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๐Ÿงต About Softimage XSI

Anonymous No. 844855

Does anyone here still use Softimage, or at least know someone who does, even for just hobbyist purposes? Or is this piece of 3d software truly dead?

Anonymous No. 844872

STOP MAKING THIS FUCKING THREAD

Anonymous No. 844874

>>844872
Still better than yet another Blunder thread.
But no, I guess Autocuck killed it. Wonder which software will be next.

Anonymous No. 844882

>>844855
Ask Japs. They love clinging on to ancient software

Anonymous No. 844885

I still use it.
I am a programmer though not an artist.
I just use it to block model stuff as a placeholder.

Anonymous No. 844901

>>844855
I still use 2015 with a metric fuckton of commerical plugins, just for fun. The licenses are actually from the studio I work at, but we switched to Maya in 2016.

Anonymous No. 844906

>>844882
explain why you can't even reach 1% of what ancient Japs can do

Anonymous No. 845036

All I have now is a pirated version of Softimage 2015

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Anonymous No. 845081

>>844906
retarded weeb

Anonymous No. 845094

>>845081
Not an argument.
Again, explain why you can't even reach 1% of what ancient Japs can do.

Anonymous No. 845096

>>845094
post examples of work of your ancient japs

Anonymous No. 845098

>>845096
guilty gear xrd characters was modeled in softimage

Anonymous No. 845100

>>844882
DIL8

Anonymous No. 845119

i mean, the dinos in jurassic park were apparently modelled in softimage

Anonymous No. 845128

>>844874
HUH? did u take ur meds today?

Anonymous No. 845132

>>845119
They were modelled Alias(tracing NURBS over sketches) and textured in ILMs proprietary Layerpaint. They were animated in Softimage(not XSI, the classic one, still called SI Creative Environment at that time). Rendered in PRRenderman.

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Anonymous No. 845135

>>845119
They were modelled in Alias(tracing NURBS over sketches) and textured in ILMs proprietary Layerpaint. They were animated in Softimage(not XSI, the classic one, still called SI Creative Environment at that time). Rendered in PRRenderman.

Anonymous No. 845139

>>845119
>>845135
i stand corrected, but at least i was partly right

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Anonymous No. 845166

>tfw no texture painting ILM gf

Anonymous No. 845168

>>845166
look at the size of that pen, my god

Anonymous No. 845175

>>845168
those people had more talent in their pinkies than you have in your entire spine.

Anonymous No. 845187

>>845168
Looks like she wrapped somekind of foam around it, holding those tiny pens for any extended period of time can be painfull to the hand.

Anonymous No. 845188

>>845166
might break the screen with that pointy chin

Anonymous No. 845213

>>845175
why are you so mad. I wasn't even implying anything

Anonymous No. 845216

>>845213
I'm losing my fucking mind here. I'm doomed to do home office for the rest of my life. I can't stand it anymore.

Anonymous No. 845253

>>845216
go for a walk, anon. if you can, keep your work and leisure spaces separate at home, and put a more strict limit on work hours.

Anonymous No. 845271

>>845187
yea, i really think she made the pen much thiccer so that its less painful to hold

Anonymous No. 845360

>>844855
Everytime I hear of Softimage or XSI these days, I think of Guilty Gear Xrd and that one gamedev talk video from GDC 2015.

https://www.youtube.com/watch?v=yhGjCzxJV3E

Anonymous No. 845365

>>844855
Anyone using a VM to use old versions of Softimage? What version of SI are you using and what VM?

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Anonymous No. 845416

>>845365
Save yourself the trouble and use XSI 2015. Loads scenes from older XSI versions and works on newer versions of Windows.

I also have my original 3.7 - 4.0 installations from back in the day, but they run on now-ancient hardware. Not something you want to bother with.

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Anonymous No. 845452

>>845416
Are you that guy from /CRT/ general?

