1920x1080
Sneed.png
🧵 Sneed
Anonymous at Sat, 10 Jul 2021 02:01:10 UTC No. 837957
Anonymous at Sat, 10 Jul 2021 02:06:42 UTC No. 837959
>>837957
Exquisite post, thank you.
Anonymous at Sat, 10 Jul 2021 02:24:22 UTC No. 837962
>>837959
Thank you. An afternoon well spent
Anonymous at Sat, 10 Jul 2021 02:43:14 UTC No. 837965
God I wish I had money so I could hire some asshole like you to do my bidding
Anonymous at Sat, 10 Jul 2021 05:45:22 UTC No. 837988
>>837965
I guess it'd be better to be constantly commissioned by a sneedposter than a furry
Anonymous at Sat, 10 Jul 2021 21:39:10 UTC No. 838100
Assets for the Hit & Run remake right?
Anonymous at Sat, 10 Jul 2021 21:56:42 UTC No. 838102
This meme was never funny.
2000x2000
sneedacity_chuck.png
Anonymous at Sat, 10 Jul 2021 22:13:15 UTC No. 838107
>>837957
sneed. Not 3D.
2000x2000
sneedacity_sneed.png
Anonymous at Sat, 10 Jul 2021 22:14:18 UTC No. 838108
1920x1080
Sneed2.png
Anonymous at Sat, 10 Jul 2021 22:42:57 UTC No. 838121
>>837965
I don't do it for free
>>838100
No, just a shitpost. I'm have spent the past few hours trying to come up with a semi-decent render but I don't understand why my computer can't do it. Something as simple as three sculpted heads with a small light-setup is enough to slow my PC to a snail's pace.
I have never, in my couple years of blender, managed to get a render that looks realistic or aesthetically pleasing on anything. I always held the belief that the reason I couldn't is that I was shit at 3D, but in retrospect, when I see how my computer prevents me from using cycles, along with compositing, I am starting to think it might just be my PC that sucks
36x36
a.jpg
Anonymous at Sat, 10 Jul 2021 23:35:17 UTC No. 838137
>>837957
models please
Anonymous at Sat, 10 Jul 2021 23:57:53 UTC No. 838140
>>838121
if you can't make it look presentable with eevee that's not your computer's fault.
1920x1080
Sneed02.png
Anonymous at Sun, 11 Jul 2021 00:16:29 UTC No. 838142
Sneed
625x645
1BF6E266-6F09-4D3....png
Anonymous at Sun, 11 Jul 2021 00:22:55 UTC No. 838144
>>838137
I’m considering putting the models out there. I’ve already retopologized farmer 1 and 2. I just need to work on mr. Sneed
855x480
Sneed3.png
Anonymous at Sun, 11 Jul 2021 04:09:54 UTC No. 838169
I completed the retopologizing. I don't know what to do now
Anonymous at Sun, 11 Jul 2021 05:06:20 UTC No. 838172
>>838169
Recreate the whole scene
Anonymous at Sun, 11 Jul 2021 08:47:39 UTC No. 838185
>>838144
Chad
Anonymous at Sun, 11 Jul 2021 10:23:45 UTC No. 838194
>>838169
Rig them
1280x720
d20a46fb6d3b176b2....jpg
Anonymous at Sun, 11 Jul 2021 10:41:23 UTC No. 838197
>>837957
you really dug up my memories from Simpsons Hit and Run game, holy shit
1200x675
Sneed's_Feed....jpg
Anonymous at Sun, 11 Jul 2021 12:26:34 UTC No. 838212
>>838142
It needs a truck and the ambience light adjusted with more darker contrast.
truck: a.uguu.se/hjQgJBo.rar
Anonymous at Mon, 12 Jul 2021 00:14:12 UTC No. 838314
>>838121
>I don't do it for free
Hence why I wish I had money, I know damn well nobody is going to make my models for free.
>>837988
Hahahahahaha I know right, it'd be a shame if I wish I had some money so somebody would make anthro models for me, and then I could hire a coder, and then I could get my game made cause I'm a zero talent idea man; hahahahahaha that'd be awful am I right?
