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🧵 Untitled Thread
Anonymous at Tue, 10 Aug 2021 12:07:49 UTC No. 843473
Ok, I'll now proceed to make my first character, step by step.
Please warn me if I'm doing something wrong
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Anonymous at Tue, 10 Aug 2021 12:10:07 UTC No. 843474
>>843473
subdivision surface
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Anonymous at Tue, 10 Aug 2021 15:25:29 UTC No. 843487
>>843474
duplicate
Anonymous at Tue, 10 Aug 2021 16:12:35 UTC No. 843489
>>843487
buy why did this step take 3 hours?
Anonymous at Tue, 10 Aug 2021 16:43:46 UTC No. 843491
>>843489
shhh, don't interrupt him.
Anonymous at Tue, 10 Aug 2021 16:53:06 UTC No. 843493
>>843489
he's using blender
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Anonymous at Tue, 10 Aug 2021 17:04:56 UTC No. 843495
>>843487
duplicate
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Anonymous at Tue, 10 Aug 2021 18:39:19 UTC No. 843505
>>843495
extrude
Anonymous at Tue, 10 Aug 2021 20:07:17 UTC No. 843516
>>843489
It's his first character
Anonymous at Tue, 10 Aug 2021 20:46:54 UTC No. 843526
>>843473
:/ it's mr hankey
Anonymous at Wed, 11 Aug 2021 05:44:57 UTC No. 843569
I'm getting worried. The whole process may have been too much for OP.
Anonymous at Wed, 11 Aug 2021 06:31:59 UTC No. 843570
>>843569
He just got tuckered out and had to go to bed. I'm sure he'll be back soon!
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Anonymous at Wed, 11 Aug 2021 11:17:59 UTC No. 843601
>>843505
extrude
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Anonymous at Wed, 11 Aug 2021 11:21:11 UTC No. 843602
>>843601
extrude
Anonymous at Wed, 11 Aug 2021 11:33:11 UTC No. 843605
>>843602
I like how this is coming together!
Anonymous at Wed, 11 Aug 2021 12:18:06 UTC No. 843614
>>843602
Cmon anon don’t give up your almost there
Anonymous at Wed, 11 Aug 2021 12:24:45 UTC No. 843615
>>843614
If the first break was 3 hours, and the second break was 15 hours, we'll probably see OP again in 45 hours.
Anonymous at Wed, 11 Aug 2021 13:01:13 UTC No. 843620
>>843614
The dude has already posted more work ITT than most /3/tards ever will.
We believe in you, anon!
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Anonymous at Wed, 11 Aug 2021 17:31:57 UTC No. 843647
>>843602
extrude
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Anonymous at Wed, 11 Aug 2021 18:27:39 UTC No. 843649
>>843647
extrude
cut
Anonymous at Wed, 11 Aug 2021 18:28:19 UTC No. 843650
>>843649
Keep going anon. I believe in you!
Anonymous at Wed, 11 Aug 2021 18:46:29 UTC No. 843653
>>843649
but why 3 separate objects?
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Anonymous at Thu, 12 Aug 2021 14:03:44 UTC No. 843746
>>843649
scale
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Anonymous at Thu, 12 Aug 2021 14:16:05 UTC No. 843747
>>843746
scale
Anonymous at Thu, 12 Aug 2021 15:35:28 UTC No. 843761
>>843747
DANG! SHE GOT HIPS! AWOOOGA!
Anonymous at Thu, 12 Aug 2021 15:46:31 UTC No. 843766
>>843747
lets go anon
Anonymous at Thu, 12 Aug 2021 16:35:29 UTC No. 843774
>>843747
I'm scared bros
Anonymous at Thu, 12 Aug 2021 18:52:37 UTC No. 843796
>>843493
>zero understanding of how it works >>>> software's fault
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Anonymous at Thu, 12 Aug 2021 19:35:45 UTC No. 843808
>>843747
cut
move
extrude
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Anonymous at Fri, 13 Aug 2021 08:01:38 UTC No. 843929
>>843808
scale
move
Anonymous at Fri, 13 Aug 2021 10:24:37 UTC No. 843938
>>843929
careful there anon... this is a blue board...
Anonymous at Fri, 13 Aug 2021 11:45:46 UTC No. 843946
Is this some kind of elaborate chess game we're witnessing?
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Anonymous at Fri, 13 Aug 2021 20:49:21 UTC No. 844055
>>843929
scale
move
cut
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Anonymous at Fri, 13 Aug 2021 20:59:39 UTC No. 844061
>>844055
join
delete
fill
Anonymous at Fri, 13 Aug 2021 21:07:32 UTC No. 844065
new to /3/. is it really this easy to make a character
Anonymous at Fri, 13 Aug 2021 21:44:23 UTC No. 844082
>>844065
Define "character", but otherwise, yeah.
Anonymous at Fri, 13 Aug 2021 22:08:35 UTC No. 844096
Why do I have a feeling this is 3dguy again? This character pose already reminds me of his works.
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Anonymous at Sat, 14 Aug 2021 13:16:53 UTC No. 844190
>>844061
move
add
move
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Anonymous at Sat, 14 Aug 2021 13:20:47 UTC No. 844191
>>844190
boolean
move
boolean
delete
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Anonymous at Sat, 14 Aug 2021 13:24:16 UTC No. 844192
>OP doesn't trace reference
0/10
Anonymous at Sat, 14 Aug 2021 13:27:21 UTC No. 844196
>>844190
>>844191
no, sorry I messed up.
