don't see it often is
>>837713
>Anyone capable of making ps2 era graphics can make something way better more easily by baking normalmaps and using pixelshaders.

1920x1080

bernardo-cristova....jpg

Anonymous No. 837790

>>837736
and if you want to go without normal map and hand paint stuff well that's still really popular it just doesn't look like ass anymore.

Anonymous No. 837798

>>837717
Where?

Anonymous No. 838195

Why make what has been made before or what's current when that which yet exists could be made?

Anonymous No. 838560

>>837711
ps1 is an artistic style that's largely at its best when not doing photo realism

the moment you go to ps2, you have 0 reason to not just go modern, if not fully modern, then not giving a damn about the poly count or texture resolution.

Anonymous No. 839219

>>837716
>compromised artform
Eh?
It's way more beautiful than modern soulless and overelaborate shit.

Anonymous No. 840280

>>837716
The computer I used for 10 years barely scraped Shadermodel3. But it did have it.