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🧵 Untitled Thread

Anonymous No. 844746

Can somebody help me understand how this mouth rig works?

Anonymous No. 844768

It's gotta be deforming the mouth based on the angle of the camera.

Anonymous No. 844774

Boolean

Anonymous No. 844821

test

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Anonymous No. 844823

>>844746
Looks like the mouth is a boolean, the eyes might be too.
https://youtu.be/C4jkUtfbbbE
This is the only place I've seen it explained, but it looks like a neat method.
The cardboard looking 'silhouette lips' are a good touch, reminds me of pic related.

Anonymous No. 844954

>>844823
I could never figure out how to make the kinds of eyes in your image blink. The irises would pop out the top and bottom of the eye when it closes. How do you pull something like that off?

Anonymous No. 844972

>spending a lifetime trying to perfect the 3D to 2D faggotry simulation instead of just learning how to draw

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Anonymous No. 845004

>>844972
This is what killed Promare for me. Too many shitty moments of 3D spliced with 2D footage made it jarring to watch.

Anonymous No. 845011

>>844746
>all that fucking clutter
personally I just stick with the basic armature, set to "sticks"

Anonymous No. 845064

>>844954
They look like an animated plane

Anonymous No. 845080

>>844746
Where's the rig from?

Anonymous No. 845083

>>845064
So the irises would animate/deform along with the eyelid?

Anonymous No. 845084

>>844746
Can you throw off this project? I beg you

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Anonymous No. 845105

>>845083
It’s an option, if you’re using blender, some people have tried using Grease Pencil eyes, they can look decent.
https://youtu.be/7o5JGXU-V2Y
Others will just use a sort of texture sheet.
https://youtu.be/nmzAbeUDPUQ
If you’re asking about Land of the Lustrous specifically, it seems they didn’t actually do those in 3D, they hand drew it all. They probably rendered the eye-texture to a different layer as reference.

Anonymous No. 845106

>>845105
Thanks for the videos. I could have sworn the eyes in Land of the Lustrous are actually 3D. I remember seeing a tech demo they released years ago, but the site that I used to reference that went down. The eyes moved relative to the camera. Perhaps the irises were booleaned somehow so they could fit in the eye?

Anonymous No. 845108

>>845105
https://www.youtube.com/watch?v=Kb9YmmQG4iQ
If you pay attention closely you can see the eyes moving, and you can even see the backside of the 3D eye on one of the characters. I'm fairly certain that comment highlighted is talking about specific shots and mouth movements. I remember a bunch of those shots having someone draw mouths onto characters.

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Anonymous No. 845111

>>845105
And an image to drive home that the eyes were 3D, a wireframe.

Anonymous No. 845120

>>845108
>>845111
I stand corrected, thanks for the reference.
>>845106
I’m not sure what you mean by ‘fit in the eye’ but having just a modeled iris in a white eye socket is something I’ve seen before.

Anonymous No. 845134

>>844954
In Great Ace Attorney, they had separate meshes for each expression, and just morphed or swapped between them in animation.

Anonymous No. 845137

>>845120
I meant that since the eye isn't apart of the head topology and is instead floating in front of the head, the iris is going to clip out of the eye mesh whenever the eye mesh animates to close. The iris would remain circular while the eye would, essentially, turn into an line. This isn't traditionally a problem on other anime models because they build the eye into the head and have the iris inside the head as well, so there's no chance of the iris being exposed. In Land of the Lustrous, since the eye is in front of the face, the iris has no place to be hidden.