1440x750
876210autodesk-so....png
๐งต About Softimage XSI
Anonymous at Wed, 18 Aug 2021 11:58:08 UTC No. 844855
Does anyone here still use Softimage, or at least know someone who does, even for just hobbyist purposes? Or is this piece of 3d software truly dead?
Anonymous at Wed, 18 Aug 2021 14:47:43 UTC No. 844872
STOP MAKING THIS FUCKING THREAD
Anonymous at Wed, 18 Aug 2021 15:00:34 UTC No. 844874
>>844872
Still better than yet another Blunder thread.
But no, I guess Autocuck killed it. Wonder which software will be next.
Anonymous at Wed, 18 Aug 2021 15:46:27 UTC No. 844882
>>844855
Ask Japs. They love clinging on to ancient software
Anonymous at Wed, 18 Aug 2021 15:54:20 UTC No. 844885
I still use it.
I am a programmer though not an artist.
I just use it to block model stuff as a placeholder.
Anonymous at Wed, 18 Aug 2021 16:40:19 UTC No. 844901
>>844855
I still use 2015 with a metric fuckton of commerical plugins, just for fun. The licenses are actually from the studio I work at, but we switched to Maya in 2016.
Anonymous at Wed, 18 Aug 2021 17:06:35 UTC No. 844906
>>844882
explain why you can't even reach 1% of what ancient Japs can do
Anonymous at Thu, 19 Aug 2021 02:59:32 UTC No. 845036
All I have now is a pirated version of Softimage 2015
848x480
1629307316840.jpg
Anonymous at Thu, 19 Aug 2021 08:19:57 UTC No. 845081
>>844906
retarded weeb
Anonymous at Thu, 19 Aug 2021 10:34:21 UTC No. 845094
>>845081
Not an argument.
Again, explain why you can't even reach 1% of what ancient Japs can do.
Anonymous at Thu, 19 Aug 2021 10:37:59 UTC No. 845096
>>845094
post examples of work of your ancient japs
Anonymous at Thu, 19 Aug 2021 10:46:52 UTC No. 845098
>>845096
guilty gear xrd characters was modeled in softimage
Anonymous at Thu, 19 Aug 2021 10:55:33 UTC No. 845100
>>844882
DIL8
Anonymous at Thu, 19 Aug 2021 11:46:21 UTC No. 845119
i mean, the dinos in jurassic park were apparently modelled in softimage
Anonymous at Thu, 19 Aug 2021 12:28:23 UTC No. 845128
>>844874
HUH? did u take ur meds today?
Anonymous at Thu, 19 Aug 2021 12:51:54 UTC No. 845132
>>845119
They were modelled Alias(tracing NURBS over sketches) and textured in ILMs proprietary Layerpaint. They were animated in Softimage(not XSI, the classic one, still called SI Creative Environment at that time). Rendered in PRRenderman.
447x324
dsc_02068.jpg
Anonymous at Thu, 19 Aug 2021 12:53:39 UTC No. 845135
>>845119
They were modelled in Alias(tracing NURBS over sketches) and textured in ILMs proprietary Layerpaint. They were animated in Softimage(not XSI, the classic one, still called SI Creative Environment at that time). Rendered in PRRenderman.
Anonymous at Thu, 19 Aug 2021 13:57:01 UTC No. 845139
>>845119
>>845135
i stand corrected, but at least i was partly right
683x1024
ilm girl.jpg
Anonymous at Thu, 19 Aug 2021 16:12:48 UTC No. 845166
>tfw no texture painting ILM gf
Anonymous at Thu, 19 Aug 2021 16:20:30 UTC No. 845168
>>845166
look at the size of that pen, my god
Anonymous at Thu, 19 Aug 2021 16:41:40 UTC No. 845175
>>845168
those people had more talent in their pinkies than you have in your entire spine.
Anonymous at Thu, 19 Aug 2021 17:18:36 UTC No. 845187
>>845168
Looks like she wrapped somekind of foam around it, holding those tiny pens for any extended period of time can be painfull to the hand.