Delete the last 2 steps
Anonymous at Sat, 14 Aug 2021 14:05:14 UTC No. 844202
>>844196
:o
dont worry anon, everyone makes mistakes
Anonymous at Sun, 15 Aug 2021 03:49:57 UTC No. 844298
>>844192
>implying reference
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Anonymous at Mon, 16 Aug 2021 13:35:16 UTC No. 844501
>>844061
cut
move
scale
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Anonymous at Mon, 16 Aug 2021 13:44:21 UTC No. 844502
>>844501
add
rotate
move
scale
Anonymous at Tue, 17 Aug 2021 12:55:21 UTC No. 844659
>>844502
fuck I messed up again...
delete the last step
Anonymous at Tue, 17 Aug 2021 13:22:58 UTC No. 844666
Proportion Mage! His proportions are the best! His proportion making is Masterful! He's the ProPorTion... MAGE!!!
Anonymous at Wed, 18 Aug 2021 20:20:57 UTC No. 844955
I can't believe OP is fucking dead
Anonymous at Thu, 19 Aug 2021 00:22:36 UTC No. 845010
RIP OP
Anonymous at Thu, 19 Aug 2021 15:53:14 UTC No. 845160
OP got intimidated, who will pick up the torch?
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Anonymous at Thu, 19 Aug 2021 16:08:10 UTC No. 845164
>OP gave up his shitposting
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Anonymous at Thu, 19 Aug 2021 16:27:36 UTC No. 845170
>>844502
I'm back
Anonymous at Thu, 19 Aug 2021 16:30:16 UTC No. 845171
>>843473
This is a stealth 3dguy thread isn't it?
Anonymous at Thu, 19 Aug 2021 16:33:26 UTC No. 845172
>>845171
I swear to god if he puts on his name when the model shows it's obviously him I'm gonna flip
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Anonymous at Thu, 19 Aug 2021 16:36:42 UTC No. 845174
>>845170
boolean
Not really sure about the result though...
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Anonymous at Thu, 19 Aug 2021 18:05:45 UTC No. 845190
>>845174
um... guys, please help
wtf is going on here? Is this normal?
I was just trying to paint a face...
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Anonymous at Thu, 19 Aug 2021 18:09:17 UTC No. 845191
>>845190
HOLY KINO
Anonymous at Thu, 19 Aug 2021 18:10:50 UTC No. 845193
>>845190
That's the end of the line for you anon. Nobody can help you. You are fucked.
Anonymous at Thu, 19 Aug 2021 18:41:33 UTC No. 845197
>>845191
the transparency only makes it better
Anonymous at Thu, 19 Aug 2021 19:19:34 UTC No. 845204
>>845170
>calarts chin
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Anonymous at Thu, 19 Aug 2021 21:23:16 UTC No. 845231
>>845190
Oh nevermind
I found a solution
Anonymous at Thu, 19 Aug 2021 21:31:24 UTC No. 845237
>>845231
stop right there and learn how to do a decent UV map.
Anonymous at Thu, 19 Aug 2021 22:22:02 UTC No. 845254
>>845237
are you really taking this thread seriously?
Anonymous at Thu, 19 Aug 2021 23:15:18 UTC No. 845268
>>845231
this is great
Anonymous at Thu, 19 Aug 2021 23:22:27 UTC No. 845270
>>845237
How does one learn to do that?
YouTube tutorials kinda leave a lot of stuff out
Anonymous at Fri, 20 Aug 2021 14:32:20 UTC No. 845377
>>845231
make it do the fortnite dance haha
Anonymous at Fri, 20 Aug 2021 14:35:56 UTC No. 845378
>>843473
>Please warn me if I'm doing something wrong
anons you could have stopped this
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Anonymous at Fri, 20 Aug 2021 18:15:30 UTC No. 845425
>>845231
ok, back to shaping...
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Anonymous at Fri, 20 Aug 2021 18:33:44 UTC No. 845427
Anonymous at Fri, 20 Aug 2021 19:06:32 UTC No. 845429
>>845427
whoa mama
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Anonymous at Fri, 20 Aug 2021 19:47:57 UTC No. 845436
>>845427
Damn anons i think im gonna drop my sneed between her cheeks
Anonymous at Sat, 21 Aug 2021 15:50:08 UTC No. 845634
>>845425
having an axis-aligned sketch behind the geometry makes this process easier
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Anonymous at Sun, 22 Aug 2021 22:14:02 UTC No. 845909
>>845425
duplicate
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Anonymous at Sun, 22 Aug 2021 22:15:05 UTC No. 845910
>>845909
delete
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Anonymous at Mon, 23 Aug 2021 03:00:51 UTC No. 845942
>>845910
can you change the feet and the stomach before you go too much further please
Anonymous at Mon, 23 Aug 2021 03:15:05 UTC No. 845943
>>845910
Please continue, this is a very important thread
Anonymous at Mon, 23 Aug 2021 05:52:21 UTC No. 845953
>>843489
kek, god bless op for making me laugh on a Monday morning
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Anonymous at Mon, 23 Aug 2021 13:05:12 UTC No. 845997
>>845910
move
>>845942
>can you change the feet
yes
>and the stomach
no
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Anonymous at Mon, 23 Aug 2021 13:06:15 UTC No. 845999
>>845997
solidify
Anonymous at Mon, 23 Aug 2021 13:56:32 UTC No. 846005
Jesus, This has been going for almost half a month, What the hell is op trying to do 3d mona lisa?
