500x270
unnamed.gif
๐งต Untitled Thread
Anonymous at Thu, 15 Jul 2021 09:07:25 UTC No. 839045
how do you 3d walk cycles like this
i ve gotten the IK down between the foreparts and upperparts but then i could never be sure of the floatiness and poppiness of the legs and the overall balance realism, what the fuck do i just do
it feels like a minor mistake i forgot to read but ends being a gigantic confusion.
i have managed to singled out the character into either parts or lineart, but then i cant for the life of me, decide the logical way to deal with the weight and balance and no matter how many troubleshooting just doesnt clear shit up
seems like its the common folk ways to do it by math or logical device except if you are the master and god, retard williams
what do i do?
what the fuk is the "way to generate realistic (type)(action) cycle based on the scenes' physicality or whatsoever logical timing and spacing structure of the characters'loop?"
Anonymous at Thu, 15 Jul 2021 09:19:11 UTC No. 839050
get a reference (good, you already have it). copy what the reference does. great, you now have a nice animation!
Anonymous at Thu, 15 Jul 2021 09:28:51 UTC No. 839051
ebic trol >xDDD
Anonymous at Thu, 15 Jul 2021 10:18:12 UTC No. 839055
Anonymous at Thu, 15 Jul 2021 11:38:46 UTC No. 839070
>>839045
*hides thread*
Anonymous at Thu, 15 Jul 2021 11:51:43 UTC No. 839076
>>839070
hahhahahahhahahahahhahhahahahhahaha
faggot