Anonymous at Thu, 19 Aug 2021 17:47:48 UTC No. 845188
>>845166
might break the screen with that pointy chin
Anonymous at Thu, 19 Aug 2021 19:49:13 UTC No. 845213
>>845175
why are you so mad. I wasn't even implying anything
Anonymous at Thu, 19 Aug 2021 19:59:09 UTC No. 845216
>>845213
I'm losing my fucking mind here. I'm doomed to do home office for the rest of my life. I can't stand it anymore.
Anonymous at Thu, 19 Aug 2021 22:20:48 UTC No. 845253
>>845216
go for a walk, anon. if you can, keep your work and leisure spaces separate at home, and put a more strict limit on work hours.
Anonymous at Thu, 19 Aug 2021 23:28:23 UTC No. 845271
>>845187
yea, i really think she made the pen much thiccer so that its less painful to hold
Anonymous at Fri, 20 Aug 2021 13:14:24 UTC No. 845360
>>844855
Everytime I hear of Softimage or XSI these days, I think of Guilty Gear Xrd and that one gamedev talk video from GDC 2015.
https://www.youtube.com/watch?v=yhG
Anonymous at Fri, 20 Aug 2021 13:53:52 UTC No. 845365
>>844855
Anyone using a VM to use old versions of Softimage? What version of SI are you using and what VM?
1024x768
Softimage3D-3.7-NT.png
Anonymous at Fri, 20 Aug 2021 17:07:50 UTC No. 845416
>>845365
Save yourself the trouble and use XSI 2015. Loads scenes from older XSI versions and works on newer versions of Windows.
I also have my original 3.7 - 4.0 installations from back in the day, but they run on now-ancient hardware. Not something you want to bother with.
5400x4088
1629482401236.jpg
Anonymous at Fri, 20 Aug 2021 21:07:06 UTC No. 845452
>>845416
Are you that guy from /CRT/ general?
Anonymous at Fri, 20 Aug 2021 21:41:45 UTC No. 845454
>>844855
Only Japan still uses Softimage, heard they were huge fans of it
Those buttons are fucking tasty though
Anonymous at Fri, 20 Aug 2021 21:44:00 UTC No. 845455
>>845452
Digital content creation used to have sovl
Anonymous at Fri, 20 Aug 2021 22:16:11 UTC No. 845459
>>845452
Yeah that was me.
Anonymous at Sat, 21 Aug 2021 02:52:41 UTC No. 845514
>>845416
Yea, I use a pirated version of Softimage 2015, not sure if that's legally allowed though.
960x720
sumatra_1997_2.png
Anonymous at Sun, 22 Aug 2021 10:05:32 UTC No. 845803
anyone willing to do an anon a favor? I want to get my hands on the example .xsi models included in:
https://jkhub.org/files/file/1811-x
Anonymous at Sun, 22 Aug 2021 11:26:05 UTC No. 845806
>>844855
The late Andrew Nash still used it occasional if i recall correctly, he said it was the best for hard surface modeling
Anonymous at Sun, 22 Aug 2021 11:53:13 UTC No. 845810
I have a demo of XSI from the HL2 launch during which XSI was the only way to import models into it. Pretty neat.
Anonymous at Sun, 22 Aug 2021 13:19:22 UTC No. 845818
>>845806
OP here. Been reading comments and holy shit, the legend himself used XSI? No wonder like-what an anon said, Japs still love using it. (despite Nash not being Japanese lol)
Anonymous at Sun, 22 Aug 2021 13:27:38 UTC No. 845820
>>845803
OP here, the XSI software attached on the link you sent is so old, it cant run on my Windows10 PC at all.
The .xsi file attached doesn't seem to have much (just a bunch of lights and empty objects) when opened on my copy of Softimage 2015.
962x722
sumatra_1997.png
Anonymous at Sun, 22 Aug 2021 15:28:30 UTC No. 845840
>>845820
>the software won't run on 10 at all
Did 10 drop win32 compat?
>the .xsi file attached is just lights
No the files I want are inside the installer. I can't get them myself because I'm on Wine and the installer won't run
Anonymous at Mon, 23 Aug 2021 01:00:56 UTC No. 845935
>>845840
Ah I see. Well it's no use since the installer won't run anyway.
Anonymous at Mon, 23 Aug 2021 01:03:11 UTC No. 845936
>>845935
*on my Windows10 machine, i mean
>Did 10 drop win32 compat?
No, I can still run a lot of 32-bit apps, its just that very old 32-bit software from say 1990-2002 won't run anymore.