Anonymous at Mon, 23 Aug 2021 14:56:30 UTC No. 846015
>>846005
i mean it's actually better than cris's horribly deformed animu sculpts
Anonymous at Mon, 23 Aug 2021 15:25:29 UTC No. 846017
>>845999
2 weeks in the making, legendary
Anonymous at Mon, 23 Aug 2021 23:00:29 UTC No. 846114
>>846015
>cris's
*cris'
Anonymous at Mon, 23 Aug 2021 23:09:29 UTC No. 846115
>>846114
**cri's
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Anonymous at Tue, 24 Aug 2021 20:03:20 UTC No. 846286
>>845999
add
move
cut
P.S.: for some reason, I can't see the axis anymore, how do I show them again?
Anonymous at Tue, 24 Aug 2021 21:20:55 UTC No. 846303
>>846286
click the overlays button somewhere at the top right of the viewport and tick the axis i think
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Anonymous at Tue, 24 Aug 2021 21:34:47 UTC No. 846304
>>846286
he gave up
Anonymous at Thu, 26 Aug 2021 00:37:01 UTC No. 846565
>>846304
wish he shared the model, it's important for board history
Anonymous at Thu, 26 Aug 2021 04:15:35 UTC No. 846580
>>846565
Just follow his steps, he's showed you everything
Anonymous at Thu, 26 Aug 2021 14:40:11 UTC No. 846661
op come back
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Anonymous at Thu, 26 Aug 2021 16:20:28 UTC No. 846686
>>846286
scale / extrude
extrude / move
cut / scale / move
move / scale / rotate
this is for a videogame, btw
Anonymous at Thu, 26 Aug 2021 18:02:53 UTC No. 846713
>>846686
do you even know how to code?
Anonymous at Thu, 26 Aug 2021 18:30:19 UTC No. 846716
>>846713
That hasn't stopped anyone, unfortunately
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Anonymous at Sun, 29 Aug 2021 12:28:58 UTC No. 847308
>>846686
duplicate
scale
move
rotate
P.S.: next, I'll do clothes.
Anonymous at Sun, 29 Aug 2021 18:27:00 UTC No. 847372
what's your video game gonna be about OP
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Anonymous at Tue, 31 Aug 2021 19:22:31 UTC No. 847804
>>847308
duplicate, move, delete
>>847372
>what's your video game gonna be about OP
I can't reveal the whole plot, however I can say it involves stuff like:
dreams
simulated MMORPGs
1984-like dystopias
ancient civilizations
memory loss
angel invasions from outer space
pedophilia
violent anarcho-primitivism
comfy slice-of-life moments
the Demiurge
voluntary human extinction
Anonymous at Tue, 31 Aug 2021 21:26:17 UTC No. 847824
I happy but no Metal Box for save thread just small plastic card, someone can save thread for I?
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Anonymous at Wed, 1 Sep 2021 13:01:04 UTC No. 847995
>>847804
duplicate
move
delete
delete
Anonymous at Wed, 1 Sep 2021 21:07:53 UTC No. 848100
great job anon have a fucking cookie
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Anonymous at Fri, 3 Sep 2021 07:57:03 UTC No. 848323
>>847804
>I can't reveal the whole plot, however I can say it involves stuff like:
>dreams
>simulated MMORPGs
>1984-like dystopias
>ancient civilizations
>memory loss
>angel invasions from outer space
>pedophilia
>violent anarcho-primitivism
>comfy slice-of-life moments
>the Demiurge
>voluntary human extinction
Sounds like my kind of gaem.
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Anonymous at Fri, 3 Sep 2021 18:52:14 UTC No. 848401
>>847995
(this is just a trial)
delete
scale
move
solidify
P.S.: is there something I should've done before and/or after?
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Anonymous at Fri, 3 Sep 2021 20:48:18 UTC No. 848412
Anonymous at Tue, 7 Sep 2021 14:39:25 UTC No. 849164
any updates OP?
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Anonymous at Tue, 7 Sep 2021 21:31:22 UTC No. 849243
>>847995
>>849164
I can't decide what clothes to make... it should be something that looks both casual and futuristic.
Also, I'm having trouble connecting the hands
Anonymous at Tue, 7 Sep 2021 22:01:17 UTC No. 849255
>>847804
>pedophilia
...portrayed positively or negatively?
Anonymous at Wed, 8 Sep 2021 13:35:32 UTC No. 849347
>>849255
I'm assuming negatively in the context of trauma based mind control/blackmail cults. That is, if he has consumed the same internet conspiracy theories that I have.
Anonymous at Wed, 8 Sep 2021 17:51:10 UTC No. 849384
>>849243
Maybe look at costumes from the Blade Runner movies for inspiration
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Anonymous at Thu, 9 Sep 2021 10:14:49 UTC No. 849557
>>849243
a jacket like this
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Anonymous at Thu, 9 Sep 2021 16:04:55 UTC No. 849608
>>849557
no no no, this one
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Anonymous at Wed, 15 Sep 2021 09:46:19 UTC No. 850968
>>849243
Ok I did it.
What should I do with the face (eyes, mouth, e tc.)?
Should I physically sculpt it, or just draw it as a texture?
Anonymous at Thu, 16 Sep 2021 19:39:34 UTC No. 851263
>>850968
your game idea sounds pretty big, going low fidelity and just painting it on is probably more realistic if you actually want to finish your game.
