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Anonymous at Tue, 13 Jul 2021 20:32:43 UTC No. 838738
Nodev here - I'm looking to make Quake 1 style low poly models, but in an anime style (I'm making a magical girl retro fps).
Does anyone have any tips?
Anonymous at Tue, 13 Jul 2021 20:55:52 UTC No. 838744
>>838738
The best tip yet...
Don't start
Anonymous at Tue, 13 Jul 2021 21:00:03 UTC No. 838745
just don't
Anonymous at Tue, 13 Jul 2021 21:05:25 UTC No. 838746
>>838738
>Quake 1 style
>Anime style
Pick one. You aren't going to make something look anime AND quake 1 at the same time.
Take a look at some jap PS1 games, find a style you like, and imitate that.
Jade Cocoon has some nice looking character models
https://www.youtube.com/watch?v=6GE
Alternatively, find a bunch of 2D art that has the look and feel you're going for, and stare at it while you model.
Anonymous at Tue, 13 Jul 2021 21:12:56 UTC No. 838748
>>838738
>I'm looking to make Quake 1 style low poly models, but in an anime style
wat
Anonymous at Tue, 13 Jul 2021 21:44:19 UTC No. 838754
>>838748
I want to make a quake clone that is a pastiche of Sailor Moon, Cardcaptor Sakura, Nanoha, and Precure.
But crucially I will be doing it on one of the quake sourceports (like darkplaces), so there are some limitations that need to apply.
Anonymous at Tue, 13 Jul 2021 22:08:40 UTC No. 838759
>>838754
Sounds absolutely hideous.
Also, have fun with QuakeC.
Anonymous at Tue, 13 Jul 2021 23:27:15 UTC No. 838775
Shut up
Anonymous at Tue, 13 Jul 2021 23:45:31 UTC No. 838779
>>838775
no u
Anonymous at Wed, 14 Jul 2021 00:20:16 UTC No. 838790
same thread everyday
shut the fuck up about lowoly models
please
Anonymous at Wed, 14 Jul 2021 00:55:31 UTC No. 838797
>>838738
Get Paul Steeds book. The guy invented that style.
Anonymous at Wed, 14 Jul 2021 01:37:18 UTC No. 838810
>>838797
>invented
Not at all, but he certainly perfected it and brought it to a level that was matched by few in its time...or even today.