Anonymous at Mon, 23 Aug 2021 11:55:05 UTC No. 845983
>>845452
>>845416
>>845803
>>845840
more of this? I like the way the guis look
Anonymous at Mon, 23 Aug 2021 15:49:14 UTC No. 846024
>>845983
i found this website if you're interested in some more ancient images
https://xsisupport.com/category/sof
there are also some videos on youtube about softimage reels from the 90s
3131x1960
w8yLrzN.jpg
Anonymous at Tue, 24 Aug 2021 02:03:32 UTC No. 846140
>>846024
Thanks Anon!
Anonymous at Tue, 24 Aug 2021 06:22:34 UTC No. 846160
>>846140
why am i nostalgic for this image even though i wasn't even born at that time?
Anonymous at Tue, 24 Aug 2021 08:10:31 UTC No. 846164
Is there another place I could ask to get this done for me? I'd really like to have the files inside the installer
>>845803
Anonymous at Tue, 24 Aug 2021 10:18:52 UTC No. 846175
>>846140
>Metaclay tool
good when left live, produced absolutely nightmarish dense topology when frozen
Anonymous at Tue, 24 Aug 2021 12:09:07 UTC No. 846185
Since yall say that only Japanese people still use Softimage, is there some sort of community or platform where I can at least talk to them?
Anonymous at Tue, 24 Aug 2021 12:22:43 UTC No. 846188
>>846185
Futaba Channel
Anonymous at Tue, 24 Aug 2021 23:36:28 UTC No. 846318
>>846188
Alright, thanks Anon!
Anonymous at Wed, 25 Aug 2021 14:27:25 UTC No. 846424
>>844855
Have there been any efforts in creating an XSI successor?
Anonymous at Wed, 25 Aug 2021 14:51:43 UTC No. 846429
>>846424
No. Softimage devs are working on Maya now and have implemented quite a few softimage tools. Ignore the blendlet hate and try it, it's gotten pretty good and stable as of version 2021 and especially 2022.
320x168
fucker_doesnt_eve....gif
Anonymous at Wed, 25 Aug 2021 15:30:55 UTC No. 846440
>>846424
Nope, its kinda sad desu
I can tell from using this pirated version of Softimage that it really was a great software for its time, despite its rather shitty and really outdated UI.
Anonymous at Wed, 25 Aug 2021 15:34:28 UTC No. 846441
does that vitaly bulgarov guy still use xsi?
Anonymous at Wed, 25 Aug 2021 15:42:57 UTC No. 846443
>>846429
Not just that.
Basically by 2008, as Adesk acquired Softimage, it was already dying for a few years at that point, because people, for some reason, were moving onto Max and Maya, which prompted some upgrades to both.
And so they just took this opportunity to butcher Softimage, and harvest all its 2000s innovative tech and put them into Max and Maya (MCG, Max Creation Graph, was based on Soft's ICE Tree), all while giving out rather minor updates, features, and bugfixes to Soft.
I personally don't blame Adesk for the death of Softimage. Till its bitter end, it was just software that was very ahead of its time and it did a lot of great things for the 90s-00s, and so kinda got overlooked at in terms of UI updates and other stuff, which made it rather outdated on the face of other rising 3d softwares.
Anonymous at Wed, 25 Aug 2021 15:55:17 UTC No. 846446
>>846440
Ok did it just replace "t b h" with desu?
Anonymous at Wed, 25 Aug 2021 15:57:49 UTC No. 846448
>>846446
4chan's been doing that for a few years now, anon. t b h positng was getting a little out of hand tbqh but hiro should really turn that shit off now tbph
Anonymous at Thu, 26 Aug 2021 07:24:18 UTC No. 846602
>>846448
I see
Yea it is kinda annoying and kinda makes me sound like a weeb tbqh lol
Anonymous at Fri, 27 Aug 2021 05:50:42 UTC No. 846800
>>844855
Is there really no way to buy a license for this now?
Anonymous at Fri, 27 Aug 2021 06:33:35 UTC No. 846803
>>846441
Apparently yes, but he also uses 3ds Max, MoI 3D and ZBrush (and Marvelous Designer, Substance Painter, Octane, KeyShot...).
>>846800
It was discontinued 7 years ago.