Anonymous No. 845454

>>844855
Only Japan still uses Softimage, heard they were huge fans of it

Those buttons are fucking tasty though

Anonymous No. 845455

>>845452
Digital content creation used to have sovl

Anonymous No. 845459

>>845452
Yeah that was me.

Anonymous No. 845514

>>845416
Yea, I use a pirated version of Softimage 2015, not sure if that's legally allowed though.

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Anonymous No. 845803

anyone willing to do an anon a favor? I want to get my hands on the example .xsi models included in:

https://jkhub.org/files/file/1811-xsi-viewer/

Anonymous No. 845806

>>844855
The late Andrew Nash still used it occasional if i recall correctly, he said it was the best for hard surface modeling

Anonymous No. 845810

I have a demo of XSI from the HL2 launch during which XSI was the only way to import models into it. Pretty neat.

Anonymous No. 845818

>>845806
OP here. Been reading comments and holy shit, the legend himself used XSI? No wonder like-what an anon said, Japs still love using it. (despite Nash not being Japanese lol)

Anonymous No. 845820

>>845803
OP here, the XSI software attached on the link you sent is so old, it cant run on my Windows10 PC at all.
The .xsi file attached doesn't seem to have much (just a bunch of lights and empty objects) when opened on my copy of Softimage 2015.

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Anonymous No. 845840

>>845820
>the software won't run on 10 at all
Did 10 drop win32 compat?

>the .xsi file attached is just lights
No the files I want are inside the installer. I can't get them myself because I'm on Wine and the installer won't run

Anonymous No. 845935

>>845840
Ah I see. Well it's no use since the installer won't run anyway.

Anonymous No. 845936

>>845935
*on my Windows10 machine, i mean

>Did 10 drop win32 compat?
No, I can still run a lot of 32-bit apps, its just that very old 32-bit software from say 1990-2002 won't run anymore.

Anonymous No. 845983

>>845452
>>845416
>>845803
>>845840
more of this? I like the way the guis look

Anonymous No. 846024

>>845983
i found this website if you're interested in some more ancient images
https://xsisupport.com/category/softimage3d/
there are also some videos on youtube about softimage reels from the 90s

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Anonymous No. 846140

>>846024
Thanks Anon!

Anonymous No. 846160

>>846140
why am i nostalgic for this image even though i wasn't even born at that time?

Anonymous No. 846164

Is there another place I could ask to get this done for me? I'd really like to have the files inside the installer

>>845803

Anonymous No. 846175

>>846140
>Metaclay tool
good when left live, produced absolutely nightmarish dense topology when frozen

Anonymous No. 846185

Since yall say that only Japanese people still use Softimage, is there some sort of community or platform where I can at least talk to them?

Anonymous No. 846188

>>846185
Futaba Channel

Anonymous No. 846318

>>846188
Alright, thanks Anon!

Anonymous No. 846424

>>844855
Have there been any efforts in creating an XSI successor?

Anonymous No. 846429

>>846424

No. Softimage devs are working on Maya now and have implemented quite a few softimage tools. Ignore the blendlet hate and try it, it's gotten pretty good and stable as of version 2021 and especially 2022.

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Anonymous No. 846440

>>846424
Nope, its kinda sad desu
I can tell from using this pirated version of Softimage that it really was a great software for its time, despite its rather shitty and really outdated UI.

Anonymous No. 846441

does that vitaly bulgarov guy still use xsi?

Anonymous No. 846443

>>846429
Not just that.

Basically by 2008, as Adesk acquired Softimage, it was already dying for a few years at that point, because people, for some reason, were moving onto Max and Maya, which prompted some upgrades to both.

And so they just took this opportunity to butcher Softimage, and harvest all its 2000s innovative tech and put them into Max and Maya (MCG, Max Creation Graph, was based on Soft's ICE Tree), all while giving out rather minor updates, features, and bugfixes to Soft.

