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Anonymous No. 843791

Is it possible to do hard ops stuff in Blender without shelling out dosh for dozens of addons?
Apart from just using vanilla booltool of course.

Anonymous No. 845551

bump
want to know this too

Anonymous No. 845557

>>843791
hard ops / boolean workflow is a meme outside of CAD software

Anonymous No. 845597

>>845557
You are an idiot who don't know shit.
hard ops / boxcutter - boolean workflow is for doing fast concept work.
CAD is for manufacturing.
The only thing they have in common is that the resulting meshes have shitty topology and need retopo / a proper modelling pass before they can be used in production.
>>843791
>dosh for dozens of addons?
Hard Ops / Boxcutter bundle is 1 addon and costs 38 bucks, what else do you need?
You know you can pirate these addons...?

Indo !fjVYspQjfA No. 845651

>>845597
>hard ops / boxcutter - boolean workflow is for doing fast concept work
THIS

>>843791
• You can go vanilla if you want to.
There's NOTHING WRONG with it.
Bool Tool is powerful as is.

• Remember AMB (Select All -> Merge by distance). Saves a lot of time.
Knife Project is your best friend.

• I see a lot of Hard Ops tutorials/courses where they do retarded modelling
and then waste their time auto merging with vertex slide when shading goes wrong lol.

• I only knew "CAD-like workflow" when I started Blender. Even in Blender,
I find typing in numbers for easy stuff more favorable in some scenarios.

• In addition, I spent a lot of non-coom hours practising this kind of stuff:
https://www.youtube.com/watch?v=DQB007YeKQ0

Others might disagree, but you do you.
Good luck!

Anonymous No. 845674

caring about vertices and mesh topology feels so fucking wrong when you did cad work before / working with nurbs/curves to define shapes. feels like you're literally wasting your life taking care of primitive and outdated shit workflows that couple years down the line will be done 100% automated.

Anonymous No. 845675

>>845651
Great tips, thank you.

Anonymous No. 845768

>>845674
so do you then use cad software for creating objects, then import them to blender for animation / rendering?