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piksdjfpdksjfsd.png

๐Ÿงต HDRI shit

Anonymous No. 841692

sup losers how abt we drop and share sum tasty hdris. ill start first

Anonymous No. 841693

>>841692
Thanks !! Just Pm'd you mineee

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49TH_STREET.png

Anonymous No. 841694

1

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42ND_STREET.png

Anonymous No. 841695

2

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44TH_STREET.png

Anonymous No. 841699

3

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51ST_AND_5TH.png

Anonymous No. 841700

4

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53RD_STREET.png

Anonymous No. 841701

5

Anonymous No. 841703

These are not HDR, OP. Stop.

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Get some help.gif

Anonymous No. 841714

>>841694
>>841695
>>841699
>>841700
>>841701
>.png

Anonymous No. 841716

>>841694
>>841695
>>841699
>>841700
>>841701
very tasty
whered u get them btw
>>841714
4mb file limit, gi outside

Anonymous No. 841721

>>841716
Are you trolling?

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hdrmaps_com_free_....jpg

Anonymous No. 841722

>>841716
>4mb file limit, gi outside
They're not HDRIs then.
If you remove the HDR part of them, they're just images, anon.
Whatever though, I've said my piece in this gr8b8 thread.
Have an I.

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Ravensberg_castle....jpg

Anonymous No. 841723

I made one last sunday. Left my nd filter at home, so even if this was the original hdr file it couldn't be used as an hdri because the sun is clipping...

Anonymous No. 841726

>>841723
Also I'm a fucking GOD at stitching
52 Images with 3 brackets and you can neither see the seams nor the tripod

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Infrared.jpg

Anonymous No. 841728

>>841723
>nd filter
Fuck, that reminds me about how I used to do Infrared shots with an IR filter.
Some Infrared HDRIs would be fucking cool.

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1623121942677.gif

Anonymous No. 841729

>>841714
yeah lmao 4 fucking mbs. i could do a mega of all the actual hdr files if u want

Anonymous No. 843218

>>841723
>it couldn't be used as an hdri because the sun is clipping...

JUST REMOVE THE SUN

Anonymous No. 843221

>this fucking thread
I wish someone would make this board alright again.

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Ravensberg_castle....jpg

Anonymous No. 843235

>>841723
fixed

1280x1080

bad quality.jpg

Anonymous No. 843267

>>843235
Fix all your clipping problems in this simple trick!
Gearfags hate him!

>>843218
Its not just about relections - they have to represent the lighting conditions as well.
You cant use it for lighting if the primiary light source (the sun) is missing.
Take a look at pic related - the objects lack the sharp shadows the terrain around them shows - and the objects themselves are too dark, as the strength of the low-range-hdri is equal to them being in the shadow.

Anonymous No. 843274

This text is hdri
pls put credit in project if you use it

Anonymous No. 843277

>>843267
Yes you can. Those look like overcast weather HDRIs. Either just increase the strength of the HDR file
OR
Take your photos at sunset/sunrise/overcast days/cool interiors..

>the sun is clipping...
How many bracketed photos you using? 3? 5? 9?

Anonymous No. 843279

>>841722
>They're not HDRIs then.
They're not.

OP is just showing off his 8bit panoramas.

for everyone else, here's a list of free download sites.

thegraphicassembly (doot) (coom)/free-hdri-environment-maps

Anonymous No. 843296

>>843277
of course they can be used, but so can a .jpg version. The mismatch between the light interactions that can be seen in the hdri and the ones created by it should be minimal, otherwise its a bad hdri.
I'm limited to 3 ([-2,0,+2] ) brackets, which is enough to capture highlights and shadows.
For the sun i make a manual 13 step exposure backet using a filter. Works great if i dont forget it

Anonymous No. 843332

>>843279
many thanks for you anon
and one (1) thank goes for OP

Anonymous No. 843367

>>841723
>>841726
>>843235
would you point me to some resources to learn proper stitching?

Anonymous No. 843379

>>843367
literally just photoshop?
theres a photomerge option that does it for you ez

Anonymous No. 843384

We should make this thread but in /hr/

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nodal_head.jpg

Anonymous No. 843405

>>843367
my experience is based on http://blog.gregzaal.com/2016/03/16/make-your-own-hdri/ and tons of trial and error. Also ptgui https://mega.nz/folder/rEJwCTQR#o1AWoXYBUnbVuyHzLK3B6w
most of the work to create good seams is done during the shooting
>make sure you have a pano head, even if its just a DIY one - otherwise its impossible to go seamless
>lower focal length means less images and thus faster shooting, but also lower quality
>take the weather in account as leaves swaying in the wind become blurry and clouds covering the sun cause the respective image to leave dark spot. a short shooting time helps

The software part is more straightfoward
>avoid placing control points on moving objects (again; trees and clouds)
>enable viewpoint correction to optimize the camera position as well, not just its rotation
>only use points on a single plane for tripod/nadir correction pictures

Anonymous No. 843736

>>843405
thanks for helping, i'll look further into these

>>843379
excuse my ignorance anon, i am but a novice

Anonymous No. 843740

>>843221
Impossible if the community sucks. I tried opening general threads for texturing, ue4, general discussion, help people out, but that's not enough if nobody wants to participate outside of software war threads and cris threads.