Anonymous at Thu, 16 Sep 2021 20:09:32 UTC No. 851271
>>850968
sculpt a face
block it out
or
do some loopcuts and extrude some parts
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Anonymous at Fri, 17 Sep 2021 21:31:28 UTC No. 851437
>>850968
>What should I do with the face
Got your texture map, senpai
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Anonymous at Mon, 20 Sep 2021 19:46:55 UTC No. 851980
>>850968
I fucked up, didn't I?
Anonymous at Mon, 20 Sep 2021 21:42:56 UTC No. 851994
>>851980
yes, too much distortion in your UVS. re-map them.
Anonymous at Tue, 21 Sep 2021 00:31:07 UTC No. 852017
Anonymous at Wed, 22 Sep 2021 00:52:17 UTC No. 852288
OP, it's been over a month and you still aren't done. Step it up
Anonymous at Thu, 23 Sep 2021 15:43:51 UTC No. 852593
>>852288
let him work at his own pace
Anonymous at Fri, 24 Sep 2021 14:55:00 UTC No. 852772
I believe in you >>851980
Anonymous at Fri, 24 Sep 2021 15:53:44 UTC No. 852787
>>851980
i am very much so looking forward to the next post OP
Anonymous at Sat, 25 Sep 2021 13:44:22 UTC No. 853009
Bump
Cmon OP we are rooting for you
anon7882 at Sun, 26 Sep 2021 11:25:52 UTC No. 853219
superbump
i have your back in your creative endeavors op,
Anonymous at Sun, 26 Sep 2021 11:35:25 UTC No. 853223
Bumping
I need to see this how this ends
Anonymous at Sun, 26 Sep 2021 12:22:19 UTC No. 853232
OP fucking died, he was killed by his software
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Anonymous at Sun, 26 Sep 2021 17:37:52 UTC No. 853270
We believe in you OP, never give up!
Anonymous at Sun, 26 Sep 2021 18:52:33 UTC No. 853277
BUMP
YOU GOT THIS!
>>851263
also, this might be good /adv/, but do as you please
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Anonymous at Mon, 27 Sep 2021 18:12:06 UTC No. 853527
>>851980
I can't decide what should I do first:
- subdivision surface and sculpting
- painting
- add clothing
- fork character in order to do other models
please number
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Anonymous at Mon, 27 Sep 2021 18:27:40 UTC No. 853532
>>853527
meanwhile, here's some furniture:
Anonymous at Mon, 27 Sep 2021 19:56:46 UTC No. 853542
>>853532
is this satire?
Anonymous at Mon, 27 Sep 2021 20:11:53 UTC No. 853547
>>853542
Can't decide if it's trolling or schizophrenia.
Anonymous at Mon, 27 Sep 2021 22:41:21 UTC No. 853557
bumping for OP
keep it going
Anonymous at Tue, 28 Sep 2021 09:39:55 UTC No. 853638
>>853532
Those all look like the same object
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Anonymous at Tue, 28 Sep 2021 18:51:11 UTC No. 853706
>>853527
Why does this keep happening? I even put the offset to the maximum (+1)
P.S.: which one do you like better?
Anonymous at Tue, 28 Sep 2021 18:52:18 UTC No. 853708
>>853706
>I even put the offset to the maximum (+1)
P.S.: I'm talking about the "solidify" modifier
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Anonymous at Wed, 29 Sep 2021 16:41:38 UTC No. 853891
keep going op this is great
Anonymous at Thu, 30 Sep 2021 13:31:04 UTC No. 854073
>>853706
I'll be honest I was expecting worse!
progress threads like this are entertaining
right is better imo
also that shit is probably some duplicated polys I'd try deleting what's in that area (save first) and see if there's anything under it to get rid of
Anonymous at Fri, 1 Oct 2021 04:27:42 UTC No. 854175
>>853706
>>854073
might be some flipped normals?
also I like right more as well
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Anonymous at Sun, 3 Oct 2021 19:02:51 UTC No. 854674
>>853706
Ok, I'm gonna do it...
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Anonymous at Sun, 3 Oct 2021 22:19:30 UTC No. 854707
>>854674
I believe in you, OP
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Anonymous at Wed, 6 Oct 2021 17:15:34 UTC No. 855334
>>854674
posing soon...
Anonymous at Thu, 7 Oct 2021 06:32:58 UTC No. 855448
>>855334
This is actually pretty informative OP.
Even if I wouldn't do things the way you did them, watching someone else around my level try to 3D model is kind of eye-opening. I can recall some of the past troubles I had, but through your eyes. It gives me a little inspiration and stuff.
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Anonymous at Thu, 7 Oct 2021 17:14:49 UTC No. 855538
>>855334
Something's going wrong...
how do I paint hidden vertex?
2156x882
h.png
Anonymous at Thu, 7 Oct 2021 17:43:47 UTC No. 855542
>>855538
nevermind, I found a way
Anonymous at Fri, 8 Oct 2021 04:36:36 UTC No. 855597
>>855542
fuck me i've been checking on this daily
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Anonymous at Fri, 8 Oct 2021 17:07:32 UTC No. 855675
Best thread on /3/, godspeed OP we believe in you
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Anonymous at Fri, 8 Oct 2021 19:38:53 UTC No. 855687
>>855542
how do I avoid this problem?
