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Anonymous No. 843010

what makes for good artstyle in animation or game

Anonymous No. 843013

Drink ArtJuice®. Every morning. No excuses.

Anonymous No. 843034

>what makes for good artstyle
textures and lighting systems

Anonymous No. 843036

>>843034
ok what abt them

Anonymous No. 843047

>>843010
do you think the greatest artists of the past 50 years asked themselves that? They practiced, saw what was good and did it. Don't be a leech make your own style.

Anonymous No. 843048

>>843047
>what was good
what was good then? guess they asks themselves too huh

Anonymous No. 843050

>>843047
"what was good" is a question

Anonymous No. 843051

>>843048
>>843050
they achieved a mastery over anatomy and knew how to stretch it to be appealing, it's not a question it's what they saw as appealing in their own art then made that their style
wannabes just wanna be the next ghibli or whatever these days and just replicate a style instead of achieving a level of mastery over their art

Anonymous No. 843059

>>843051
>backpedalled
too late. you said it s about what was good so they made conscious choice over styling and trend
now man up and explain what the fuck they took and also the names of thexe masters

otherwise shut it since anatomy had little to do over style and mostly substance and structures only not appeal

but yer free to use it in your argument if it has any coneccion at all

Anonymous No. 843066

>>843010
Stop asking these questions all the time and actually experiment by yourself. You would waste less time just trying different things and failing then waiting for some magical answer.

Anonymous No. 843135

>>843066
experiment what? get 6 billion humans opinion? here i am.

Anonymous No. 843136

Take your meds, OP.

Anonymous No. 843139

>>843136
u first, quack