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๐Ÿงต Untitled Thread

Anonymous No. 843967

Is making a manga using 3D software, cheaper than doing it by drawing each page?

I'm just curious.

Anonymous No. 843968

>>843967
I'd say the factors are:

1) how long is your manga going to be
2) how many of your assets (props, backgrounds, characters, everything) are you going to reuse?
3) are you planning and or likely to expand into other media?

Because manga artists doodle like 7 pages or whatever a usual manga release is in like a week or two weeks or something, and although some of the characters and places are reused they're also free to (and often do) invent tons of throwaway stuff (locations they never use again, enemies / characters they never use again, etc).

So a Naruto manga (where shit is reused constantly) would probably be okay, while an Hunter X Hunter manga (at least the first 150 or whatever pages where they're going from place to place) would probably not be so good of a return on your effort.

All that said: what IS a not uncommon thing now is to take generic 3D models and block out scenes with them and then paint over that, so a combination of the two disciplines.

Anonymous No. 844071

>>843967
Even if you managed to obtain a sufficient amount of assets to fully flesh out your world, you will always fall short to the fact that most people prefer stylized art.

Anonymous No. 844079

https://www.youtube.com/watch?v=UuX6ldtaflc

Anonymous No. 844107

The longer running the manga the cheaper it will get with 3D. The shorter the higher the cost and effort.

Anonymous No. 844980

>>843967
maybe for posing and consistent terrain, but my op even bad sketches have a charm over cg renders that make my brain go HA- THEY USED CG FOR THAT! maybe do layouts and trace the screen- coloring with actual media is more relaxing than digital tools and you get original hard copies to boot.

Anonymous No. 845048

>>843967
There are a lot of mangaka/doujin artists using 3D in their work, but basically nobody uses it as a total replacement for hand-drawn images.

You'll see computer rendered backgrounds and hard-surface stuff here and there, but the real big use is reference and/or tracing by hand.

>>844980
>even bad sketches have a charm over cg renders that make my brain go HA- THEY USED CG FOR THAT!

https://mangaonlineteam.com/manga/mob-psycho-100/chapter-1/

This manga got adapted into an anime with 2 seasons. That's not going to happen with anything produced by a filthy gaijin of course, but the point that even cruddy hand drawn art has more charm than renders still stands.

Anonymous No. 845089

>>844107
/Thread

Anonymous No. 845155

>>843967
The guy who created Gantz almost went bankrupt because of attempting the same thing. Gantz was a last attempt of getting out of poverty and luckily it worked out for him.

The faux 2D approach is the cutting edge of visual storytelling. Is it possible? Yes. Is it easy? No because there are no real tools out there which were created for this approach. Nor are there any tutorials for such things. So expect a lot of work to be put in the technical aspect of it before even starting to draft out pages. You're going to have to figure out and invent a lot of things yourself. I'm speaking from experience and in trying to create my own comic I learned so much technical stuff that I even got offered contracts for developing said necessary tools. It's the wild west out there and nobody really knows what they're doing so some companies are willing to pay others to try out whatever crazy ideas they have.

Anonymous No. 845167

>>845155
>The faux 2D approach is the cutting edge of visual storytelling. Is it possible? Yes. Is it easy? No
I'm out of this space, but curious to know what's considered the state of the art. Could you give a couple of examples?

Anonymous No. 845185

>>845167
Arc System works: Guilty Gear Strive, Guilty Gear Xrd, Granblue Fantasy Versus.

Then there's this Chinese game/anime that I don't know much about but the animation is amazing: https://www.youtube.com/watch?v=y4xM19AXPBw&ab_channel=HonkaiImpact3rd

Animated shows: Beastars, Land of The Lustrous, and the best one Bubuki Buranki.

Marvel's What If got the 2D style right but the animation is terrible. They move like annoying disney cartoons which doesn't fit stylistically at all. Same issue Pacific Rim: The Black has. Faux 2D is a style that can easily be broken and look like shit if the animator (or the guy doing the poses) doesn't know what they're doing.

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Anonymous No. 845186

nakadashi