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8b798ec0b62a0c254....gif

๐Ÿงต any tutorials mtfk

Anonymous No. 839115

how to decide the correct inbetween/key poses for a walk/run/action cycles especially the opposable body parts like shoulders, arms, position and rotations of thems in a way to create a correct/balanced/limping/poppin motion, between frame to frame and whether it s a loop or not

also realistic weight and not "floaty"

also maybe in different angles, which means reprojecting the side view into different points somehow but

Anonymous No. 839116

>>839115
Use Biped in CS it already has the center of gravity set up.

Anonymous No. 839118

>>839116
biped? CS? what the what? which?

sigh isnt there something more manual
or an interview with anno idk

Anonymous No. 839119

>>839118
>not using Max
LOL Don't tell me you are using this shitty meme app Blunder
NGMI

Anonymous No. 839121

>>839119
fuck just drop the coolkids meme
you cant just say "max solves everything hurdurdur"

have some substance

Anonymous No. 839140

>>839119
fugg u i said tuts mtfk

5483 No. 839164

This board is about 3D. Go to /ic/ if you want tutorials on drawn animation.

5483 in all fields

Anonymous No. 839195

>>839164
yea but the form is in 3D isnt it?;5493.

Anonymous No. 839198

>>839195
True, and drawfags are particularly trained at working with form. Ask them.

Anonymous No. 839200

>>839198
all they talk about there is how to use 3d software to pretend they know form

Anonymous No. 839202

>>839121
the only substance anti blender incels have is in their crusty socks under their bed

Anonymous No. 839239

>>839202
no