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🧵 If you don't learn to draw, you'll never be an artist

Anonymous No. 838602

the reason you're replaceable is that you only know how to push buttons

learn to draw
learn to write
learn to speak publicly

non negotiable

Anonymous No. 838604

*hides thread*

Anonymous No. 838632

>>838602
Yes, and?

Anonymous No. 838638

You'll never be an artist IF you don't create original work. /thread

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Anonymous No. 838653

>>838602
imagine thinking re-dawing Terminator screenshots makes you an artist lmao
your kind used to be abused as inbetween keyframe drawing monkeys until interpolation (i.e. pushing a button) got you all fired

Anonymous No. 838660

>>838653
This was made by James "autocratic" Cameron
He makes KINO because he can draw

Drawing is about ideas
Before you model in 3D, draw it first
Before you animate in 3D, draw it first
Before you build worlds in 3D, you guess it, draw it first

Anonymous No. 838676

>>838660
Yeah, but the thing is, if you are doing it long enough, you actually often don't need to draw it anymore. At least not fully detailed.
These days when i draw something, its like the most dirty and sloppy scribble. Because all I need is a rough description of an idea. The most basic shapes and a very loose distribution of secondary and tertiary details. It serves only as a reminder, If I look at the image I know exactly what else there is to do and I fill out the rest in my head. Only if you have to communicate the idea to others do you need to be more precise, for myself I don't need to.

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Anonymous No. 838689

>>838602
>If you don't learn to draw, you'll never be an artist
I know but I cant draw for shit and I cant practice that much since I broke my wrists as it hurts after an hour max.

Anonymous No. 838730

>>838653
That's the storyboards Cameron himself drew for the terminator anon. Really highlights just how clear of a vision that dude had.

The fact you thought of them as being drawn by someone after the fact reminds me just a beast Jim Cameron was back in the days.
I miss that dude, it's so sad he's only into cartoon basketball smurfs nowdays.

Anonymous No. 838742

>>838602
>learn to speak publicly
This is a big one. For any job.
You'd be surprised how many people spill their fucking spaghetti any time they have verbal communication with another human being. If you get to the point that you get anxiety at the mere thought of interacting with someone, you're not cut out to work anywhere.

We had to take a toastmasters course in ROTC in high school, and while the whole "pretending to be army men" thing wasn't for me, doing that toastmasters thing was actually a really good way to develop skills that I still use all the time.

Learning art fundies and actually knowing how to use them is a big one too. There's more to being an artist than just making art though, it's important to be a well-rounded person so you're not one of those shitty depressed artists that can't even bother getting out of bed, let alone making something.

Anonymous No. 838743

>>838676
This, something one of my professors always told me, were that thumbnail sketches were an artist's shorthand notes.
If you're not presenting them to someone else, all they have to make sense to is yourself.
I got really fucking gestural with mine.

Anonymous No. 838749

>>838602
No, just as a brick layer doens't need to be an architect or engineer.

Anonymous No. 838789

>>838749
That's fine but don't call yourself an 3D artist then if you are just a modeller who works from other peoples concepts.

Anonymous No. 838796

>>838602
Maybe in your spare time but you wont have time to draw as a 3d monkey in a job.

Anonymous No. 838801

>>838796
>Maybe in your spare time
in my what?

Anonymous No. 838808

>>838796
3D monkeys like me don't have spare time

Anonymous No. 839077

>>838808
>is posting and browsing 4chan in his spare time
for some reason, i don't believe you
in any event, you're a gatekeeping retard

Anonymous No. 839079

>>838789
Um ok? I guess id be called a 3D modeller.

Anonymous No. 839095

>>839079
You can easily upgrade if you start to design/concept your own stuff and then model it, but if you just produce stuff from already existing concepts than you are just a "production modeller" as its called in the industry.

Anonymous No. 839255

>>838602
pyw

Anonymous No. 839273

>>839255
>pay your win

Anonymous No. 839274

>>839095
Actually it’s called 3d artist in the industry. Go blame them and leave us, poor artisans alone, you pretentious shitter.

Anonymous No. 839381

>>839095
No one gives a fuck bro. Not everyone wants or cares to learn to draw. Alot of people just want to turn 2D concepts in the 3D art.

Anonymous No. 839463

>>838602

Have you learned sculpting yet OP? Or are you still mad because you still suck at it?

Anonymous No. 839766

>>839381
That's a lotta salt
damn near made an ocean

Anonymous No. 839783

>>839381
>Alot of people just want to turn 2D concepts in the 3D art.
Oh man... I won't argue, but I just find this sad. I mean, I get it - majority of 3D jobs have you recreate concepts, so it makes sense that a majority of people working in 3D would just want to do that. But it feels wrong to even call yourself any kind of an "artist" then.

Imagine any other medium of art where artists are just recreating other people's works. Doesn't really happen often, unless it's for practice. I guess I don't understand the lack of personal drive to create original works in your medium. You'll be bringing other people's ideas to life at a job anyway, why don't you at least try to do your own thing for personal projects? Any artist has a need to share their thoughts and feelings with the world through their work. 3D "artists" are in that context practically mute. You're just a no-name cog in a machine doing the work that anyone else technically competent can easily do as well, which means you're replaceable.

Anonymous No. 839809

> be me
> comes from /ic to learn 3d forms by literally working with them
> "JuSt DrAw To Be GoOd"
I'm just gonna take my blender tuts and leave

Anonymous No. 839856

>>839381
>>it's the year 2033, one click solutions to turn any 2d image into 3d

good luck

Anonymous No. 839903

>>839809
It's more that drawing helps people learn their fundamentals easier than fucking around with a technical program. Lower barrier to entry and all that.

Personally, I don't think that drawing is the way to go, since photography is a better analogue that teaches the same concepts, but without drawing you lose a lot of important info about form and how to deconstruct things.
I think to really get a well rounded base, you should at least get a basic grasp of most of the main art mediums; drawing for forms/structure, sculpture for 3d thinking, painting for color theory, photography for composition and lighting. They all have their own unique benefits that contribute to 3d.