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๐Ÿงต Untitled Thread

Anonymous No. 841763

>Put an animation to render
>it's in cycles
>534/538 frames render almost instantly
>4 frames render forever because some pajeet with a literal piece of shit for a rig thought he'd be a good help
>Still faster than rendering it all by your PC
What a pain in the ass. Are all renderfarms like this or this is just shit because it's shilled by blendlet e-celebs constantly?

Anonymous No. 841769

>>841763
just download the finished frames and render the rest yourself. you can render just the missing ones if you uncheck "overwrite" in output options.
you can also cancel and reassign stuff, but there's no guarantee it won't have the same result.

Anonymous No. 841790

learn unreal

Anonymous No. 841791

>>841790
why

Anonymous No. 841792

>>841790
why would he learn unreal when you would have to have a RTX gpu, a new powersupply, etc

Anonymous No. 841793

>>841792
>when you would have to have a RTX gpu, a new powersupply, etc

wut

Anonymous No. 841795

>>841793
what do you mean "wut"? He's rendering in cycles. To render in unreal similarily you would need raytracing aka RTX. This means a new RTX card and a new PSU

Anonymous No. 841799

>>841795
>what is UE5
>what is Lumen
>what are non-RTX cards that are still capable of using raytracing in UE

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Anonymous No. 841903

>>841799
are you stupid or just pretending? Its no where even close to cycles

Anonymous No. 841908

>Sheepit is BAHHHHD
OP getting BTFO as usual >>841769

Anonymous No. 842077

>>841792
why wouldnt u with rtx u get shit like realtime GI and reflections in unreal

Anonymous No. 842135

>>842077
you have to pay at least 2x MSRP