1920x1080
firstPass.png
Anonymous at Mon, 12 Jul 2021 03:34:08 UTC No. 838335
First pass over blocking out a scene. It'll probably take me a while to get further. It's getting late.
900x838
Sneed.png
Anonymous at Mon, 12 Jul 2021 05:16:50 UTC No. 838344
Got some questions about modeling farmer #1. I managed to make the pants connect with his under-shirt, and I am stuck on whether or not his overalls should be the same. Would it be better if his overall was attached to the undershirt? should it just be floating above the shirt mesh? I have no experience with animation or rigging so I don't know which would be the better option. I plan on making most of the model sub-dividable so it can be used for both animation and videogames.
>>838335
Looks nice. I have a ways to go before any of my stuff is finished so it will be a while
Anonymous at Mon, 12 Jul 2021 08:14:17 UTC No. 838363
>>838344
you need to remove polygons that are not visible under clothes, so you won't have polygons intersecting when animating
1199x1078
Farmer1.png
Anonymous at Mon, 12 Jul 2021 21:24:27 UTC No. 838478
Farmer 1 is nearly complete
632x655
Farmer1.png
Anonymous at Mon, 12 Jul 2021 21:49:51 UTC No. 838481
1342x686
Sneed_farmers.png
Anonymous at Tue, 13 Jul 2021 00:16:22 UTC No. 838502
1920x1080
Sneed_render.png
Anonymous at Tue, 13 Jul 2021 00:18:12 UTC No. 838503
320x180
ED42784F-25C7-441....gif
Anonymous at Tue, 13 Jul 2021 04:39:53 UTC No. 838537
Anonymous at Wed, 14 Jul 2021 22:54:28 UTC No. 838942
this is a good thread
1374x908
feedandseed.png
Anonymous at Wed, 14 Jul 2021 23:17:38 UTC No. 838948
>>838335
Made this a few months back. I might dust off the file and make the wood textures at some point.
1080x1080
Sneed.png
Anonymous at Thu, 15 Jul 2021 01:29:27 UTC No. 838993
>>838335
>>838948
I tried as well. I think it's fairly accurate but I can't shade it right
Anonymous at Thu, 15 Jul 2021 02:23:13 UTC No. 839000
>>838993
Maybe stop using physical ray tracing.
Anonymous at Thu, 15 Jul 2021 02:33:13 UTC No. 839002
>>838537
ABSOLUETLY SNEEDALITY!!!!
Anonymous at Thu, 15 Jul 2021 02:34:44 UTC No. 839003
>>839001
>What is the protocol for dealing with a developmentally disabled poster?
Just ignore him. I have the feeling it works. This including not posting in his threads, and it's the reason I'm writing from the sneed thread (formerly chuck).
196x196
55555555555.gif
Anonymous at Thu, 15 Jul 2021 02:54:00 UTC No. 839006
for use on all boards and threads:
Anonymous at Thu, 15 Jul 2021 03:00:11 UTC No. 839008
>>838948
SIMPSONS HIRE THIS MAN
320x180
0C11B107-129F-4C9....gif
Anonymous at Thu, 15 Jul 2021 20:40:00 UTC No. 839169
Sneed
Anonymous at Thu, 15 Jul 2021 20:52:07 UTC No. 839172
>>837957
>>837959
>>837962
>>837965
>>837988
>>838100
>>838102
>>838107
>>838108
>>838121
>>838137
>>838140
>>838142
>>838144
>>838169
>>838172
>>838185
>>838194
>>838197
>>838212
>>838314
>>838335
>>838344
>>838363
>>838478
>>838481
>>838502
>>838503
>>838537
>>838942
>>838948
>>838993
>>839000
>>839002
>>839003
>>839006
>>839008
>>839169
This is all me btw
320x180
6CB15299-C46B-4D0....gif
Anonymous at Thu, 15 Jul 2021 20:52:28 UTC No. 839174
Anonymous at Thu, 15 Jul 2021 22:45:58 UTC No. 839191
>>839172
What you're doing there is against the laws of our people, newcomer.
Anonymous at Fri, 16 Jul 2021 01:33:11 UTC No. 839211
>>839006
Oppa sneed feed style
Anonymous at Sat, 17 Jul 2021 19:45:06 UTC No. 839512
>>839169
>>839174
why the fuck are you rendering them on green and not with transparency?
