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Anonymous at Sun, 15 Aug 2021 15:04:13 UTC No. 844358
How do you know when you're good enough to start looking for entry level jobs?
Anonymous at Sun, 15 Aug 2021 15:10:53 UTC No. 844360
>>844358
Post your work
Anonymous at Mon, 16 Aug 2021 15:46:02 UTC No. 844515
>>844360
I did
Anonymous at Mon, 16 Aug 2021 15:48:25 UTC No. 844516
>>844515
the cube?
Anonymous at Mon, 16 Aug 2021 15:54:08 UTC No. 844518
It's clearly a box
Anonymous at Mon, 16 Aug 2021 16:06:37 UTC No. 844521
>>844358
>>844515
If you made this cube in Blender then good luck remaining a NEET, but if you made it FULLY from scratch procedurally in Houdini, then enjoy your 100k starting TD job in AAA.
Anonymous at Mon, 16 Aug 2021 17:15:00 UTC No. 844539
>>844521
what if he sculpted it in zbrush, starting from a sphere?
Anonymous at Mon, 16 Aug 2021 17:23:34 UTC No. 844542
>>844539
Then he get gets 90k starting character artist job in AAA.
How do people not understand it's not about the art at all? It's all about which software you use. The more software you're good at, the higher position you get in a studio.
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Anonymous at Tue, 17 Aug 2021 01:48:14 UTC No. 844606
>>844358
You need to be competent in 3dsmax or Maya. Your work needs to be of comparable quality to other artists working. Look at their portfolios. You need to be quick and accurate. Your work should be clean.
I was modeling supervisor at one of the big names for a couple years.
Anonymous at Tue, 17 Aug 2021 02:17:47 UTC No. 844616
>>844358
you need to be able to bust out TOP level work comparable to the other people in the industries getting jobs, as well as understand how everything works, in multiple programs. Speed is important and you must have 0 mistakes. t. 3D asset modeller/texturer in television production.
Anonymous at Tue, 17 Aug 2021 02:19:48 UTC No. 844617
>>844616
Also, don't even worry about a job until you have top tier hardware for your PC honestly you're gunna need it to work proficiently on your entry level jobs/portfolio.
Anonymous at Tue, 17 Aug 2021 05:44:58 UTC No. 844633
>>844358
I know this is a shitpost, but I'll say it anyway.
Start the minute you understand how to navigate the program you're using.
There's no reason why you can't apply or look for employment early on. The worst someone can say is no, but you can also get lucky and get a job. Which means you get paid while you're learning, and you get job experience along with it.
If the employer isn't happy with your work, and you're doing your best, it's their fault for hiring you. But if they'd be happy with your work and you never applied, it'd be your loss for not applying. Most people's standards outside "the industry" are extremely fucking low.
It's like Gretzky said, you miss 100% of the shots you don't take.
To add to that, the best time to start anything is yesterday.
Don't sit and wonder when you'll be good enough to do something, just do it. If you don't make it the first time, keep trying and keep failing upward.
You can do it anon. Fake it till you make it.
Anonymous at Tue, 17 Aug 2021 06:50:17 UTC No. 844635
>>844617
you can get by with mid tier equipment imo, you dont need to break the bank for the software to run unless you're doing intensive 100+ layer texturing within substance painter
Anonymous at Tue, 17 Aug 2021 07:00:46 UTC No. 844636
>>844633
This is terrible advice. The industry is small and people talk, if you somehow land a job while incompetent you'll quickly become "that guy" in private discords and afterwork meetups. As people move from company to company your reputation will spread killing your own mobility. Git gud before you apply.
Anonymous at Tue, 17 Aug 2021 07:07:16 UTC No. 844637
>>844358
When you bevel the cube, which you didn't, so back to /beg/.
Anonymous at Tue, 17 Aug 2021 08:31:46 UTC No. 844640
>>844636
Don't be such a faggot. There's more to the world than just "the industry". Get the fuck out of your bubble.
There's plenty of places outside "the industry" that would be able to, and do use 3d artists. There's no fucking shortage of lawyers trying to one-up each other with their shitty commercials by layering on special effects, car dealerships still have as trashy standards as ever (and my local ones use the worst fucking 3d graphics imaginable), small-time construction firms that just want to give their clients a pretty visualization of how a building could look, shitty advertisers that use crappy 3d art (a local farm vet uses some really uncanny, hand made 3d models that look downright terrible), data visualization, talentless indie devs who want models, musicians that want something cool for their album artwork, you name it. Fuck, I remember when the mascot for The General insurance was a horrible fucking 3d model that you could tell some intern made.