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Anonymous at Fri, 8 Oct 2021 19:57:39 UTC No. 855693
>>855687
you gotta add some cuts my dog. check these fingers my man | | | this is the way
1606x856
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Anonymous at Fri, 8 Oct 2021 19:57:51 UTC No. 855694
>>855687
meanwhile, here's a scenery
725x503
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Anonymous at Sat, 9 Oct 2021 02:29:21 UTC No. 855735
>>855687
Very much a beginner myself, but I found pic related in /3/ sticky and it helped me. You think it'll help?
1397x818
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Anonymous at Sun, 10 Oct 2021 00:34:46 UTC No. 855923
>>855687
>>855693
>>855735
not sure if this helps but I always just use 3 cuts for by default for my low poly shit here's what it looks like
Anonymous at Sun, 10 Oct 2021 18:18:59 UTC No. 856018
>>855687
http://wiki.polycount.com/wiki/Limb
Anonymous at Tue, 12 Oct 2021 00:06:44 UTC No. 856204
>>855687
more geo
Anonymous at Tue, 12 Oct 2021 01:32:12 UTC No. 856212
op still going or did he give up?
Anonymous at Tue, 12 Oct 2021 05:43:29 UTC No. 856234
>>856212
op ngmi
2508x1740
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Anonymous at Tue, 12 Oct 2021 17:36:06 UTC No. 856323
>>855687
Thanks anons, that was helpful, still it doesn't look satisfactory... could the weight paint the problem?
Anonymous at Tue, 12 Oct 2021 18:09:05 UTC No. 856332
>>856323
use 2 bones for the joint
Anonymous at Wed, 20 Oct 2021 02:49:21 UTC No. 857358
Bumpity bump bump
Anonymous at Wed, 20 Oct 2021 08:23:28 UTC No. 857379
>>856323
try this topology for lowpoly
https://www.youtube.com/watch?v=ON3
and fix weightpaint with small values if needed
https://www.youtube.com/watch?v=4fI
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Anonymous at Wed, 20 Oct 2021 16:12:11 UTC No. 857431
come on op come on you go this
Anonymous at Wed, 20 Oct 2021 20:41:08 UTC No. 857471
>>857431
retarded proportions, like genetic drift without selective pressure
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Anonymous at Thu, 21 Oct 2021 18:42:56 UTC No. 857627
>>856323
I'm sorry I dunno how to record animations, so here's something completely different
Anonymous at Thu, 21 Oct 2021 18:58:18 UTC No. 857628
>>857627
sharex lets you screenrecord to gif or webm if you're on windows
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Anonymous at Fri, 22 Oct 2021 17:17:45 UTC No. 857729
266x96
gang.png
Anonymous at Fri, 22 Oct 2021 19:06:30 UTC No. 857742
>>857729
are you making testicles?
Anonymous at Fri, 22 Oct 2021 20:17:43 UTC No. 857750
>>853532
Don't sculpt it, use the subsurf modifier with a cube.
831x622
ac.png
Anonymous at Sun, 24 Oct 2021 21:25:25 UTC No. 858084
Anonymous at Sun, 24 Oct 2021 21:30:40 UTC No. 858086
>>858084
kinda small innit?
Anonymous at Sun, 24 Oct 2021 21:50:29 UTC No. 858097
>>858084
The Gigaton Chode :DDD
Anonymous at Mon, 25 Oct 2021 17:11:17 UTC No. 858212
>>843489
his computer is not good ok
732x633
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Anonymous at Mon, 25 Oct 2021 22:01:50 UTC No. 858260
768x585
p.png
Anonymous at Tue, 26 Oct 2021 21:30:45 UTC No. 858444
Anonymous at Wed, 27 Oct 2021 14:31:41 UTC No. 858571
>>858444
Now it's a Sphinx or a cat in loaf mode :DDD
Anonymous at Wed, 27 Oct 2021 15:42:00 UTC No. 858586
>I'll proceed to make my first character
>posted 78 days ago
Anonymous at Wed, 27 Oct 2021 22:14:46 UTC No. 858687
>>855923
Bad, use Disney topology.
Anonymous at Tue, 2 Nov 2021 08:12:03 UTC No. 859753
>>855694
I enjoy your stylisation.
Anonymous at Tue, 2 Nov 2021 12:42:32 UTC No. 859779
Anonymous at Thu, 4 Nov 2021 07:30:20 UTC No. 860018
op is dead
Anonymous at Wed, 10 Nov 2021 03:37:19 UTC No. 861222
>>843473
bump.
go OP, i believe in you!
Anonymous at Wed, 10 Nov 2021 04:03:50 UTC No. 861223
>>855694
W-what prompted you to change the ui like that anon? I'm scared.
Anonymous at Wed, 10 Nov 2021 23:53:33 UTC No. 861411
YOU CAN DO IT OP!!
DONT GIVE UP!!!
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Anonymous at Thu, 11 Nov 2021 02:15:46 UTC No. 861429
>>858444
the penis that killed a man
Anonymous at Thu, 11 Nov 2021 22:35:49 UTC No. 861562
Ganbatte OP
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Anonymous at Fri, 12 Nov 2021 00:28:36 UTC No. 861574
come on op, i berieve in you
Anonymous at Fri, 12 Nov 2021 06:03:48 UTC No. 861604
>>858586
he's doing great anon
Anonymous at Mon, 15 Nov 2021 15:15:31 UTC No. 862236
>>857471
still better then the last 20 years of game models.
