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🧵 Untitled Thread
Anonymous at Wed, 4 Aug 2021 19:40:42 UTC No. 842608
Bad news. Tangent Animation is shutting down. Apparently, they lost their productions from Netflix without fair warning. Why, it's still not known.
https://www.cartoonbrew.com/busines
Anonymous at Wed, 4 Aug 2021 20:13:23 UTC No. 842617
wonderful, more competition...
Anonymous at Wed, 4 Aug 2021 21:50:27 UTC No. 842625
>>842608
Who?
Anonymous at Wed, 4 Aug 2021 22:31:43 UTC No. 842628
F
Anonymous at Wed, 4 Aug 2021 22:43:36 UTC No. 842630
>>842625
The studio that had built a pipeline with Blender as a major component, and took part in a few productions distributed through Netflix. It was also building the Hydra implementation of Cycles and a forked version of the renderer for use in different applications.
Anonymous at Wed, 4 Aug 2021 22:46:09 UTC No. 842632
>>842608
>>842625
they did that horrible movie with Charlyne Yi and Jim from The Office, it is one of the few studios that use blender and they are, were? part of the Blender development Fund.
https://www.youtube.com/watch?v=uf3
Anonymous at Thu, 5 Aug 2021 01:18:02 UTC No. 842648
>>842632
Well we are never going to get an Emmy the Robot movie now because this gay rated G shit with no edge looks too similar. So fuck this studio, glad they lost their jobs.
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Anonymous at Thu, 5 Aug 2021 01:37:08 UTC No. 842651
Insider's take.
Anonymous at Thu, 5 Aug 2021 02:32:57 UTC No. 842662
>>842651
>changing horses midstream
Lmao
S
Anonymous at Thu, 5 Aug 2021 02:52:12 UTC No. 842664
>>842608
What do you expect from a company that used Blender? The fact that they switched to Maya showcases the heightened trait of insecurity in a Blender user. It accentuates the dimwitted buffoonery that the Blender user holds. This is a good thing, not a bad one - Blender users being genocided by Capitalism is one of the greatest hallmarks of Darwinism there is.
Anonymous at Thu, 5 Aug 2021 04:13:47 UTC No. 842676
>>842664
There's going to be growing pains in any pipeline that has a major shift like this.
This was just retarded timing. It has nothing to do with software.
Look at the shit Bioware got for Anthem. it was absolute trash because they were forced to use an engine they weren't comfortable with, and they weren't given time to get familiar with it. So they had to build a game while getting familiar with the engine. By the time the deadline rolled around, all they had was a fucking alpha that they released to consumers.
Anonymous at Thu, 5 Aug 2021 05:33:53 UTC No. 842686
>Use Blender
>Make soulful kino with no effort
>Switch to Maya(most likely because a chud suggested it to the higher ups)
>Company immediately crashes and burns
Wow so this is the power of "industry standard"
Anonymous at Thu, 5 Aug 2021 05:36:11 UTC No. 842687
>>842608
corporate greed, fake tears
rhythm and hues, method, mill, mpc, mr x, arc, core
Anonymous at Thu, 5 Aug 2021 05:37:19 UTC No. 842688
>>842686
maya and houdini fren
Anonymous at Thu, 5 Aug 2021 05:44:32 UTC No. 842689
>>842688
Even worse. How will industryfags ever recover from this?
Anonymous at Thu, 5 Aug 2021 05:53:57 UTC No. 842693
>>842689
>blaming industry pros for blendoids thinking they could make the switch
>not blaming the blendoid ceos who decided this was a brilliant business strategy to do during the literal start of production to a new title
Stop coping, start healing your asshurt.
Anonymous at Thu, 5 Aug 2021 05:58:09 UTC No. 842695
>>842689
indeed, dont think they'll be able to recover
>>842693
corporate can be easily bought out and influenced, doubt anyone who truly cared made the decisions there
Anonymous at Thu, 5 Aug 2021 06:05:35 UTC No. 842696
>>842695
That's right, those Blendoids didn't care about showing blender can be good because they switched willingly to Maya and Houdini: the industry standards to almost all media. If they actually cared, both corporate and worker alike they would have stood their ground and used Blender. But because Blendoids are weak and cowardly individuals, the company died due to a wishy washy attitude and poor Blendoid leadership. Had they just developed it on the side and then brought their workers up to speed like any sane regular corporate overlord, these Blendoid users wouldn't be out of a job, and this Blendoid company may very well still be up and running.
