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๐งต Blender sculpting
Anonymous at Thu, 15 Jul 2021 11:59:59 UTC No. 839083
Are any of you cunts actually good at this?
Anonymous at Thu, 15 Jul 2021 13:27:38 UTC No. 839101
>>839083
Sculpting has never been my strong suit, and I find sculpting on a 2D screen to just... suck. I can just about do it with a tablet, but I unironically achieve better results in VR. Or actual, physical, real life clay, for that matter.
I was able to teach my girlfriend to sculpt in blender in the space of a weekend, and she's substantially better at it than I am after being guided through the interface and tools.
Anonymous at Thu, 15 Jul 2021 14:17:05 UTC No. 839111
I was alright before I swapped to zbrush.
You will only find good blender sculptors if they're also freetards because anybody else who gets half way good moves to zbrush.
Anonymous at Thu, 15 Jul 2021 16:48:40 UTC No. 839129
Learn how to use the smooth brush jesus
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Anonymous at Thu, 15 Jul 2021 17:50:48 UTC No. 839142
>>839083
no
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Anonymous at Thu, 15 Jul 2021 19:53:08 UTC No. 839155
>>839083
Is this good?
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Anonymous at Thu, 15 Jul 2021 19:55:41 UTC No. 839157
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Anonymous at Thu, 15 Jul 2021 20:00:18 UTC No. 839158
Anonymous at Thu, 15 Jul 2021 20:17:08 UTC No. 839162
>>839083
Every time I try to sculpt something, I end up fucking up the topology; so I just do low-poly designs and then I abuse of the subsurf.
Anonymous at Thu, 15 Jul 2021 20:27:22 UTC No. 839168
Carig about topology in sculpting is autistic, anon. Only veteran profesionals can sculpt with topology in mind.
This is why retopo exists
Anonymous at Thu, 15 Jul 2021 21:37:28 UTC No. 839177
sculpting is step 2 of my workflow after blocking and before retopo
my renders don't have a lot of detail, so i mostly use sculpting as a way to improve the shapes i've blocked
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Anonymous at Thu, 15 Jul 2021 22:32:01 UTC No. 839185
>>839155
>western cartoon man head on top of anime trap body
only on 4chan
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Anonymous at Thu, 15 Jul 2021 22:54:19 UTC No. 839193
>>839185
Isn't it fun
Anonymous at Thu, 15 Jul 2021 23:38:27 UTC No. 839197
>>839162
You're supposed to retopo after sculpting. Maintaining topology isnt feasible.
Anonymous at Thu, 15 Jul 2021 23:44:29 UTC No. 839199
>>839162
Anon, you're not supposed to maintain topology when sculpting. Thats why we have retopo tools
Anonymous at Fri, 16 Jul 2021 06:31:16 UTC No. 839240
>>839193
I like this character, brings me back to shitty flash 3d game era
more?
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Anonymous at Fri, 16 Jul 2021 09:42:03 UTC No. 839259
no i fucking suck
but just know that if you put enough time into ANYTHING you sculpt no matter your skill level it will look good
well as good as the concept can be anyways
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Anonymous at Fri, 16 Jul 2021 10:36:01 UTC No. 839266
>>839240
My computer is broken, so i cant take more screenshots
I imagined this character sitting in a sun chair drinking margaritas without pants while his soldiers do all the work
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Anonymous at Fri, 16 Jul 2021 10:40:25 UTC No. 839267
>>839240
My computer is broken, so i cant take more screenshots
Anonymous at Mon, 26 Jul 2021 19:47:16 UTC No. 841097
>>839083
>When you dont want to scult with using the mirror modifier
Anonymous at Mon, 26 Jul 2021 21:03:58 UTC No. 841115
>>839111
>mfw move to zbrush
>mfw almost prefer blender because zbrush's interface is incomprehensible
Anonymous at Mon, 26 Jul 2021 23:52:22 UTC No. 841136
>>839155
>already on his computer
>takes a physical picture of his screen
do you not know what snipping tool is, what the actual fuck you retard
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Anonymous at Tue, 27 Jul 2021 16:27:36 UTC No. 841224
>>841136
Post work
Anonymous at Wed, 28 Jul 2021 07:55:06 UTC No. 841359
>>839259
Is that pic your work?
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Anonymous at Wed, 28 Jul 2021 09:44:32 UTC No. 841369
>>839083
>good
I use blender to sculpt models to print, I know Zbrush and I have a CGpeers account too.
Anonymous at Wed, 28 Jul 2021 11:49:05 UTC No. 841383
>>841359
yes
Anonymous at Wed, 28 Jul 2021 13:01:35 UTC No. 841387
>>839155
I think so, anon!
You have some good shapes going on, keep it up!
My main critique would be that the body does not feel like it fits with that head aesthetic you chose.
Perhaps add more sharp edges and bold volumes to the body?