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Anonymous at Thu, 18 Nov 2021 18:18:21 UTC No. 862964
will he ever return
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Anonymous at Mon, 22 Nov 2021 00:16:46 UTC No. 863759
op.....we miss you
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Anonymous at Tue, 23 Nov 2021 21:50:23 UTC No. 864167
Op here, sorry both myself and my PC have been really sick lately. Don't worry I'm gonna come back soon...
Anonymous at Wed, 24 Nov 2021 04:23:48 UTC No. 864264
>>864167
my bros...OP has returned!
Anonymous at Wed, 24 Nov 2021 10:29:31 UTC No. 864325
>>864167
This is what you get for using cracks made by Ukrainian gangsters and Brazilian trannies.
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Anonymous at Wed, 24 Nov 2021 18:53:37 UTC No. 864436
>>864167
select faces
move
shrink
Anonymous at Fri, 26 Nov 2021 01:48:44 UTC No. 864813
>>864436
THICC
(welcome back op, you were missed)
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Anonymous at Fri, 26 Nov 2021 16:11:15 UTC No. 864961
>>864436
If you won't attache that weird dong to the character and post some finished artwork or animations i will count this trhrad as a fail.
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Anonymous at Fri, 26 Nov 2021 17:51:30 UTC No. 864980
>>864436
rotate y - rotate x
duplicate - move y
resize z - move z
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Anonymous at Fri, 26 Nov 2021 19:24:47 UTC No. 864992
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Anonymous at Fri, 26 Nov 2021 19:51:30 UTC No. 864994
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Anonymous at Sat, 27 Nov 2021 10:33:35 UTC No. 865102
>>864994
fur trial
Anonymous at Sun, 28 Nov 2021 13:44:27 UTC No. 865375
>>846713
Has any AAA game dev in the last decade?
OP will be fine.
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Anonymous at Sun, 28 Nov 2021 20:54:03 UTC No. 865411
Anonymous at Mon, 29 Nov 2021 00:48:00 UTC No. 865452
>>853706
Bro are you making a 3D pokemon game?
Team Rocket lookin' snazzy
Anonymous at Mon, 29 Nov 2021 02:02:58 UTC No. 865464
>>847804
Actually sounds fun as fuck, I'd love to see even the most basic playable prototype you could make
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Anonymous at Fri, 3 Dec 2021 18:51:35 UTC No. 866761
Anonymous at Sat, 4 Dec 2021 11:33:59 UTC No. 866973
OP is doing god's work here.
Anonymous at Sat, 4 Dec 2021 16:35:03 UTC No. 867050
>>857471
Creationist here. How do you distinguish that?
Anonymous at Sat, 4 Dec 2021 16:38:18 UTC No. 867052
This is the first thread I've opened, first time coming to this board. Glad to be posting in legendary bread. You can do it, OP!
Anonymous at Sat, 4 Dec 2021 17:15:20 UTC No. 867058
good luck, please finish your adventure soon.
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Anonymous at Sat, 4 Dec 2021 17:43:08 UTC No. 867062
>>866761
what format should I export everything to put it on Godot without losing any property?
Anonymous at Sat, 4 Dec 2021 19:41:35 UTC No. 867083
>>867050
>Creationist here.
Don't speak to me, you filthy scum.
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Anonymous at Mon, 6 Dec 2021 22:33:29 UTC No. 867691
>>867062
pls help, this might be the most important question:
should I make the landscape with a single big piece like pic related (the capital city and main character are there for proportion reference), or by assembling hundreds of small chunks like the one in >>867062 ?
Anonymous at Tue, 7 Dec 2021 12:35:03 UTC No. 867830
>>865102
GODDAMN IT'S GOTTA NICE ASS!
Anonymous at Wed, 8 Dec 2021 06:42:57 UTC No. 868035
>>867062
try the .gltf format, anon.
Anonymous at Sat, 11 Dec 2021 20:30:22 UTC No. 869065
don't let it die
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Anonymous at Sun, 12 Dec 2021 19:42:24 UTC No. 869315
>>867691
time to experiment with some hairstyles
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Anonymous at Sun, 12 Dec 2021 20:03:44 UTC No. 869319
>>869315
nice shapes
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Anonymous at Sun, 12 Dec 2021 20:39:07 UTC No. 869327
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Anonymous at Mon, 13 Dec 2021 12:49:36 UTC No. 869454
>>869327
I don't get it, how do I properly flip the left ponytail horizontally? Even when I specifically request flipping it over the global X axis, it keeps flipping it over the local one.
Anonymous at Tue, 14 Dec 2021 14:02:10 UTC No. 869655
EXPLODE
Anonymous at Tue, 14 Dec 2021 20:38:28 UTC No. 869759
TURD POLISH
Anonymous at Fri, 17 Dec 2021 13:13:41 UTC No. 870455
>>843602
Thicc
Anonymous at Sat, 18 Dec 2021 04:57:09 UTC No. 870603
>>867691
Wow, anon. I completely forgot about this thread, haven't come in here in months. Good job for the autism of not giving up
I think the single, big landscape terrain works better here
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Anonymous at Thu, 23 Dec 2021 14:19:25 UTC No. 871666
>>870603
>I think the single, big landscape terrain works better here
That's what I thought too, but I'm scared about the weight it puts on my CPU. If I cut a cube into 1024*1024 slices, it already starts slowing down.
If I make a lot of small elements I can make them appear/disappear whenever the player gets near them, but I can't do that with 1 single huge object.