I personally don't blame Adesk for the death of Softimage. Till its bitter end, it was just software that was very ahead of its time and it did a lot of great things for the 90s-00s, and so kinda got overlooked at in terms of UI updates and other stuff, which made it rather outdated on the face of other rising 3d softwares.

Anonymous No. 846446

>>846440
Ok did it just replace "t b h" with desu?

Anonymous No. 846448

>>846446
4chan's been doing that for a few years now, anon. t b h positng was getting a little out of hand tbqh but hiro should really turn that shit off now tbph

Anonymous No. 846602

>>846448
I see
Yea it is kinda annoying and kinda makes me sound like a weeb tbqh lol

Anonymous No. 846800

>>844855
Is there really no way to buy a license for this now?

Anonymous No. 846803

>>846441
Apparently yes, but he also uses 3ds Max, MoI 3D and ZBrush (and Marvelous Designer, Substance Painter, Octane, KeyShot...).

>>846800
It was discontinued 7 years ago.
If you're that eager to give the company that purposely killed it in the first place money you can contact Autodesk and try sucking their dicks for a license, but there's a 99.9% chance they will tell you to either buy a 3ds Max/Maya subscription or fuck off.
Just pirate it, it's the only option.

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Anonymous No. 846839

>>846800
Sorry, but piracy is the only option to get the last version of Softimage (Soft2015).
However, there is a non-piracy method though it gets you a version of softimage from 2009. Its called "Softimage Mod Tool", which you can download from this link:
https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75
Its free and isn't cracked, its basically softimage 2010 distributed for free by Adesk mainly for game modders.
And despite it being a 32-bit application and released before Win7, it works fine on my Win10 machine.

Apart from some differences on the UI and lack of features on Mod Tool, everything pretty much works just like Soft2015.

Anonymous No. 846878

>>846441
yes, yes he does
https://www.youtube.com/watch?v=TimY4UUJ1Cg

Anonymous No. 846894

>>846878
There's something very satisfying about watching someone model and retopo in softimage

Anonymous No. 847030

>>846894
Yea, I know
It truly gives some light on an otherwise long dead and abandoned piece of software

Anonymous No. 847818

bumping this one final time >>845803

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Anonymous No. 848134

bumping this thread one final time, before it becomes as dead as softimage itself lol

Anonymous No. 848189

>>848134
https://www.youtube.com/watch?v=iH3p8N7qbv8

Anonymous No. 848198

>>848189
every softimage NPR user knows this add-on lol, its basically equal to another add-on for blender called Abnormal by BNPR

Anonymous No. 848200

>>846878
he's so good at what he does. it's a shame i find almost all his work to be hideous and terrible.

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Anonymous No. 848350

Anonymous No. 848353

>>848200
I liked 35% of what he did for Ghost in the Shell (the remake) even though that movie was absolutely hideous and terrible.
Unfortunately they didn't even used the synthetic body design that I liked in the movie.
But I agree, his weapon and robot designs are technically flawless, pretty realistic in terms of engineering (my amateurish impression) but absolutely ugly.

Anonymous No. 848354

>>848189
Hm hm. Looks like the Drag_Normal plugin I wrote for MAX and LW. Almost 20 years ago.

Anonymous No. 848481

>>848350
Is that your work?

Anonymous No. 848482

>>848350
how do you get Snap, Constrain, and Edit on the MCP tab? cuz mines is stuck in PPG tab

Anonymous No. 848509

>>848134
https://www.youtube.com/watch?v=pFBNi2q7KnQ

Anonymous No. 848576

>>848509
Nice. Didn't see this one

Anonymous No. 848613

>>848481
No
https://residentevilmodding.boards.net/thread/5581/high-quality-backgrounds-mod?page=10

Anonymous No. 848637

>>848613
What a colossal and autistic waste of life time.

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Anonymous No. 848936

Anyone recall a Softimage Case Study that focused on Need For Speed Undercover? Not being able to find it even in the wayback machine is starting to make me think I imagined the whole thing

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Anonymous No. 849039

Anonymous No. 849049

Isn't there a Blender powered XSI? Is it any good?

