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๐งต I did this in 3 weeks, am I retarded?
Anonymous at Wed, 14 Jul 2021 16:05:18 UTC No. 838903
I did this in 3 weeks just with photoshop and blender, I have a crappy computer that slows me down a lot, but I think I'm too slow and I don't know if I open commissions, how much would you pay for this in 3 weeks ?
maybe when i earn money and have a better pc and better tools like substance painter i can reduce my working time but i don't know and what is your average working time ?
https://sketchfab.com/3d-models/sty
Anonymous at Wed, 14 Jul 2021 18:01:51 UTC No. 838912
>>838903
>and better tools like substance painter
pirate it, retard
Anonymous at Wed, 14 Jul 2021 18:20:17 UTC No. 838913
>>838912
>>838903
Designer is pretty easy on most hardware maybe look into using that. Painter can be a slogfest after so many layers are added.
Anonymous at Wed, 14 Jul 2021 19:46:44 UTC No. 838919
>>838903
>am I retarded
yes.
You could do all the textures in less than a day if you know what you are doing.
Depending on how much of the details is 100% handcrafted.
Like the maps and the handwriting - that could take some time.
The smaller details on the gun could also take some time, but overall I am positive that I could do all of that in under 12 hours with Substance Painter and a little-bit of manual work in PS.
There is no reason to believe that you and others couldn't do it too in that time-frame.
Maybe a little longer if you actually have to design all of it while doing it.
Anonymous at Wed, 14 Jul 2021 20:21:23 UTC No. 838925
>>838903
I'm a sucker for maps, coins, candles, guns, etc. Looks cool, OP.
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Anonymous at Wed, 14 Jul 2021 20:54:06 UTC No. 838933
>>838912
B-but that's illegal anon, also my shitty laptop dont support substance
Anonymous at Wed, 14 Jul 2021 23:22:42 UTC No. 838949
the candle should use Subsurface scattering, the wax is going way too dark in the shadow areas.
Then the shadow in the coins look weird and some other details like the look of the compass, but overall its nice.
For time, I think it only matters if you can reach a deadline with a clear goal. We don't know how many hours you put into this.
Im not much into modeling but go look at other commissions, and what are their deadlines and the quality of their work for those deadlines, that's how you get the idea if you work fast or not.
Anonymous at Thu, 15 Jul 2021 03:28:27 UTC No. 839017
>>838933
3 weeks is probably fine, you do want to go as fast as possible and the way to go fast as possible is to build up your own library of reusable assets.
Textures, lighting, kitbash parts, procedurally generated stuff, everything you can really.
Even those props you've made there can be turned into other props with a slight texture tweak.
>>838933
If you want to work for a studio you need to build up a portfolio. If you want people to commission you (i.e. reach out to yo to make stuff for them) you need a gallery of stuff and let people know your prices
>what price should I charge?
Look up every other person doing commissions and rate your quality compared to theirs and come up with a price accordingly.
Understand that you're competing with Unity Store-type 3D model asset stores and that those artists on Unity Store / Turbo Squid / the ten thousand chinese sites / etc can all charge a very cheap price per model because they expect to sell to a lot of people.
Anonymous at Thu, 15 Jul 2021 14:49:14 UTC No. 839113
Honestly this is one of the best i've seen here. If you really did this only with photoshop and blender as you claimed, i can certainly say you'd get much quicker results with substance.
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Anonymous at Thu, 15 Jul 2021 19:55:35 UTC No. 839156
>>838919
what took me more time was to create the normal maps that I had to make them by hand, I doubt that substancer has any advantage in comparison to blender with this since the normal maps usually come from 3d models, anyway the limitations of my laptop stopped me a lot but thanks, although the substancer designs don't become a bit generic with time ?
>>838925
thx anon :3
>>838949
the problem is that I use the sketchfab engine, the pic of the thread comes from there, so I have many limitations, but I plan to render it with blender and I will improve many aspects, thanks :)
Anonymous at Mon, 19 Jul 2021 17:14:59 UTC No. 839820
>>839017
>>838903
ill put this blundly, the result isn't bad, but i'm not paying 3 weeks worth of time for that result.
for what you charge, minimum wage as a base and then add on what you think your time is worth
Anonymous at Mon, 19 Jul 2021 20:26:15 UTC No. 839875
>>838903
You took 3 weeks to create that.
Was it for lack of knowledge, workflow etc or you really took this long even having all knowledge necessary?
If you had to create this from zero now, would you take 3 weeks as well?
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Anonymous at Mon, 19 Jul 2021 20:28:23 UTC No. 839876
>turn off post-processing
>this is the result
i wonder if my gpu is dying
Anonymous at Mon, 26 Jul 2021 17:19:25 UTC No. 841071
>>838903
I like your picture, Anon.
Anonymous at Mon, 26 Jul 2021 18:15:03 UTC No. 841080
>>838903
I'm not trying to be a dick anon but how much would I pay for a 3 week turnaround on what looks like a screen cap of a western RPG from 2006? Like $5.