Anonymous at Sat, 17 Jul 2021 21:10:16 UTC No. 839539
>>839512
Because blender can’t render gifs
300x473
Thinkingg.gif
Anonymous at Sat, 17 Jul 2021 21:38:22 UTC No. 839544
>>839512
This
>>839539
Nigga what the fuck
go into film, check off transparency
export the video as png with alpha channels
import files as frames in photoshop
save for web
done
Anonymous at Sun, 18 Jul 2021 00:31:51 UTC No. 839566
>>839544
Don't have photoshop, city slicker
Anonymous at Sun, 18 Jul 2021 00:47:49 UTC No. 839569
>>839566
gimp has gifs
Anonymous at Sun, 18 Jul 2021 02:25:04 UTC No. 839580
>>839566
it's called piracy, you should read about it farmboy
Anonymous at Sun, 18 Jul 2021 03:02:32 UTC No. 839588
>>838537
OOPP OPP OPP OPP
Anonymous at Mon, 19 Jul 2021 00:39:37 UTC No. 839702
>>839539
> not knowing you can render your animation frame by frame and compile it in a real video software
Cringe but, unsurprising from a blendlet like you
740x525
Sneed_Farmer_1.png
Anonymous at Mon, 19 Jul 2021 01:38:29 UTC No. 839712
I don't know what to do with these models. I am inexperienced in rigging and I don't know how to export these things to VR chat or other games that would use them. My most recent change was making two low-poly versions of the farmers so that they could be used in a videogame, but even if I finish it, where do I put them?
Anonymous at Mon, 19 Jul 2021 02:28:25 UTC No. 839715
>>839712
Easter eggs?
975x600
sneed-and-chuck.jpg
Anonymous at Wed, 21 Jul 2021 05:17:02 UTC No. 840136
Have at it you fuckers
https://sketchfab.com/3d-models/17a
Anonymous at Wed, 21 Jul 2021 05:32:14 UTC No. 840139
>>840136
based
2639x1534
1622771620549.jpg
Anonymous at Wed, 21 Jul 2021 06:53:56 UTC No. 840149
>>840136
Blessed thread
1024x1024
1624659010252.gif
Anonymous at Wed, 21 Jul 2021 07:23:58 UTC No. 840153
SNEED
Anonymous at Wed, 21 Jul 2021 08:23:45 UTC No. 840159
going highway sneeds
Anonymous at Wed, 21 Jul 2021 12:05:13 UTC No. 840185
based and SNEED PILLED holy FUCK
Anonymous at Fri, 23 Jul 2021 12:58:22 UTC No. 840610
>>838481
fucking nice topology
Anonymous at Fri, 23 Jul 2021 23:03:25 UTC No. 840668
Someone make a gif of the Feed and Seed shop spinning pls
Anonymous at Sun, 25 Jul 2021 17:30:59 UTC No. 840929
SNEED
709x595
2107A51E-A70B-4C0....jpg
Anonymous at Wed, 28 Jul 2021 05:40:07 UTC No. 841331
My student subscription to maya is about to end and thats the program I used to retopologize their heads. Is their any other software that has something like maya’s quad builder? As much as I despise maya, it’s too useful to give up
450x450
retopo.webm
Anonymous at Wed, 28 Jul 2021 06:23:04 UTC No. 841332
Anonymous at Wed, 28 Jul 2021 07:01:08 UTC No. 841343
>>841332
While I appreciate your post, this hardly a replacement for maya’s quad draw tool.
Anonymous at Wed, 28 Jul 2021 07:11:12 UTC No. 841346
>>841343
elaborate then, what are your requirements?
blender actually has a "poly build" mode too, but it's less efficient than just using the actual default tools.
Anonymous at Wed, 28 Jul 2021 07:25:10 UTC No. 841348
>>841346
https://m.youtube.com/watch?v=1IWSJ
Something like this. In maya, when you make a loopcut on something on the quad draw tool with an active surface, all of the points will automatically conform to the base mesh
Anonymous at Wed, 28 Jul 2021 07:38:36 UTC No. 841352
>>841348
just add a shrinkwrap modifier, might be useful anyway to offset the lowpoly.
they only real thing missing in blender is seamless vert smoothing, you either have to select stuff first, or pop into sculpt mode. there are plugins for that though.
