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๐งต I'm going to have to learn this shit at some point aren't I?
Anonymous at Mon, 2 Aug 2021 12:50:56 UTC No. 842276
Blender is developing at a lightning pace. 5 years ago Blender was borderline unusable for any kind of serious work. Now it is being used as the primary program for many freelancers and smaller studios.
With how fast it is catching up to Maya, C4D, etc, with how many plugins get developed due to it's popularity of being free, and with many newbies looking to get into the industry and already having experience in Blender it seems like it's only a matter of time before it becomes to go-to 3D program for professional work.
Anonymous at Mon, 2 Aug 2021 13:30:43 UTC No. 842277
Stop with the bait, I can already see this thread being at the top for a long time as another pointless software war will start.
Use whatever the fuck you want, and if you're worrying about learning another piece of software as a 3D artist, you already failed and should maybe change profession. It's just a tool, you can play with it in free time and should be able to figure it out quickly. It's great for me and especially for freelancers obviously, since it's free and that's one less software license that needs to be paid for. People in various big studios are using it and it can be fine to use depending on your job position. Using Maya, Max or anything else is fine as well.
Stop. It. And focus on what's important, which is art itself.
Anonymous at Mon, 2 Aug 2021 13:58:09 UTC No. 842279
>With how fast it is catching up to Maya, C4D
>with how many plugins get developed due to it's popularity of being free
>it's only a matter of time before it becomes to go-to 3D program for professional work
Blendlets really are mentally ill
>Verification not required
Anonymous at Mon, 2 Aug 2021 14:03:04 UTC No. 842280
>>842277
Forget it. 95% on this board are incapable of having creative thoughts and completely lack the will to learn. Software bullshittery is all they are able to pull off.
Anonymous at Tue, 3 Aug 2021 01:56:12 UTC No. 842359
>>842279
>Epic
>Ubisoft,
>Infinity Ward
>Egosoft
>all using Blender
>Unity, NVidia, AMD, Valve, Adobe, Amazon, Intel, Microsoft
>all contributing massive amounts of money to Blender
>b-b-b-but it's not an Autodesk product! MENTALLY ILL!
Software renters everybody.
Anonymous at Tue, 3 Aug 2021 12:28:53 UTC No. 842420
>>842277
I'm not against learning a new program, other than for the fact that more time spent learning means less time spent doing. As an independent artist and freelancer I would love nothing more for a free and open source program to become the best tool for the job. It would certainly save me the 600 quid a year I currently pay for Cinema 4D.
I just see Blender regarded as a bit of a joke program amongst industry professionals, perhaps for good reason. Whilst it seems to do just about everything to a competent degree it doesn't do anything the best, and since in the industry major production studios are willing to pay tens if not hundreds of thousands of dollars for the best - since saving even 10 minutes of time per-artist per-day over the course of a year makes it worth it - then Blender has no real place in a major studio... for now.
I look at where Blender was 5 years ago and where it is today and imagine where it will be 5 years from now. I look at the development roadmap, all the support it is getting, and how many people are creating plugins completely for free and then compare it to the progress that the other programs have made in that time and it seems like Blender is progressing 10x faster.
Also because it is free it is in a self-perpetuating cycle where more users = more knowledge = more talented users = more widespread appeal = more users. I imagine a lot of studios looking to hire people now are finding a lot more people with Blender experience than those with experience in Maya, Max, C4D, etc.
I know there are other issues such as plugin licensing, phone tech support being non existent, and the "unknown unknowns" of the program which turn a lot of the big guys off. But for small to medium sized studios this isn't going to be as much of an issue.
So it really seems to me like Blender is picking up steam as a serious 3D program and it's only a matter of time for it to, if not completely replace, then be at least on the same level as the others.
Anonymous at Tue, 3 Aug 2021 12:42:28 UTC No. 842429
>>842420
Regardless of it being seen as a joke by someone or not, plenty of people in the industry are using it anyway. And what's even the point of calculating literal minutes of productivity, it's like we're all cogs in a machine and would have same modeling speeds if we use the same program. Wouldn't happen anyway. It all depends on the experience with the program, personal workflows etc. Pointless to even think about such minor things.
Also consider how many props are needed per project, and that all of that is outsourced somewhere. People in those outsourcing studios use Blender a lot as well.
Either way, let's stop it, use whatever the fuck you want, Blender is not the best, nothing is the best, just everyone shut the fuck up with this discussion already, please. It is so dumb.
Anonymous at Tue, 3 Aug 2021 13:01:11 UTC No. 842440
>>842429
One of the big problems that they have is that there are barely no big studios that are part of the Development Fund, if they could involve some more not only with money but in the development it could be a big step to make the program better, they have the ubisoft animation and these guys from Canada, Tangent, and that's pretty much it
Anonymous at Tue, 3 Aug 2021 13:21:50 UTC No. 842446
>>842429
>Blender is not the best, nothing is the best
Nothing is the best at everything but other software is best at SOMETHING. Blender is the best at none of them.
Anonymous at Tue, 3 Aug 2021 13:28:18 UTC No. 842448
>>842446
I would argue that since blender can do bits of everything, its the best at making quick mockup
Anonymous at Tue, 3 Aug 2021 15:53:29 UTC No. 842456
Don't expect state of the art plugins for Blender that require direct access to the scene, like Ziva. At least not while Blender lacks a proper API that sidesteps GPL restrictions. But for more general things, like modeling, yes, Blender could become a useful tool in production.