If you're that eager to give the company that purposely killed it in the first place money you can contact Autodesk and try sucking their dicks for a license, but there's a 99.9% chance they will tell you to either buy a 3ds Max/Maya subscription or fuck off.
Just pirate it, it's the only option.
1920x2060
modtool_soft2015.png
Anonymous at Fri, 27 Aug 2021 12:27:52 UTC No. 846839
>>846800
Sorry, but piracy is the only option to get the last version of Softimage (Soft2015).
However, there is a non-piracy method though it gets you a version of softimage from 2009. Its called "Softimage Mod Tool", which you can download from this link:
https://www.moddb.com/downloads/aut
Its free and isn't cracked, its basically softimage 2010 distributed for free by Adesk mainly for game modders.
And despite it being a 32-bit application and released before Win7, it works fine on my Win10 machine.
Apart from some differences on the UI and lack of features on Mod Tool, everything pretty much works just like Soft2015.
Anonymous at Fri, 27 Aug 2021 15:56:52 UTC No. 846878
>>846441
yes, yes he does
https://www.youtube.com/watch?v=Tim
Anonymous at Fri, 27 Aug 2021 17:02:11 UTC No. 846894
>>846878
There's something very satisfying about watching someone model and retopo in softimage
Anonymous at Sat, 28 Aug 2021 01:49:58 UTC No. 847030
>>846894
Yea, I know
It truly gives some light on an otherwise long dead and abandoned piece of software
Anonymous at Tue, 31 Aug 2021 21:07:44 UTC No. 847818
bumping this one final time >>845803
1024x683
128.jpg
Anonymous at Thu, 2 Sep 2021 01:41:05 UTC No. 848134
bumping this thread one final time, before it becomes as dead as softimage itself lol
Anonymous at Thu, 2 Sep 2021 11:39:34 UTC No. 848189
>>848134
https://www.youtube.com/watch?v=iH3
Anonymous at Thu, 2 Sep 2021 13:11:01 UTC No. 848198
>>848189
every softimage NPR user knows this add-on lol, its basically equal to another add-on for blender called Abnormal by BNPR
Anonymous at Thu, 2 Sep 2021 13:51:31 UTC No. 848200
>>846878
he's so good at what he does. it's a shame i find almost all his work to be hideous and terrible.
1920x1017
5JsAKJM.png
Anonymous at Fri, 3 Sep 2021 12:35:51 UTC No. 848350
Anonymous at Fri, 3 Sep 2021 13:16:02 UTC No. 848353
>>848200
I liked 35% of what he did for Ghost in the Shell (the remake) even though that movie was absolutely hideous and terrible.
Unfortunately they didn't even used the synthetic body design that I liked in the movie.
But I agree, his weapon and robot designs are technically flawless, pretty realistic in terms of engineering (my amateurish impression) but absolutely ugly.
Anonymous at Fri, 3 Sep 2021 13:20:54 UTC No. 848354
>>848189
Hm hm. Looks like the Drag_Normal plugin I wrote for MAX and LW. Almost 20 years ago.
Anonymous at Sat, 4 Sep 2021 04:42:14 UTC No. 848481
>>848350
Is that your work?
Anonymous at Sat, 4 Sep 2021 04:54:36 UTC No. 848482
>>848350
how do you get Snap, Constrain, and Edit on the MCP tab? cuz mines is stuck in PPG tab
Anonymous at Sat, 4 Sep 2021 09:47:30 UTC No. 848509
>>848134
https://www.youtube.com/watch?v=pFB
Anonymous at Sat, 4 Sep 2021 16:49:08 UTC No. 848576
>>848509
Nice. Didn't see this one
Anonymous at Sat, 4 Sep 2021 19:31:02 UTC No. 848613
>>848481
No
https://residentevilmodding.boards.
Anonymous at Sat, 4 Sep 2021 22:01:27 UTC No. 848637
>>848613
What a colossal and autistic waste of life time.
584x438
tools__render_reg....jpg
Anonymous at Mon, 6 Sep 2021 12:45:17 UTC No. 848936
Anyone recall a Softimage Case Study that focused on Need For Speed Undercover? Not being able to find it even in the wayback machine is starting to make me think I imagined the whole thing
700x560
sum97.jpg
Anonymous at Mon, 6 Sep 2021 22:05:13 UTC No. 849039
Anonymous at Mon, 6 Sep 2021 23:53:13 UTC No. 849049
Isn't there a Blender powered XSI? Is it any good?
