1494x1490

Screen Shot 2021-....png

๐Ÿงต What should I charge for hourly rate?

Anonymous No. 843403

Hey folks I was recently asked what my rate was to make 3D art for maybe music video type things what should I say? is $30 too little? what do u bros think is a good rate for freelance stuff?

Anonymous No. 843406

>>843403
Depends on where you live, what is your skill level, how wealthy is your client etc. Take into account your software licenses as well when you're trying to figure out the rate, and add some more to make up for all the other costs you might have. But that's just what I often hear from other more experienced freelancers.

Anonymous No. 843407

flat rate, finish it fast and save more time

Anonymous No. 843411

>>843407
Not him, but flat rates are my enemy, I'm just slow, man... I can provide quality stuff, but speed is not fucking improving.

E.g. I still take a shitton of time to map trimsheets on architectural pieces, I haven't found any automatic way of doing it, it's just manual unwrapping and positioning UVs over and over again.

Anonymous No. 843436

>>843403
Fuck I just do a straight up price.
Half before I even lift a finger half at the end before delivery. That way they're financially invested in a project and are less likely to skip the bill at the end.
The price itself being based on a number of factors in regards to the project, and the client's budget for a project. So they need to know what they want, and how much they want to spend beforehand.

It ends up that I undersell and over-work myself, but I'm just too lazy to keep track of when I'm working. Especially when I get in the zone and time just disappears.
Not to mention that for individuals, a set price is more concrete than a nebulous rate, as most people are retarded and can't imagine the price of a project down the line, so when the price of something starts going up because of the work put in hourly, they feel live they've been taken for a ride and refuse to pay anything,

At least with fixed prices, they know what they're paying up front, and if they complain about something (or something is too much work), you can blame it on their own budget. "I could do that, but it wouldn't fit within the budget you set".
Rush jobs are double, and "just do whatever you want lol" type things where the client doesn't know what they want are 1.5x since brainstorming and designing shit takes extra time.
Not to mention if I'm fast, I still get the full amount and I'm not shorting myself, and vice-versa if I'm being lazy.

I wouldn't mind jumping on the hourly train, but since I work more with individuals like musicians and stuff, they can barely afford the prices they pay now.