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๐งต any tutorials mtfk
Anonymous at Thu, 15 Jul 2021 15:05:19 UTC No. 839115
how to decide the correct inbetween/key poses for a walk/run/action cycles especially the opposable body parts like shoulders, arms, position and rotations of thems in a way to create a correct/balanced/limping/poppin motion, between frame to frame and whether it s a loop or not
also realistic weight and not "floaty"
also maybe in different angles, which means reprojecting the side view into different points somehow but
Anonymous at Thu, 15 Jul 2021 15:29:11 UTC No. 839116
>>839115
Use Biped in CS it already has the center of gravity set up.
Anonymous at Thu, 15 Jul 2021 15:34:06 UTC No. 839118
>>839116
biped? CS? what the what? which?
sigh isnt there something more manual
or an interview with anno idk
Anonymous at Thu, 15 Jul 2021 15:38:48 UTC No. 839119
>>839118
>not using Max
LOL Don't tell me you are using this shitty meme app Blunder
NGMI
Anonymous at Thu, 15 Jul 2021 16:08:53 UTC No. 839121
>>839119
fuck just drop the coolkids meme
you cant just say "max solves everything hurdurdur"
have some substance
Anonymous at Thu, 15 Jul 2021 17:39:36 UTC No. 839140
>>839119
fugg u i said tuts mtfk
5483 at Thu, 15 Jul 2021 20:22:02 UTC No. 839164
This board is about 3D. Go to /ic/ if you want tutorials on drawn animation.
5483 in all fields
Anonymous at Thu, 15 Jul 2021 23:11:55 UTC No. 839195
>>839164
yea but the form is in 3D isnt it?;5493.
Anonymous at Thu, 15 Jul 2021 23:39:49 UTC No. 839198
>>839195
True, and drawfags are particularly trained at working with form. Ask them.
Anonymous at Thu, 15 Jul 2021 23:49:00 UTC No. 839200
>>839198
all they talk about there is how to use 3d software to pretend they know form
Anonymous at Fri, 16 Jul 2021 00:29:37 UTC No. 839202
>>839121
the only substance anti blender incels have is in their crusty socks under their bed
Anonymous at Fri, 16 Jul 2021 06:21:48 UTC No. 839239
>>839202
no