1280x720
1089.jpg
Anonymous at Tue, 7 Sep 2021 00:15:50 UTC No. 849054
>>849049
There's a Softimage gui theme for Blender if that's what you're looking for
https://www.youtube.com/watch?v=4mQ
Anonymous at Tue, 7 Sep 2021 00:42:33 UTC No. 849057
>>849054
Blender will never be Softimage.
Anonymous at Tue, 7 Sep 2021 01:29:05 UTC No. 849066
>>849039
damn those buttons make the software look like a medical device
Anonymous at Tue, 7 Sep 2021 01:33:29 UTC No. 849068
>>849054
Blendlet cope of the highest order
547x233
what.png
Anonymous at Fri, 10 Sep 2021 03:41:10 UTC No. 849693
can someone confirm this?
1005x1024
windows_outside_o....jpg
Anonymous at Thu, 16 Sep 2021 01:53:22 UTC No. 851110
>>846839
Downloaded Mod Tool and you're right, it runs pretty well on Win10. A shame they don't offer licenses anymore for it. I'd buy one in a heartbeat
Anonymous at Thu, 16 Sep 2021 07:17:20 UTC No. 851146
>>851110
I would buy a Softimage license as well too.
But I think it would be better if someone or a company created some sort of spiritual successor to Softimage.
Anonymous at Thu, 16 Sep 2021 14:30:05 UTC No. 851223
>>851146
Is anyone even trying to make a successor?
1600x1200
Blackdot.jpg
Anonymous at Mon, 20 Sep 2021 03:40:05 UTC No. 851787
>>851223
Only thing I've seen is something called Blackdot
Anonymous at Sat, 25 Sep 2021 16:16:48 UTC No. 853065
Amazing how a software discontinued 15 years ago is still way better than most "industry standards" of today.
Anonymous at Sat, 25 Sep 2021 19:41:32 UTC No. 853108
>>848936
Only true for Maya's software renderer, though.
But back then besides Mental Ray only a few plug in renderers were available for Maya,
Anonymous at Sat, 25 Sep 2021 20:19:07 UTC No. 853117
>>853108
...and most were production-ready, so what.
Anonymous at Mon, 27 Sep 2021 02:25:39 UTC No. 853339
>>853065
nah, softimage hasnt been updated for 8 years now (wdym 15 years?)
its tech was also butchered by adesk and placed into max/maya, so both got a lot of improvements and are now better than softimage
its still better than blender in many ways, except modelling imo
Anonymous at Mon, 27 Sep 2021 09:07:12 UTC No. 853439
>>853339
>better than softimage
debatable. still nothing like ICE.
> except modelling
debatable. blender's pretty shit in that regard.
Anonymous at Mon, 27 Sep 2021 09:29:18 UTC No. 853445
>>853439
i guess it depends honestly, i only used softimage for almost a year now, and i struggled with how modelling and its "modifiers" worked (i've used blender and max for years)
Anonymous at Wed, 29 Sep 2021 02:24:41 UTC No. 853779
>>844855
Does anyone here have any great resources and tutorials for learning how to do toon shading in softimage?
Anonymous at Mon, 4 Oct 2021 01:38:54 UTC No. 854759
>>853779
bump
Anonymous at Thu, 14 Oct 2021 00:11:37 UTC No. 856526
>>844855
Are there even active forums / discussion places left for XSI?
Anonymous at Thu, 14 Oct 2021 00:57:40 UTC No. 856530
OP here, how tf is this thread still alive?
>>856526
Anyway, I didn't find any real XSI discussion forums, most if not all Wiki related to XSI were deleted in 2014 (except its wikipedia entry, and some rare documentation of it from autodesk).
I found this site though, www.si-community.com, it is still active to this day, although registration can take weeks as you need admin approval sent to your email.