Also, there's this annoying "feature" where I can't zoom towards my mesh in a linear way, but only asymptotically, so I can't ever get near enough to edit small details.
Anonymous at Fri, 24 Dec 2021 00:00:39 UTC No. 871790
>>843473
>August 10th
Well Merry Christmas thread, keep it up OP
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Anonymous at Tue, 28 Dec 2021 03:49:58 UTC No. 872445
Never give up OP we believe in you!
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Anonymous at Wed, 29 Dec 2021 08:05:54 UTC No. 872660
Was it always this easy?
Anonymous at Thu, 30 Dec 2021 06:42:24 UTC No. 872824
>>872660
yes, same with art, it's just that you faggots wont stop bitching about improvement being hard instead of actually improving.
Oh that and crying like a little bitch when telling yourself that talent doesnt exist, it obviously does just not in a way you think which non-surprisingly still makes you a retard for not at least trying.
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Anonymous at Fri, 31 Dec 2021 18:16:09 UTC No. 873091
Anonymous at Fri, 31 Dec 2021 18:55:11 UTC No. 873094
>>867062
>what format should I export everything to put it on Godot without losing any property?
There's a blender addon for export directly to Godot's .escn format. It even exports particle systems.
https://github.com/godotengine/godo
Anonymous at Fri, 31 Dec 2021 21:37:12 UTC No. 873105
holy shit this is great, i fucking love you op
Anonymous at Fri, 31 Dec 2021 23:59:04 UTC No. 873124
This is great. Keep us updated OP
Anonymous at Sat, 1 Jan 2022 10:14:31 UTC No. 873180
>>847804
>dreams
>simulated MMORPGs
>1984-like dystopias
>ancient civilizations
>memory loss
>angel invasions from outer space
>pedophilia
>violent anarcho-primitivism
>comfy slice-of-life moments
>the Demiurge
>voluntary human extinction
holy based
Anonymous at Mon, 3 Jan 2022 05:42:16 UTC No. 873587
Man it's gonna take forever for me to learn Blender but God damn I bet I can do it faster than OP
Anonymous at Fri, 7 Jan 2022 11:00:25 UTC No. 874387
>>873587
prove it
Anonymous at Fri, 7 Jan 2022 16:21:17 UTC No. 874419
Anonymous at Fri, 7 Jan 2022 17:56:12 UTC No. 874438
>>873587
Post progress
Anonymous at Sun, 9 Jan 2022 06:33:48 UTC No. 874724
OP please don't die we need you!
Anonymous at Mon, 10 Jan 2022 10:19:54 UTC No. 874995
>>871666
Honestly, I think it might be better to do it in parts, if only to allow you to design it without your pc dying.
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Anonymous at Mon, 10 Jan 2022 14:51:42 UTC No. 875033
>>873091
let's try metaballs
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Anonymous at Mon, 10 Jan 2022 14:53:31 UTC No. 875035
>>875033
duplicate
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Anonymous at Tue, 11 Jan 2022 11:12:04 UTC No. 875179
>>875035
duplicate, move, etc.
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Anonymous at Tue, 11 Jan 2022 11:50:33 UTC No. 875191
>>875179
looks uncanny like non-fully uncovered skeleton
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Anonymous at Wed, 12 Jan 2022 17:53:22 UTC No. 875466
Anonymous at Thu, 13 Jan 2022 12:10:58 UTC No. 875608
>>875466
Pokemans?
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Anonymous at Fri, 14 Jan 2022 08:59:23 UTC No. 875751
Thank you OP this was Unironically the best low poly tutorial I've found
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Anonymous at Fri, 14 Jan 2022 18:09:35 UTC No. 875821
>>855694
I unironically love this shit, gg OP
Anonymous at Fri, 14 Jan 2022 18:17:13 UTC No. 875822
I've been wanting, and now needing, to learn blender for a very long time but couldn't get past translating a cube around. Thank you OP. I am very grateful for this thread.
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Anonymous at Fri, 14 Jan 2022 18:49:29 UTC No. 875826
>>875466
convert to mesh
select faces (object mode)
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Anonymous at Fri, 14 Jan 2022 18:50:42 UTC No. 875827
>>875826
move (after pressing "O")
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Anonymous at Fri, 14 Jan 2022 18:53:38 UTC No. 875828
>>875827
Done.
Please let me know what asset would you like to see next (better yet, what asset you think is most important)
Anonymous at Fri, 14 Jan 2022 23:33:28 UTC No. 875889
>>843473
I'm gonna work on shit again now, thanks OP.
Anonymous at Sat, 15 Jan 2022 00:02:44 UTC No. 875895
>>875826
omg, so many triads!
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Anonymous at Sat, 15 Jan 2022 15:06:49 UTC No. 875999
>>875828
dublicate
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Anonymous at Sat, 15 Jan 2022 15:07:52 UTC No. 876000
>>875999
move
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Anonymous at Sat, 15 Jan 2022 15:08:59 UTC No. 876001
>>876000
resize
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Anonymous at Sun, 16 Jan 2022 07:13:01 UTC No. 876200
>>875828
i like this gooey goy
Anonymous at Sun, 16 Jan 2022 07:14:06 UTC No. 876201
Just an anon passing-through various boards while curious about video editing.
This is a very wholesome endeavor you've got going and I hope you succeed, anon!