Anonymous at Thu, 5 Aug 2021 06:08:53 UTC No. 842697
>>842696
>these Blendoid users wouldn't be out of a job
Most of these """"blendoids"""" are probably secret millionaires from selling NFTs(something industrytards can't do with their proprietary garbage)
Anonymous at Thu, 5 Aug 2021 06:13:49 UTC No. 842701
>>842697
Look yourself in the mirror and say that with a straight face.
Anonymous at Thu, 5 Aug 2021 06:15:23 UTC No. 842702
>>842696
i doubt the majority of same devs and artists that worked on next gen were working there this year, high turnover is what ends up killing these companies
Anonymous at Thu, 5 Aug 2021 14:42:18 UTC No. 842741
>>842664
Have you read this you retard?
>>842651
They failed because they gave up on blender and had trouble with Maya and Houdini.
Anonymous at Thu, 5 Aug 2021 14:44:02 UTC No. 842743
>>842696
MUH INDUSTRY STANDARD
They were doing fine using blender, things turned sour when they switched to maya.
Anonymous at Thu, 5 Aug 2021 14:44:03 UTC No. 842744
>>842741
>had trouble with Maya and Houdini.
how do you "have trouble" with these?
Anonymous at Thu, 5 Aug 2021 14:50:25 UTC No. 842745
>>842632
Well that sucks. but that movie was garbage aside from a few scenes.
Anonymous at Thu, 5 Aug 2021 15:15:57 UTC No. 842748
>>842741
>They failed because they gave up on blender and had trouble with Maya and Houdini.
It sounds like mismanagement, as others said it's a bad, bad idea to switch core elements in the pipeline in the middle of production. Why they switched, I don't know, but I guess it might have to do with the limitations of Blender regarding complex rigs, fur, and cloth.
Anonymous at Thu, 5 Aug 2021 15:57:17 UTC No. 842757
>>842748
there are far more limitations on dealing with fur, cloth with a second software since the pipeline becomes one way only. maybe you can get away with fur but cloth can go wrong in many ways implementing houdini only for that is shooting yourself in the foot as you’ll bleed more money in each iteration. houdini cloth is not that special as blender does the same and more already, id argue even maya cloth is a better option if your rigs and animation are done in maya.
jumping between software with cloth is absolute masochism
Anonymous at Thu, 5 Aug 2021 16:00:28 UTC No. 842758
>>842748
>Why they switched
You can see it here >>842651 , they were doing Maya and the Three but the "blind hunger to grow and take additional work (Monkey King and HITC)" fucked the company, if you need to hire 300 employees you need Maya.
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Anonymous at Thu, 5 Aug 2021 16:01:21 UTC No. 842759
>blendlets thinking they can move to houdini
Anonymous at Thu, 5 Aug 2021 16:01:36 UTC No. 842760
>>842744
scrapping an existing pipeline and starting from scratch is an immense investment that needs a lot of money, time and experienced people
Anonymous at Thu, 5 Aug 2021 16:03:45 UTC No. 842761
>>842759
animation and rigging in houdini leave a lot to be desired
Anonymous at Thu, 5 Aug 2021 16:09:44 UTC No. 842762
>>842761
yeh, you do that shit in maya.
i'm just shitposting tho. it just sounds like a massive management blunder.
but if there's any truth to
>>842651
>deadlines came and went all while artists were still waiting on basic tools to be built
makes me laugh thinking about poor TD's who got thrown to the wolves
Anonymous at Thu, 5 Aug 2021 16:34:21 UTC No. 842765
I know all you blendlets want to blame the change in software for the closure, but the reality is they HAD to change software in order to support a big enough pipeline for all the work they took on. The real mistake was taking in more work then their blender pipeline could handle. This wouldn't have been a problem if they had switched from blender much earlier.
Anonymous at Thu, 5 Aug 2021 16:46:32 UTC No. 842767
>>842608
It memed itself into bankruptcy... instead of using free software. it spent its entire budget on buying the software.
Anonymous at Thu, 5 Aug 2021 16:49:54 UTC No. 842768
>>842765
>they HAD to change software in order to support a big enough pipeline for all the work they took on.
If you need to hire more professionals you need professional software, they couldn't take 1-2 months of training to make them work in blender, you have to add that the program is slow as fuck doing lots of things like Driver Constraints, Animation Layers etc....