Anonymous at Thu, 14 Oct 2021 02:53:59 UTC No. 856538
>>845416
>>845840
is it possible to render this much soul in Blender (ie old school render look)
Anonymous at Thu, 14 Oct 2021 02:59:17 UTC No. 856542
>>856538
Get Blender 2.7x or 2.4x and render use the Internal Renderer instead of cycles (Blender Render)
Anonymous at Fri, 15 Oct 2021 02:06:33 UTC No. 856684
>>856530
>most if not all Wiki related to XSI were deleted in 2014
What? Why would they do that? Is all of the data at least archived somewhere?
Anonymous at Fri, 15 Oct 2021 03:13:53 UTC No. 856697
>>856684
I don't really know why, but I have seen a discussion in si-community.com that there were plans to take down an XSI wiki site as far back as 2009, and users at that time were neutral about it.
Currently, using any links from the "Help" toolbar on Softimage itself will either 404 or redirect you to the last release announcement by Autodesk. (exceptions are mental ray, syflex, and facebook pages for softimage)
>>archived somewhere?
Try using Wayback Machine.
(this is all i found: http://web.archive.org/web/20160826
480x321
WIL-CN176-3-sm-SH....jpg
Anonymous at Mon, 18 Oct 2021 09:40:41 UTC No. 857137
>>845166
Jean Bolte is such a qt
Anonymous at Mon, 18 Oct 2021 12:21:34 UTC No. 857141
>>846160
because you have good taste
Anonymous at Mon, 18 Oct 2021 17:51:00 UTC No. 857178
>>857137
*more like was
that picture is from early 1988, during the post production of Willow.
another traditional artist making the glorious transition to digital. her input (and that of a dozen other artists) helped with the development of ILM's Viewpaint from Layerpaint, which was used up until SW Episode 3.
Anonymous at Tue, 19 Oct 2021 02:31:05 UTC No. 857224
>>857178
I wonder how those artists are adjusting to modern programs
1920x1080
wp810909900.jpg
Anonymous at Tue, 19 Oct 2021 03:27:20 UTC No. 857231
>>846160
Because times before 2008 were objectively better.
The world never actually recovered from the Great recession. The markets simply got used to it which allowed Jobs to come back. The actual market is still fucked though so your rent is still >$1k just about everywhere you go.
You see an image that reminds you of 1970-early 00s and feel something, because back then there was still a thing called "hope" and you don't even need to have been there to know it. You can just sense that you are looking at kinder times. As opposed to today were we are told by the media who are paid for by the ruling class that diversity and identity politics are more important than the fact that we are all being financially assfucked.
Anonymous at Tue, 19 Oct 2021 10:40:19 UTC No. 857258
How do studios like in Japan even get to use SI? Do they just have saved copies of the program and run them on virtual machines?
Anonymous at Wed, 20 Oct 2021 12:43:05 UTC No. 857406
>>856530
OP here, I'm actually so retarded that I forgot that there is still a forum for Softimage on the Autodesk website (AREA), people still post there to this day.
https://forums.autodesk.com/t5/soft
Anonymous at Fri, 22 Oct 2021 07:58:38 UTC No. 857683
3D isn't really an industry where you can use depreciated abandonware and get away with it. The most important function of CG work is compatibility with other packages, and abandonware will run into the problem of critically outdated plugins. So if you want to use some external renderer you will have to do something really stupid, like exporting from XSI to OBJ, then importing OBJ to Maya, and then using the Maya plugin for said external renderer, because you know damn well the one for softimage won't work anymore. For all the hassle you may have well just used Maya to start. Pointless extra work.
Anonymous at Fri, 22 Oct 2021 09:14:41 UTC No. 857688
>>857683
>For all the hassle you may have well just used Maya to start.
I'd rather get my gender reassigned and use 3DS Max than that bloatware
Anonymous at Fri, 22 Oct 2021 09:16:56 UTC No. 857689
>>857683
Maya is limited and is nowhere near as versatile as XSI. The only thing it really has is animation which coindientally is something that SoftImage also excelled at until ((((((Auto Desk))))) purposely killed them
Anonymous at Mon, 1 Nov 2021 01:24:17 UTC No. 859531
last page bump
Anonymous at Mon, 1 Nov 2021 16:02:39 UTC No. 859619
>>857683
>So if you want to use some external renderer you will have to do something really stupid, like exporting from XSI to OBJ, then importing OBJ to Maya
Implying that you can't use fbx or alembic is something really stupid. The process of exporting data from XSI is identical to all other DCC's the only new industry format you can't use is USD.