Anonymous at Wed, 28 Jul 2021 11:16:44 UTC No. 841379
>>841352
Other Anon here.
The shrinkwrap deformer in Blender is garbage, compared to Maya where it (quad draw tool) just works.
Say what you want about Maya and its modelling tools, but there are things that work much better. Maya shits the bed in some occasions but overall retopo is much more comfortable and smooth.
I wish the BF would take a good look at their toolset and just fucking copy it.
>they only real thing missing
there is fuckton of things missing before it compares to Maya's workflow.
Viewport behaviour for example. In Maya you just make the mesh live and use the tool and everything works - 2 or 3 clicks. In Blender its a nightmare.
And I don't say this to shit on Blender because I hate Blender, it's my main modelling tool and I like it, but I am not blind to its (many) weaknesses.
Retopo in Maya is so easy that I can do it drunk and half asleep. Its pure flow, not much thinking needed.
Anonymous at Wed, 28 Jul 2021 14:04:09 UTC No. 841392
>>841379
I love blender too, and I used it to model most of the two, but it’s batshit insane what diehard blendlets are missing out on.
Anonymous at Wed, 28 Jul 2021 14:35:26 UTC No. 841394
>>841392
Works both ways. Imagine you work in a strict Maya pipeline on a super expensive blockbuster and you are totally proud of your work, but you have to do holding edges for SubD by hand all day on hundred of pieces instead of just dropping a bevel modifier on top with a hard profile and just take care of the cases where it doesn't work out.
The true master-race of 3D artists are those who know and are able to use any tool so they can always choose the best and most efficient workflow, sidestepping the shitty workflows that exist in any DCC.
Anonymous at Wed, 28 Jul 2021 21:22:29 UTC No. 841472
sneed
Anonymous at Thu, 29 Jul 2021 00:00:36 UTC No. 841500
>>841331
3dcoat
1080x1920
0VRChat_1920x1080....jpg
Anonymous at Thu, 29 Jul 2021 00:17:10 UTC No. 841504
>>839712
>>837957
I rigged it and uploaded it to Vrchat. Thank you for uploading this model based anon. Will probably do it for Chuck too at some point
Anonymous at Thu, 29 Jul 2021 00:20:08 UTC No. 841506
>>839169
>>839174
>>839006
wait were these already rigged? I just autorigged it because it didn't seem like they were>>841504
Anonymous at Thu, 29 Jul 2021 02:04:23 UTC No. 841525
>>841504
Based. Is there a link to the model?
Anonymous at Thu, 29 Jul 2021 04:02:17 UTC No. 841540
>>841525
if you mean the rigged version I'm using then no, but maybe if I fix up the rigging to a more presentable state I'll share it.
498x450
retopo2.webm
Anonymous at Thu, 29 Jul 2021 06:32:42 UTC No. 841557
>>841379
first, the guy initially asked for a maya alternative. he didn't ask for "best ever", nor "give me 100% identical equivalent", and definitely not "recommend me maya pls".
second, how is shrinkwrap garbage when it does precisely what's needed?
third, you say a fuckton is missing, and then your only example is that it takes 2-3 clicks in maya to do what takes 2-3 clicks in blender (switch face snap, add a modifier, done).
fourth, if it's such a hassle, get an addon. there are addons for shrinkwrap and smoothing in edit mode. and then there are full-workflow packages like retopoflow (free, too).
fifth, don't be a fucking baby.
Anonymous at Thu, 29 Jul 2021 06:42:06 UTC No. 841558
>>841557
This attitude is held within the blender developers and is why I firmly agree that blender, without a dynamic shift in its foundations, will never surpass modeling software like maya and max.
Anonymous at Thu, 29 Jul 2021 07:16:51 UTC No. 841562
>>841558
facts are like this: maya needs a separate quad draw mode because without it you would have to move verts with a gizmo like a caveman.
blender doesn't suffer from such inadequacy. in fact you can think of blender as just one endless quad draw mode, it's just that good.
