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Anonymous No. 839045

how do you 3d walk cycles like this

i ve gotten the IK down between the foreparts and upperparts but then i could never be sure of the floatiness and poppiness of the legs and the overall balance realism, what the fuck do i just do

it feels like a minor mistake i forgot to read but ends being a gigantic confusion.

i have managed to singled out the character into either parts or lineart, but then i cant for the life of me, decide the logical way to deal with the weight and balance and no matter how many troubleshooting just doesnt clear shit up

seems like its the common folk ways to do it by math or logical device except if you are the master and god, retard williams

what do i do?
what the fuk is the "way to generate realistic (type)(action) cycle based on the scenes' physicality or whatsoever logical timing and spacing structure of the characters'loop?"

Anonymous No. 839050

get a reference (good, you already have it). copy what the reference does. great, you now have a nice animation!

Anonymous No. 839051

ebic trol >xDDD

Anonymous No. 839055

>>839050
>>839051
https://voca.ro/18NPXHfPmq9O

Anonymous No. 839070

>>839045
*hides thread*

Anonymous No. 839076

>>839070
hahhahahahhahahahahhahhahahahhahahahahababahahahahahahahahhahahahhahahhahahahhahahahahahahhahahahhahahsshhshshahhahahahahhahahahahahahahhahahahahahhahahahahahajhahahahahahahahahhaahahahhahahahahahahja
faggot