Anonymous at Wed, 28 Jul 2021 13:33:58 UTC No. 841388
>>841369
nice dragon
Anonymous at Wed, 28 Jul 2021 19:44:32 UTC No. 841448
>>839259
Its nice, maybe round out the bum a bit, real ones are heavier at the bottom
And the legs looks abit, paper mashe.
But youre gona make it anon
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Anonymous at Wed, 28 Jul 2021 19:45:33 UTC No. 841449
>>841448
Forgot image
Anonymous at Wed, 28 Jul 2021 23:50:14 UTC No. 841498
>>841369
Nice stuff anon, hope to reach that level by next year.
Anonymous at Thu, 29 Jul 2021 07:14:41 UTC No. 841561
>>841383
Wtf it's fucking good why are saying you suck....
Anonymous at Thu, 29 Jul 2021 10:00:53 UTC No. 841570
Anonymous at Thu, 29 Jul 2021 10:20:37 UTC No. 841571
>>841561
>but just know that if you put enough time into ANYTHING you sculpt no matter your skill level it will look good
Anonymous at Thu, 29 Jul 2021 20:28:06 UTC No. 841646
>>841571
>an artist is only good if they are fast
This isn't a race, if the result is good and you didn't "cheat" then you are good. Stop finding excuses to self deprecate and accept you have made something of worth. Or I will FUCK your mouth.
Anonymous at Sun, 1 Aug 2021 08:59:38 UTC No. 842121
>>841646
good job finding a job that will take your no deadlines
Anonymous at Sun, 1 Aug 2021 10:27:40 UTC No. 842126
>>839083
Everybody has their own style and workflow, but sculpting is basically the last thing I do.
> Create a "draft" by adding default meshes with a minimal amount of vertices
> Create a basic shape/profile by transforming, adding or deleting vertices
> Apply modifiers
> Sculpt for details
I'm pretty sure you could make squid easily without even touching sculpting.
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Anonymous at Sun, 1 Aug 2021 13:06:51 UTC No. 842141
>>841498
We're all gonna make it
Anonymous at Mon, 2 Aug 2021 04:52:07 UTC No. 842249
>>841369
Wow, you have skill. Im a sucker for those small details
Anonymous at Sun, 8 Aug 2021 07:50:24 UTC No. 843158
Good enough to make some fun 3D printable miniatures with
https://www.thingiverse.com/clayrad
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Anonymous at Fri, 13 Aug 2021 07:43:06 UTC No. 843923
I'm not terrible, but I wouldn't say I'm rafael grassetti tier.
Anonymous at Fri, 13 Aug 2021 10:55:55 UTC No. 843940
>>843923
bad do better
Anonymous at Sat, 14 Aug 2021 03:31:08 UTC No. 844145
>>843940
no u
Anonymous at Sat, 14 Aug 2021 23:16:43 UTC No. 844287
>>842121
>make niche coomer patreon
>charge money for latest version
>add one scene every 5 months
There, you now make a solid income despite being slow
Anonymous at Sun, 15 Aug 2021 00:49:30 UTC No. 844293
>>841646
b-but anon, my work isn't really that good... pwease don't do anything to my mouth for saying it uwu
Anonymous at Wed, 18 Aug 2021 01:49:12 UTC No. 844776
>>841115
Why do people prefer z-brush? Is it easier or are there just more tools or something?
Anonymous at Fri, 20 Aug 2021 15:34:16 UTC No. 845394
>>844776
Because its 2.5D it performs better than most programs, despite the high poly counts, and as the industry standard gets a lot of support and plug-in help. Outside those two points it's a nightmare, It's fairly hard to learn and it's expensive, with cracks being hit or miss with whether they have all the features or not.
Anonymous at Fri, 20 Aug 2021 15:43:09 UTC No. 845399
>>844776
A fuckton more tools, not only more but better + 10 times better performance than every other sculpting program.
>>845394
>It's fairly hard to learn
Its not, its just so idiosyncratic that you forget it the moment you no longer need it.
Anonymous at Fri, 20 Aug 2021 15:47:35 UTC No. 845401
>>844776
I don't know but it weeds out the weak of will, the UI has got to be the worst I've used.
Anonymous at Sat, 21 Aug 2021 21:36:35 UTC No. 845700
>>844776
sunk cost fallacy
a lot of this board likes to use a scalpel to pound a nail in, you don't need to pirate every single expert tool if you're making midpoly junk
Anonymous at Mon, 23 Aug 2021 07:50:09 UTC No. 845959
>>844776
I've heard people also brag about 100-300+ brushes, even though I don't know anyone who uses more than maybe a small fraction of them.
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Anonymous at Fri, 27 Aug 2021 00:22:27 UTC No. 846770
my first and only sculp, how much on spookiness?
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Anonymous at Mon, 30 Aug 2021 04:26:33 UTC No. 847462
>>839083
yes