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Anonymous No. 841954

>be me
>hear about Houdini
>it's what all the big boys use
>install it
>follow pyro tutorial
>ez
>try building my own fire
>it looks like shit
>wat.
>look up the docs
>all kinds of strange terms I don't understand
>not even a detailed breakdown of how to create cool shit
>go to Houdini youtube
>all the end-results for the tutorials look horrible
>I'm way too good for those
>there isn't even a tryhard blue/purple backlit pretend-professional with an ASMR voice doing the videos
>can't find any tools
>have to make them myself
>wtf?
>what's next I have to model my own props?
>try anyway
>the interface looks like shit
>so many numbers and words
>none of it is explained anywhere
>am I retarded?
>no
>it's the devs who are retarded
>I shouldn't need foundational knowledge
which one of you was this?

Anonymous No. 841955

Test

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Anonymous No. 841956

>a houdini thread on /3/

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YHWH loves you !!S4wQh2TBt8f No. 841980

>>841954
low level goyim should stay away from Houdini lol
you might hurt yourself~

Anonymous No. 841984

houdini more like, tab-aw amirite

Anonymous No. 841991

>>841984
kek, it took me a moment to get it

Anonymous No. 841993

what is this software good for, other than fluid simulation and particles? more importantly where do you even learn how to use it?

Anonymous No. 842001

>>841984
>not tab-wr
pleb

Anonymous No. 842039

>>841993
don't bother, you're not smart enough to use it.

Anonymous No. 842049

>>842039
stop projecting

Anonymous No. 842059

anyone else has hints on new features for H19?

so far, muscle rigs and kinefx poses are probably coming

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Anonymous No. 842066

90 IQ Blender threads: thoughtful posts, work-in-progress images, lively on topic discussion.
130 IQ Houdini threads: uncapitalised low effort shitposts.

Anonymous No. 842067

>>842049
Everybody who asks stupid questions on /3/ that can be answered in literally 30 seconds by using a search-engine are clearly too stupid to use Houdini.

Anonymous No. 842072

>>842067
post your wrangles, smartboy

Anonymous No. 842118

>>842059
Flips in SOPs

Anonymous No. 842985

>>842059
Almost certainly, OpenColorIO 2.0.

Anonymous No. 843006

>>842066
130 iq is as dumb as 90 iq.

Anonymous No. 843388

>>842059
Rumored move to MaterialX in Solaris.

Anonymous No. 843398

>mfw arnold doesn't support 'op:' in COPs
htoa is a bit shit isn't it

don't make my filthy pirate ass use vray, ;_;

Anonymous No. 843811

>>843398
C4D has the best Arnold integration of them all. HtoA is so clunky, so pissed that I gotta keep using C4D.

Anonymous No. 843844

>>843811
eh, i just wanted to recreate the labs substance material node for HtoA so i can try out sbsars quickly. got a jank ass set up working, but i really need to learn some python so i can clean up after myself.

Anonymous No. 843846

>>843811
Does the Arnold integratiopn finally using the shader node editor or is it still the fucking xpresso or whatever coffee editor with its shitty handling of nodes. I always fucking hated that.

Anonymous No. 843854

>>841954
Smoothbrain detected. Houdini is big boy big brain stuff for technical artists, not blender kiddies impressed by pyro or flip fluit sims.

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Anonymous No. 843896

>>843846
Anything involving nodes in C4D utilizes the same system, sadly.