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🧵 Untitled Thread

Anonymous No. 844032

What do you think of Flippednormals? are there lessons worth it?

Anonymous No. 844036

I can only say I haven’t learned anything useful from them, and their tutorials are for complete normies. But their marketplace does have some good courses.

Anonymous No. 844044

>>844032
I pirated a few tuts a couple of months back and it was so-so to be honest. They seem kind of full of themselves and act like they have all the answers.

Anonymous No. 844056

>>844044
Who would you recommend instead? Preferably somebody with a course on cgpeers

Anonymous No. 844066

Do these guys actually have legit "industry experience" or are they just talking out of their asses?

Anonymous No. 844072

>>844066
yes and no on both. They do have decent resumes to kind of know what they are talking about but at times, they seem to have their heads up their asses acting as if they have all the answers. I don't know really where to recommend different tutorials that are better but everytime I see them pop up on youtube, I always have a knee jerk reaction to hating their shit.

Anonymous No. 844080

>>844056
You would have to be more precise with your question, what exactly do you want to learn? If you can't figure even that out, you're probably fairly new and even Blender Guru could be helpful.

But there are good tuts for specific things on various places, Gumroad, Artstation, CGMA, Gnomon, Levelup.digital, Flipped Memeals etc.

Anonymous No. 844148

>>844066
They have industry experience but their CV isn't that impressive. Not that industry experience matters too much in making a good educator.

They lean really hard into argument of authority on really banal shit like never using subdivision surface before you've finished the model. Which is retarded and can really limit you. And even though argument of authority is a fallacy I've anecdotally seen much more legit industry fags do many of the things they say are hard rules, so even by their own selling point they lose.

Anonymous No. 844171

I like 'em, fuck you /3/

Anonymous No. 844172

>>844032
More like FLOPnormals
Their marketplace have some decent stuff but their own tutorials are literally youtube tier videos and not worth the money, not to mention many advice that they gives you are trash and guys are pretty delusional
They worked in industry for few years and now they think their know EXACTLY how you need to work and what your pipeline should be, half of the time they are simply wrong and have very bad advices

Anonymous No. 844174

>>844171
fuck YOU faggot.

Anonymous No. 844222

>>844032
theyre ok... I appreciate what they do for the cg community

Anonymous No. 844577

>>844032
They have both good and bad shit.
I remember one of the "courses" they offered in their "curated marketplace" was a 70 hour course for i think 100 bucks
turns out, it's some indian guys that don't know shit that made the course, didn't understand anything and not only that, but the files the course should have included, weren't included.

their videos are good i guess, but their marketplace is shit

Anonymous No. 844623

>>844172
>More like FLOPnormals
lol

Anonymous No. 845380

Anyone knows who the guy running this channel is?

https://www.youtube.com/c/FastTrackTutorials/videos

Voice reminds me of FlippedNormals guy as well, but I know it's not him. I'd just like to see his personal portfolio, he claims he's a senior in AAA.

Anonymous No. 845382

>>845380
nah, he got a higher pitch and a german (?) accent. flipnormal boys are norwegian

Anonymous No. 845383

>>844032

Their intro to maya helmet tutorial was all I needed to get started with Maya. I dropped blender after that. They are the reason I am not a blendlet anymore.

Anonymous No. 845385

>>845382
I know, and I realized I have actually mistaken him for yet another dude. Doesn't matter, it's not them anyway, I just want to know if he has a public portfolio I can see.

Anonymous No. 845386

>>845383
Congrats dude. How many AAA projects have you worked on with your superior Maya skills? I've contributed to 3 with Blender btw. One released, other 2 still in early production, but you have seen both of them on PS State of Play.

Anonymous No. 845387

>>845386
>PS State of Play.
literally what?

Anonymous No. 845393

>>845380

you mean Emiel Sleegers? I've done some of his tutorials but his modeling skills are weak good if you're trying to grasp the entire pipe line but not much else, he's clearly new to blender and it tells.

Anonymous No. 845400

>>845393
Oh cool, yeah that's him. Just wanted to see his actual work. Not sure it particularly shows a """senior""" quality, but apparently that title doesn't have any meaning anyway, at least not related to the quality of work from what I've seen, only time spent in the industry.

>he's clearly new to blender and it tells.
He said he dislikes blender, so I guess that makes sense.

Anonymous No. 845409

>>844032
Most of the stuff they make is for paid software... so hard pass.

Anonymous No. 845414

>>845387
>he doesn't know what a playstation is

Anonymous No. 846690

>>845386
pyw

Anonymous No. 846692

yes worth getting off of cgpersia lmaooo

Anonymous No. 846694

>>846692
That's like 25c of electricity and internet - not worth it.

Anonymous No. 846881

Every five fucking seconds "Mhmm. yeah. yep. uh huh." in the background I hate them

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Anonymous No. 846912

>>844032
Did the previous thread on them die already?
Flipped Normals is basic level clickbait. It shows you a single and narrow approach to handle a single topic without teaching you how to understand the concept. Their guides are for very situational based approaches.

Essentially, like hiring a professor's aid graduate student to show you how to get something to work.

Anonymous No. 847083

>>844148
hey, just wanted to let you know, youre based