Anonymous at Thu, 5 Aug 2021 16:56:34 UTC No. 842770
>>842768
>etc
Anonymous at Thu, 5 Aug 2021 17:02:34 UTC No. 842771
>>842770
yes all the physics simulations are slow as fuck and not user friendly too, they are redesigning all the edit mode to move it to a "cad" workflow, all the addons need to be updated daily because some retard in Pakistan feel the need to change the API twice a week ......
Anonymous at Thu, 5 Aug 2021 18:24:45 UTC No. 842780
>>842757
>houdini cloth is not that special as blender does the same and more already
wtf
Anonymous at Thu, 5 Aug 2021 18:34:05 UTC No. 842781
>>842608
Kek, inevitable for any studio run by Blendlets. Delusional, incompetent, delivering trash results. These are the only kind of people who would think Blender is capable of producing high end work, honestly!
Anonymous at Thu, 5 Aug 2021 18:36:35 UTC No. 842782
>>842761
> animation and rigging in houdini leave a lot to be desired
That's what KineFX is for, anon. Wait for Houdini 19 in a few months. Mayalets already pissing their pants.
Anonymous at Thu, 5 Aug 2021 19:40:50 UTC No. 842793
>>842782
>Houdini 19 in a few months
source or just an asspull?
Anonymous at Thu, 5 Aug 2021 19:51:32 UTC No. 842796
>>842782
And then it’ll be implemented into pipelines in 2 years at earliest, not to mention the training needed for everyone. It won’t happen short term fren
Anonymous at Thu, 5 Aug 2021 20:15:11 UTC No. 842799
>>842782
>Mayalets already pissing their pants.
I think they'd actually be relieved if they could abandon Maya for something better.
Anonymous at Thu, 5 Aug 2021 22:06:30 UTC No. 842814
>>842782
Don't worry. We don't.
Anonymous at Fri, 6 Aug 2021 02:42:50 UTC No. 842834
>>842793
Not him, but it would fit the cadence of the releases from the last three or four years. Oct/Nov is probably a good bet, even Sept if we are (very) optimistic.
Anonymous at Fri, 6 Aug 2021 10:54:43 UTC No. 842874
>not using cinema4d
lol
Anonymous at Fri, 6 Aug 2021 21:28:11 UTC No. 842974
>>842874
>actually using cinema4d
lol
Anonymous at Sat, 7 Aug 2021 06:56:40 UTC No. 843019
>>842651
what an utter nonce take. You can see the fake and gay artist is just that, a phoney faggot desperate to blame everyone else but himself. That Netflix movie was total trash with the animations being the most failed abortion I've seen in years. Their art was literal copy paste globohomo cancer and there was literally nothing, not a single thing, special or appreciable about them. They failed because of mismanagement, mediocre artists, and switching important software while there were deadlines which obviously destroyed any capacity the midwit workers capacity to output anything since they were just modern boomers, used to one single way with no flexibility whatsoever.
I'm glad they're gone and any company producing this absolute disgusting piece of fake ass globohomo 3d animation deserves to be jobless and much worse.
Anonymous at Mon, 9 Aug 2021 22:52:21 UTC No. 843413
Lived in the area that Tangent was in, all 3D courses in that city only teach Maya, Cinema4D, and ZBrush. Not a single school will touch Blender.
So if anything, they probably decided to go with the software that all their hires were already taught in, instead of spending months training them in something else.
Anonymous at Mon, 9 Aug 2021 23:21:40 UTC No. 843418
>>842762
don't pity them.
I bet it was one of TDs who shilled big boy toolset with kekdini and maya in the first place.
many such cases in the neighborhoods, ITkeks shill some new and completely unnecessary tech, get free learning AND get paid for that.
just you watch one or maybe all of those niggers will leave that sinking ship with shiny "experience in houdini" entry in his cv.
looks mighty better than "blender and whatnots" yeah?
Anonymous at Tue, 10 Aug 2021 00:20:59 UTC No. 843422
>>843418
or might just be that they found Blender inadequate for the kind of work that was expected of them, and they panicked and desperately tried to change the pipeline mid production, which was only going to be disastrous
Anonymous at Wed, 11 Aug 2021 16:44:28 UTC No. 843643
>>843422
dat cope, you’re focusing on the end of the chain of events how else do you think it began m8