Anonymous at Thu, 29 Jul 2021 15:53:01 UTC No. 841599
>>838102
sneed
Anonymous at Thu, 29 Jul 2021 16:13:38 UTC No. 841602
>>841379
The shrinkwrap modifier in Blender is better for projecting the main mesh on a guide mesh, because you can select exactly what you want to project and change it on the fly.
Maya's retopo is of course much better, it's such a simple and effective tool and yet, blender devs don't give a shit about it. Geometry nodes are a waste of time, they should focus on the missing core features first.
Anonymous at Thu, 29 Jul 2021 17:52:30 UTC No. 841613
>>841602
Yeah, I managed to get another year of maya with my educational license. I’d probably buy Maya if they offered one-time purchases
480x360
1608765889090.gif
Anonymous at Thu, 29 Jul 2021 17:59:17 UTC No. 841614
absoluly epic bread
Anonymous at Thu, 29 Jul 2021 18:10:49 UTC No. 841615
>>841613
>I’d probably buy Maya if they offered one-time purchases
Once a software company discovers the sweet succulent teat of subscription based products they'll never go back, they'll rather lose ground to competitors.
Anonymous at Sat, 31 Jul 2021 05:59:40 UTC No. 841913
SNEE
Anonymous at Tue, 3 Aug 2021 06:19:36 UTC No. 842392
Alright, what do you guys use to optimize your viewport renderview? I tried lowering the resolution and downscaled the window significantly but it would either take a long time to resolve, or it was too small to make out any detail that would be helpful. In addition to this, my pc isn’t able to handle that many nodes being placed.
I often blamed myself for never being able to make a realistic render, but considering how bad my pc is, I feel I may have never been given the opportunity to make a realistic render in the first place. What do I do to make the best of my situation?
Anonymous at Thu, 12 Aug 2021 21:58:21 UTC No. 843852
>>837957
sneed
Anonymous at Wed, 18 Aug 2021 18:39:25 UTC No. 844924
sneed
Anonymous at Fri, 27 Aug 2021 18:59:52 UTC No. 846921
>>837957
sneed
Anonymous at Sat, 28 Aug 2021 00:31:01 UTC No. 847018
>>841557
what addon is that in the 'viewport overlays' menu?
or if its not an addon how do I get my blender to do that
Anonymous at Mon, 30 Aug 2021 23:06:40 UTC No. 847621
Anonymous at Tue, 31 Aug 2021 09:11:22 UTC No. 847684
>>847018
https://bartoszstyperek.gumroad.com
Anonymous at Tue, 31 Aug 2021 12:06:58 UTC No. 847709
>>847018
You have the same thing in a patch from Sep 27 2019, they want to add a bunch of things more but the developper lost interest
https://developer.blender.org/D5919
3024x4032
sneeds.jpg
Anonymous at Tue, 31 Aug 2021 13:52:58 UTC No. 847730
HD graphics in 2013
Anonymous at Sat, 4 Sep 2021 16:14:34 UTC No. 848568
snee
Anonymous at Thu, 9 Sep 2021 16:47:38 UTC No. 849615
>>841557
I wish I could see this video with screencast keys on, so many shortcuts that I have no clue what they are in this video.
795x709
10be0177f811b624d....jpg
Anonymous at Thu, 16 Sep 2021 01:43:54 UTC No. 851106
637x358
sneed map.jpg
Anonymous at Sun, 19 Sep 2021 16:45:54 UTC No. 851699
not exactly a 3d model but this is the best I got. i love sneed's feed and seed
Anonymous at Sun, 19 Sep 2021 17:26:42 UTC No. 851707
>>851699
Oh, this is the original koth_sneeds, is it?
I also tried my hand at making a sneed map but the result was really iffy, ended up uploading it as "gm_sneeds" on the Gmod workshop before I was going to delete it from my hard drive
Anonymous at Thu, 23 Sep 2021 17:48:54 UTC No. 852618
>>838993
Paint some textures man.
Hell, you can get away with using a basic trim sheet to add some cartoon quality to it.
Anonymous at Fri, 24 Sep 2021 17:10:30 UTC No. 852803
>>838537
This is great
Anonymous at Sat, 25 Sep 2021 15:42:19 UTC No. 853048
>>838142
Holy shit...