>>857689
>Maya is limited
It is less limiting than Blender - so not really limited. XSI might be very versatile, but it isn't as customizable as Maya and not a great pipeline tool, which Maya is.
As much as I love XSI and as much as I hate and blame Autodesk for killing it, putting down Maya in order to prop up XSI doesn't really make a solid argument. Maya is not to blame for their business decision, that's an argument based on envy.
640x1107
1632221182589.jpg
Anonymous at Wed, 3 Nov 2021 16:07:51 UTC No. 859961
I'm learning how to 3D model and chose Softimage 2015 to practice on. Anyone have any recommendations on any XSI guides?
YouTube is pretty scarce with this
Anonymous at Mon, 8 Nov 2021 10:51:44 UTC No. 860815
One more bump we're gonna celebrate
Anonymous at Tue, 9 Nov 2021 23:00:50 UTC No. 861192
>>860815
celebrate what?
Anonymous at Tue, 9 Nov 2021 23:17:52 UTC No. 861194
>>859961
check vimeo too
there's commercial video tutorials on cgpersia and rutracker
Anonymous at Sat, 13 Nov 2021 08:39:09 UTC No. 861781
>>859961
Ace is pretty much THE youtube channel with all of the Softimage tutorials
https://www.youtube.com/channel/UCf
Anonymous at Sat, 13 Nov 2021 11:02:32 UTC No. 861794
>>861781
I really appreciate this anon. Thank you. Unfortunately for me my 2015 trial will soon expire but I heard the XSI tool version is also pretty nice to use
Anonymous at Sat, 20 Nov 2021 02:42:25 UTC No. 863281
Newfag here, is there any reason to use Softimage over modern software, other than nostalgia?
Anonymous at Sat, 20 Nov 2021 03:45:55 UTC No. 863295
>>863281
No, unless you prefer it over other software for some reason
Anonymous at Fri, 26 Nov 2021 14:59:13 UTC No. 864950
OP here, been a while but just gonna reply to a few posts here.
>>859961
Anon from >>861781 is correct, but there are also more softimage tutorials on bilibili.
>>863281
You can as a hobby or just for the memes, but for professional work I do not recommend.
1279x1024
ultimapper.jpg
Anonymous at Sun, 28 Nov 2021 09:26:56 UTC No. 865339
>>864950
>more softimage tutorials on bilibili
Is there anything there that you can't get elsewhere?
Anonymous at Tue, 30 Nov 2021 01:19:00 UTC No. 865744
>>865339
Bilibili is a website known here for uploading (aka pirating) online courses, however I don't think its unique there, as you could probably find same courses on CGPeers and the like.
1280x1024
sumascreenshot.jpg
Anonymous at Sun, 5 Dec 2021 07:06:13 UTC No. 867194
780x670
1620765216914.png
Anonymous at Sun, 5 Dec 2021 08:05:15 UTC No. 867202
>>867194
Newfag here. I'm currently teaching myself how to model with Softimage and I'm genuinely curious. Do other 3D programs have this quadruple perspective frame? I genuinely enjoy it a lot.
800x450
Metasequoia3D.jpg
Anonymous at Sun, 5 Dec 2021 12:29:28 UTC No. 867241
>>867202
Most if not all 3D creation software have a 4 view port option
Anonymous at Sun, 5 Dec 2021 15:28:21 UTC No. 867276
>>867202
even blender has a quadruple perspective option, just press Ctrl+Alt+Q on the 3d viewport
Anonymous at Mon, 6 Dec 2021 16:07:12 UTC No. 867597
>>867194
Something about Softimage's gui really clicks with me
Anonymous at Mon, 6 Dec 2021 22:06:14 UTC No. 867685
>>867241
Does Zion-Brush have it, though?
1280x1024
eee4pnswaaaxagm.png
Anonymous at Thu, 9 Dec 2021 18:49:56 UTC No. 868417
1024x768
Softimage3D-3.7-NT.png
Dustin Meister [DudeMeister] at Thu, 9 Dec 2021 19:05:06 UTC No. 868418
>>868417
I'm using a combo of Maya/Zbrush/Substance these days, but sometimes I see myself as some kind of 3D fossil. All that 90's stuff feels like it was in another life.