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๐Ÿงต burnnnnn

Anonymous No. 838115

looking for calculation/procedural generation to come up with balance minus limping minus jittering in animation/cycles? build motion N by placing body A in spacing/position B through Frame Xto Y?

what is it called? IK or something? Looking for a proven, working one..
especially not jittering.

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Anonymous No. 838171

>>838115
*hides thread*

Anonymous No. 838206

>>838171
no advertising your own shit

Anonymous No. 838348

>>838171
dont advertise yourself

Anonymous No. 838374

>>838171
no baiting