I got it...
Now I got it...
So thats why this meme is popular...
Sneed Feed and Seed...
Formerly Chuck...
Chuck Fuck and Suck How didn't I notice this before!
Anonymous at Fri, 1 Oct 2021 20:10:52 UTC No. 854315
>>853048
woah wait...
what????
Anonymous at Thu, 7 Oct 2021 00:33:09 UTC No. 855411
>>853048
Woah, I never thought of it like that before
475x475
079.png
Anonymous at Thu, 7 Oct 2021 00:39:55 UTC No. 855412
Anonymous at Thu, 7 Oct 2021 20:37:20 UTC No. 855567
Sniggereed
1927x2717
1561208590620.jpg
Anonymous at Thu, 7 Oct 2021 21:28:49 UTC No. 855572
Suck 'n fuck
Anonymous at Wed, 13 Oct 2021 22:38:01 UTC No. 856511
>>851699
could you upload this to gmod's workshop as well?
I mean I can just copy and paste the file but for the sake of convenience
Anonymous at Fri, 15 Oct 2021 02:45:57 UTC No. 856691
>>856511
if you have TF2 mounted into gmod, the map should show up in the TF2 tab with all the other maps, right?
600x632
1634324320384.png
Anonymous at Fri, 15 Oct 2021 19:15:28 UTC No. 856798
this is the part where you boogie
this is the part where you dance
800x600
gondola.jpg
Anonymous at Sun, 24 Oct 2021 21:32:54 UTC No. 858088
>>838197
Great game indeed
Anonymous at Mon, 1 Nov 2021 14:17:40 UTC No. 859606
Sneed.
Anonymous at Mon, 1 Nov 2021 23:04:21 UTC No. 859678
>>838121
What's your rate? I got a friend I wanna make fun of, and I'm more than willing to spend money on this.
Anonymous at Mon, 1 Nov 2021 23:26:50 UTC No. 859680
Anonymous at Tue, 2 Nov 2021 00:59:32 UTC No. 859700
>>859678
I’ve never done a commission before, so it would be new for me, but I’m down for anything. It depends on what you want as well; I’m not that good at realism. If it’s something simple, i could go for $10-20
Anonymous at Tue, 2 Nov 2021 01:21:35 UTC No. 859704
>>859700
[email protected]. Email me proof it's you, I'll send you the details, and we can go for there. I'll pay the money, you accept paypal?
Anonymous at Sun, 7 Nov 2021 21:19:35 UTC No. 860695
>>837957
gem
Anonymous at Tue, 9 Nov 2021 12:33:36 UTC No. 861049
>>838537
i will give you atleast 15 cents for this to import to daz
Anonymous at Sun, 21 Nov 2021 07:06:28 UTC No. 863583
S
Anonymous at Sun, 21 Nov 2021 07:21:05 UTC No. 863585
Anonymous at Sun, 21 Nov 2021 07:23:08 UTC No. 863586
Anonymous at Sun, 21 Nov 2021 13:08:30 UTC No. 863629
Anonymous at Sun, 21 Nov 2021 13:15:15 UTC No. 863631
>>863629
C-C-C-COMBO BREAKER!
Anonymous at Mon, 22 Nov 2021 06:38:41 UTC No. 863806
Is there a rigged version of these models anywhere? I was going to do it myself, hoping to get these two hicks into Garry's Mod or L4D2 or something
1222x1080
esquilme.png
Anonymous at Tue, 23 Nov 2021 11:04:52 UTC No. 864063
Anonymous at Tue, 23 Nov 2021 13:52:55 UTC No. 864082
>>837957
Well, Well. Look at the Blender User pulling up in his fancy PC master race. This is the familys PC. Well, Pardon us mr. renders with cycles. I render with Metal rays. Well, Lar de dar mr. autodesk user. I'm sorry, I believe in good programs.
Anonymous at Tue, 23 Nov 2021 14:09:07 UTC No. 864086
>>864063
Since when is Principal Skinner Spanish?
Anonymous at Tue, 23 Nov 2021 15:25:02 UTC No. 864100
>>864086
esnid
Anonymous at Tue, 23 Nov 2021 22:37:49 UTC No. 864180
>>864063
Explain this