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🧵 Untitled Thread
Anonymous at Thu, 12 Aug 2021 18:38:47 UTC No. 843791
Is it possible to do hard ops stuff in Blender without shelling out dosh for dozens of addons?
Apart from just using vanilla booltool of course.
Anonymous at Sat, 21 Aug 2021 08:31:27 UTC No. 845551
bump
want to know this too
Anonymous at Sat, 21 Aug 2021 08:58:27 UTC No. 845557
>>843791
hard ops / boolean workflow is a meme outside of CAD software
Anonymous at Sat, 21 Aug 2021 11:59:50 UTC No. 845597
>>845557
You are an idiot who don't know shit.
hard ops / boxcutter - boolean workflow is for doing fast concept work.
CAD is for manufacturing.
The only thing they have in common is that the resulting meshes have shitty topology and need retopo / a proper modelling pass before they can be used in production.
>>843791
>dosh for dozens of addons?
Hard Ops / Boxcutter bundle is 1 addon and costs 38 bucks, what else do you need?
You know you can pirate these addons...?
Indo !fjVYspQjfA at Sat, 21 Aug 2021 17:42:44 UTC No. 845651
>>845597
>hard ops / boxcutter - boolean workflow is for doing fast concept work
THIS
>>843791
• You can go vanilla if you want to.
There's NOTHING WRONG with it.
Bool Tool is powerful as is.
• Remember AMB (Select All -> Merge by distance). Saves a lot of time.
Knife Project is your best friend.
• I see a lot of Hard Ops tutorials/courses where they do retarded modelling
and then waste their time auto merging with vertex slide when shading goes wrong lol.
• I only knew "CAD-like workflow" when I started Blender. Even in Blender,
I find typing in numbers for easy stuff more favorable in some scenarios.
• In addition, I spent a lot of non-coom hours practising this kind of stuff:
https://www.youtube.com/watch?v=DQB
Others might disagree, but you do you.
Good luck!
Anonymous at Sat, 21 Aug 2021 20:31:24 UTC No. 845674
caring about vertices and mesh topology feels so fucking wrong when you did cad work before / working with nurbs/curves to define shapes. feels like you're literally wasting your life taking care of primitive and outdated shit workflows that couple years down the line will be done 100% automated.
Anonymous at Sat, 21 Aug 2021 20:32:34 UTC No. 845675
>>845651
Great tips, thank you.
Anonymous at Sun, 22 Aug 2021 07:40:38 UTC No. 845768
>>845674
so do you then use cad software for creating objects, then import them to blender for animation / rendering?