There's more jobs than just working in the film and video game industry. You're just too narrow minded to see that. Nobody in the industry will give a fuck and "talk" about some jagoff who does work for small and local companies.
With how low those types of places are in terms of standards, they'd be satisfied if their teenage nephew did the job. What's the harm in applying if you can do better?
Anonymous at Tue, 17 Aug 2021 10:28:58 UTC No. 844643
>>844640
But OP asked about entry level jobs not bottom feeder gigs.
Anonymous at Tue, 17 Aug 2021 10:46:11 UTC No. 844645
>>844643
sounds like you're splitting hairs
Anonymous at Tue, 17 Aug 2021 17:36:47 UTC No. 844697
>>844542
this is bullshit. you get the job if you know 1-2 industry standard programs well and then learn some other 3 obscure programs they use
Anonymous at Tue, 17 Aug 2021 17:43:30 UTC No. 844699
>>844697
Wooosh
Anonymous at Tue, 17 Aug 2021 17:56:08 UTC No. 844700
>>844640
This here.
Bet most of you never even considered contacting your local furniture stores, mom and pop boutiques, networking with video production companies etc
Fuck Games and VFX, toxic industries in their own right.
Anonymous at Tue, 17 Aug 2021 19:27:48 UTC No. 844710
>>844636
>you need to be a perfectionist god for internship level position or else muh discord drama
Sure thing tranny. If anyone here actually worked in the industry, they'd mention how you'd become that great guy for animators down the pipeline if you named your objects well and made many groups out of them, the more the better, with the pivots baked into the right place. Get out of here with this "git gud" shit when industry pros talk about eyeballing things all the time and using makeshift methods when tools are lacking.
Anonymous at Tue, 17 Aug 2021 20:43:21 UTC No. 844726
>>844700
True, but jobs outside of films and games are usually boring and simple in comparison. It feels horrible to invest years into various skills to become a AAA-tier environment or character artist, and then you end up working on an AR project modeling low poly flat shaded assets or some simple product renders.
You waste all that time to learn technical ins and outs of everything, learn how materials work to an autistic level, learn 10000 different latin names of plants, all parts of the human body, complex subd topology etc. etc. and you take a job which can be done by a teenager who learned to 3D model over a weekend by watching a random gamedev Youtuber.
Maybe others can do it, I just can't do this to myself. I evade those jobs and would rather leave them to less competent people who wouldn't ever get a chance in AAA or equivalent.
Anonymous at Tue, 17 Aug 2021 22:35:13 UTC No. 844752
>>844726
>It feels horrible to invest years into various skills to become a AAA-tier environment or character artist,
No one is saying to do that.
OP is probably a beginner and wondering when he can start doing ANYTHING with it. Fact is, he can start as soon as he's ready for jobs like that.
You have to be pretty fucking trash to invest years into AAA tier 3d and not be able to pick up a job in one of those fields. You're failing to see the entire picture, and thinking that the only jobs available are top tier jobs for top tier people. There's an entire gradient of opportunities for anyone of just about any skill level. To not avail yourself of those opportunities as an amateur is just stupid. It's an opportunity to gain work experience, work with a team if you're lucky, and gain income that can be used as a stepping stone to get into the shitty "industry".
Working the smaller jobs isn't an endpoint, it's a starting point for bigger things.
Anonymous at Tue, 17 Aug 2021 23:04:43 UTC No. 844757
>>844752
>There's an entire gradient of opportunities for anyone of just about any skill level.
i think that only exists if you live near a major industry hotspot.
Anonymous at Tue, 17 Aug 2021 23:21:49 UTC No. 844762
>>844757
This, in my area it's either modeling cylinders for AR/VR meme companies all day or modeling average AA game assets for a small indie studio with garbageman salary, working on boring shitty niche games and being crunched all the time (unpaid ofc). No matter how AAAA skilled you are, that's the best you can get if you stay here. Either that or work freelance for western studios here and there.
Anonymous at Wed, 18 Aug 2021 03:51:41 UTC No. 844795
>>844757
>major industry hotspot
You've completely missed the point then.
You don't have to live in industry hotspots. The whole point of the post was how there's a wealth of jobs that use 3d that have absolutely nothing to do with the industry at large.
If a rural as fuck farming town no one's ever heard of with a single school can use 3d graphics they obviously had custom made for their tractor supply commercial, there's 3d opportunities just about anywhere. Sounds like you're just too stuck up to see them as such. They're definitely no more soul-sucking than actually working in the "industry". In fact, you'd probably meet more real people doing that than the tons of made-up-gendered, multicolored hair, self-absorbed pricks in the industry who are only in it to claw their way to the top. Where you're scared to even have even the slightest interaction with someone else lest you be cancelled to hell and back.