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๐งต SPACING
Anonymous at Sat, 10 Jul 2021 01:09:48 UTC No. 837947
ok how to do spacing like this? to create balance between: foot; hand; arm; shoulder; hips;
basicaly to make the character run/walk in a way it s not limping or that one leg is faster/slower than another unintentionally, how do you prepose the arcs and landmark for the anatomy of the subjects? what reference of precision can you use since this, as nigger says,. dont come from life references nor does it look lik anything alive and yet so exciting????
credit yoh yoshinari the king of hueco mundo
Anonymous at Sat, 10 Jul 2021 01:19:46 UTC No. 837949
>>837947
also timing wtf
Anonymous at Sat, 10 Jul 2021 06:55:43 UTC No. 837989
The answers is the same as in your other threads Op. There is no way for you to rephrase the question that will alter the answers you get since what people already told you many times remains the truth.
*Hides thread*
Anonymous at Sat, 10 Jul 2021 07:11:43 UTC No. 837991
>>837947
Look Op. If you are someone who is cut out to do animation you can read thru the 12 principles of animation and go "Ok I get the idea"
and then sit down and hone your craft til you're starting to get good at it.
Consider the possibility that this remains such a deep mystery to you for this long because you are the opposite of talent in this area.
Instead of having an innate ability for understanding time and spacing you have an innate disability.
Perhaps you are just extraordinary bad at this? Such people certainly exist in this world. People that underperform at a given task.
We all have such areas that we which we could perform in but can't, there is no shame in that.
Do you really wanna keep slugging this uphill battle? Maybe you can eventually connect some dots that takes you to the next level
but are you really prepared to waste decades of your life becoming mediocre at something?
It's not too late to turn away Op. Don't fall into a sunk cost fallacy type behavior with this.
Anonymous at Sat, 10 Jul 2021 07:46:58 UTC No. 837994
>>837989
>>837991
12 principle of animation doesnt talk about spacing or timing for the legs or body specifically
>checkmate because thats how it is
its too late because your untalented as wastes my time with retarded bot generated googling of yours that has no relation or brain anyway, had we re done here i could have done other things but your sad puny retarded ass is another sorry failure i guess
Anonymous at Sat, 10 Jul 2021 07:49:14 UTC No. 837995
>>837991
pls dont speak again. your sad extraordinary self rubbing commentsry about how superior your subjectivity is makes me puke at how shallow your brain have decided to masturbate on your own lack of interest and expanded knowledge on this subject.
you should just give up from /3/ and 4chan altogether
maybe you ll be useful outside this place, halfwit
Anonymous at Sat, 10 Jul 2021 07:51:43 UTC No. 837997
>>837991
*your deflated knowledge on the subject
because you kiss your ass with your mouth and your lazy dead brain actually cant process anything but blacking out and have it done like a juicer machine. truly worthless object of learning
guess thats how idiots tend to act
Anonymous at Sat, 10 Jul 2021 07:59:02 UTC No. 837999
>>837989
>>837991
>12 rule
>what rule
>hardly related
>very broad stroke
sorry i dont need such lazy halfbrained bot generated commentary, pls leave /3/ and 4chan altogether and save us all from your self rubbing subjectivity on your somewhat fabricated superior experience on this matter, dont waste my time on your subpar lazy genetics
Anonymous at Sat, 10 Jul 2021 09:30:46 UTC No. 838003
>>837947
Here, I hope this helps.
https://www.youtube.com/watch?v=lyB
Anonymous at Sat, 10 Jul 2021 13:23:22 UTC No. 838021
>>838003
it is... but i was more hoping on about how to create motion X by placing part body A in each frame in particular second? just to be completely precise or something
i figured computer graphic would have science or some shit
Anonymous at Sat, 10 Jul 2021 15:45:10 UTC No. 838054
>>838021
Animation is an art, not a science. You gotta feel it, and that -- feeling it right or wrong -- comes with practice and observation of nature.
Simply put, learn the basics and practice, as >>837991 and many others have told you before. You may not like this, but there is no other way.
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YHWH loves you at Sat, 10 Jul 2021 17:32:31 UTC No. 838061
>>837991
really good answer
Anonymous at Sat, 10 Jul 2021 22:24:56 UTC No. 838113
>>838054 i wonder. it s boring to just feel it out. seems like lazy idiot's way
>>838061
gay = go+away
YHWH loves you at Sat, 10 Jul 2021 22:30:17 UTC No. 838114
>>838113
Practice is the complete opposite of the lazy way you absolute silly billy
Anonymous at Sat, 10 Jul 2021 22:54:20 UTC No. 838123
>>838114
So (You) will not be removed when thrrad is archived. fuck
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Anonymous at Sat, 10 Jul 2021 22:57:09 UTC No. 838125
>>838114
well someone told me to make it fun and easy and be passionate so
and it science seems like a real assblasted way to learn everything to the absolute best
plus im bored
Anonymous at Sat, 10 Jul 2021 23:04:47 UTC No. 838128
>>838113
>>838125
Jesus Christ you're retarded.
You sound worse than this Cris guy that posts on /g/.
Anonymous at Sat, 10 Jul 2021 23:56:27 UTC No. 838139
>>838128
shut up jew
Anonymous at Sun, 11 Jul 2021 01:29:16 UTC No. 838151
>>838128
>You sound worse than this Cris guy that posts on /g/.
If only you knew how bad things really are.
Anonymous at Sun, 11 Jul 2021 10:42:21 UTC No. 838198
>>837947
/ic/ has an animationfag general
Anonymous at Sun, 11 Jul 2021 16:04:04 UTC No. 838248
>>838198
Listen to this, OP. You'll have better luck asking these questions on /ic/. Not only are they less constrained by technical limitations; they spend more time worrying about the art itself. After all, you can't beat pencil and paper for practicing fundamentals. So, yeah, listen to this anon, and go spend some time at /ic/. I bet you'll find it worth your while.
Anonymous at Mon, 12 Jul 2021 10:51:24 UTC No. 838375
>>838198
>>838248
i like you all when you
[spoiler]burn[/spoiler]
Anonymous at Mon, 12 Jul 2021 15:13:11 UTC No. 838412
>>837947
count frames, dipshit.
Anonymous at Mon, 12 Jul 2021 19:57:27 UTC No. 838459
>>837947
the solution is to make more threads on /3/ while rejecting the advice given to you because they didn't present a "make animation" button
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Anonymous at Mon, 12 Jul 2021 21:12:37 UTC No. 838475
Imagine how much crap animation will get made if automation gets to the point needed by retards like OP.
Anonymous at Tue, 13 Jul 2021 05:34:16 UTC No. 838545
>>838475
After the initial wave I imagine it'd be like singing. ~100% of people can sing but the overwhelming bulk of everybody who isn't unusually good at it won't even bother with it regardless because it's pointless.
Anonymous at Tue, 13 Jul 2021 08:18:43 UTC No. 838569
>>838459
it's amazing how farb/3/ gets to where it is now simply by faith. it s practically leaching on /sci/ while acting as the more self absorbed introduction of /ic/
it is deservingly small.
>>838475
not more than the amount of words you can read.
>>838545
yeah, it s not important. it never is. so, unironically, including everything that you say. i could practice filtering off the air of your own wet laundry of frustation.