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Anonymous at Fri, 28 Jan 2022 02:22:45 UTC No. 878512
come back OP
Anonymous at Fri, 28 Jan 2022 02:35:23 UTC No. 878515
>>845190
Looks good OP. You can stop here. Pretty cool character for a indie horror game.
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Anonymous at Fri, 28 Jan 2022 19:06:14 UTC No. 878673
>>876001
I will now try to put together various stuff to see if they can make a good environment
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Anonymous at Fri, 28 Jan 2022 19:17:59 UTC No. 878676
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Anonymous at Fri, 28 Jan 2022 21:28:04 UTC No. 878706
>>878676
OK, I'll be gone for an undefined time.
I'll eventually come back with a new thread.
Please tell me what asset should I do next
Anonymous at Mon, 31 Jan 2022 05:30:14 UTC No. 879134
>>878706
Absolutely insane progress OP! Hard to say without knowing your game a bit better.
In general, I think you should probably work on items that won't get a lot of direct player attention. That way you will get the most practice on those pieces, and then when you start building more important models, you'll be doing it with more experience than you had before.
Final pieces you touch should be the most important either in terms of their visual significance or how frequently they'll be seen in game. If your character has a weapon, for example, you should wait to build that because it will be seen consistently for most of the game.
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Anonymous at Wed, 9 Feb 2022 06:22:25 UTC No. 881166
Anonymous at Wed, 16 Feb 2022 02:07:58 UTC No. 882745
PLEASE RETURN ANON
Anonymous at Fri, 25 Feb 2022 01:17:10 UTC No. 884465
don't let it die
Anonymous at Mon, 7 Mar 2022 23:38:04 UTC No. 886074
>>884465
board is dead
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Anonymous at Wed, 9 Mar 2022 14:48:24 UTC No. 886270
Based shitpost
Anonymous at Fri, 11 Mar 2022 00:22:03 UTC No. 886436
>>847804
sounds like kino I look forward to it.
Anonymous at Fri, 11 Mar 2022 03:18:35 UTC No. 886456
I completely forgot this thread existed and we're also slowly approaching one year
Anonymous at Fri, 11 Mar 2022 23:54:24 UTC No. 886585
>>843473
just read the thread for the first time op, good job we are proud of you
Anonymous at Tue, 15 Mar 2022 13:46:13 UTC No. 886948
hope you will do environment stuff, something from tekkonkinkreet?
Anonymous at Sat, 19 Mar 2022 19:27:34 UTC No. 887490
Bro is still going I respect it
Anonymous at Sat, 19 Mar 2022 22:13:09 UTC No. 887517
>>843487
anon, this thread won't lst 9 months
Anonymous at Mon, 21 Mar 2022 19:09:57 UTC No. 887732
>>843473
>223 days ago
oh god
that said, good progress in this thread OP
Anonymous at Mon, 21 Mar 2022 19:17:01 UTC No. 887733
3d sucks
Anonymous at Mon, 4 Apr 2022 11:01:49 UTC No. 890064
>>878706
nice
Anonymous at Sat, 9 Apr 2022 17:43:23 UTC No. 890951
>>843473
this must be a slow board if the OP is from august 2021
Anonymous at Sun, 10 Apr 2022 10:30:03 UTC No. 891062
why does every single model or rig or render or whatever that comes out of blender look like dogshit?
Anonymous at Sun, 10 Apr 2022 13:28:21 UTC No. 891093
>>891062
because unlike other paid 3d software, blender is free, and anyone can download it & start learning & making stuff, and like 80% of blender's new users are complete beginners in everything 3d. so they make dog shit renders. the good thing about paid 3d software, is that a big percentage of its users are way more experienced with 3d stuff.
Anonymous at Mon, 11 Apr 2022 12:05:32 UTC No. 891388
>>891062
If you aren't willing to look at a newbie's learning experience and the way that that looks, leave this thread and leave us in peace.
Anonymous at Tue, 12 Apr 2022 02:22:53 UTC No. 891494
i miss might and magic puzzles
Anonymous at Wed, 20 Apr 2022 20:59:49 UTC No. 892902
How's the model going?
Anonymous at Thu, 21 Apr 2022 18:58:35 UTC No. 893083
>>843489
he was looking up the blender key shortcut
Anonymous at Thu, 21 Apr 2022 19:13:50 UTC No. 893089
>>878706
Can't let it die
Anonymous at Thu, 21 Apr 2022 19:14:51 UTC No. 893091
>>875821
Its like watching your child take their first steps.
Anonymous at Thu, 21 Apr 2022 19:17:43 UTC No. 893093
>>893089
OP went to his new thread where he's making a map/environment now
Anonymous at Sun, 24 Apr 2022 00:19:21 UTC No. 893501
>>853891
look at that fucking cat, he's getting what he deserves...
Anonymous at Tue, 26 Apr 2022 22:44:35 UTC No. 894026
>>843473
i have managed to make a woman pregnant and had her deliver the baby in the same amount of time as this thread has been up. godspeed anon
Anonymous at Thu, 28 Apr 2022 06:10:41 UTC No. 894254
>>878706
I always had problems with making trees
Anonymous at Thu, 28 Apr 2022 16:39:31 UTC No. 894327
>>855334
boyyyy, isso ficou bem lixxxu
Anonymous at Mon, 9 May 2022 15:03:21 UTC No. 896280
>>869315
degenerate coomer
Anonymous at Tue, 17 May 2022 23:51:04 UTC No. 897895
Where is my tutorial anon. I need to know what you are doing next.