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Anonymous No. 849054

>>849049
There's a Softimage gui theme for Blender if that's what you're looking for
https://www.youtube.com/watch?v=4mQoHqBi6A0

Anonymous No. 849057

>>849054
Blender will never be Softimage.

Anonymous No. 849066

>>849039
damn those buttons make the software look like a medical device

Anonymous No. 849068

>>849054
Blendlet cope of the highest order

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Anonymous No. 849693

can someone confirm this?

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Anonymous No. 851110

>>846839
Downloaded Mod Tool and you're right, it runs pretty well on Win10. A shame they don't offer licenses anymore for it. I'd buy one in a heartbeat

Anonymous No. 851146

>>851110
I would buy a Softimage license as well too.
But I think it would be better if someone or a company created some sort of spiritual successor to Softimage.

Anonymous No. 851223

>>851146
Is anyone even trying to make a successor?

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Anonymous No. 851787

>>851223
Only thing I've seen is something called Blackdot

Anonymous No. 853065

Amazing how a software discontinued 15 years ago is still way better than most "industry standards" of today.

Anonymous No. 853108

>>848936
Only true for Maya's software renderer, though.
But back then besides Mental Ray only a few plug in renderers were available for Maya,

Anonymous No. 853117

>>853108
...and most were production-ready, so what.

Anonymous No. 853339

>>853065
nah, softimage hasnt been updated for 8 years now (wdym 15 years?)
its tech was also butchered by adesk and placed into max/maya, so both got a lot of improvements and are now better than softimage
its still better than blender in many ways, except modelling imo

Anonymous No. 853439

>>853339
>better than softimage
debatable. still nothing like ICE.

> except modelling
debatable. blender's pretty shit in that regard.

Anonymous No. 853445

>>853439
i guess it depends honestly, i only used softimage for almost a year now, and i struggled with how modelling and its "modifiers" worked (i've used blender and max for years)

Anonymous No. 853779

>>844855
Does anyone here have any great resources and tutorials for learning how to do toon shading in softimage?

Anonymous No. 854759

>>853779
bump

Anonymous No. 856526

>>844855
Are there even active forums / discussion places left for XSI?

Anonymous No. 856530

OP here, how tf is this thread still alive?
>>856526
Anyway, I didn't find any real XSI discussion forums, most if not all Wiki related to XSI were deleted in 2014 (except its wikipedia entry, and some rare documentation of it from autodesk).

I found this site though, www.si-community.com, it is still active to this day, although registration can take weeks as you need admin approval sent to your email.

Anonymous No. 856538

>>845416
>>845840

is it possible to render this much soul in Blender (ie old school render look)

Anonymous No. 856542

>>856538
Get Blender 2.7x or 2.4x and render use the Internal Renderer instead of cycles (Blender Render)

Anonymous No. 856684

>>856530
>most if not all Wiki related to XSI were deleted in 2014
What? Why would they do that? Is all of the data at least archived somewhere?

Anonymous No. 856697

>>856684
I don't really know why, but I have seen a discussion in si-community.com that there were plans to take down an XSI wiki site as far back as 2009, and users at that time were neutral about it.
Currently, using any links from the "Help" toolbar on Softimage itself will either 404 or redirect you to the last release announcement by Autodesk. (exceptions are mental ray, syflex, and facebook pages for softimage)

>>archived somewhere?
Try using Wayback Machine.
(this is all i found: http://web.archive.org/web/20160826050612/http://softimage.wiki.softimage.com/index.php?title=Main_Page)

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Anonymous No. 857137

>>845166
Jean Bolte is such a qt

Anonymous No. 857141

>>846160
because you have good taste

Anonymous No. 857178

>>857137
*more like was

that picture is from early 1988, during the post production of Willow.

another traditional artist making the glorious transition to digital. her input (and that of a dozen other artists) helped with the development of ILM's Viewpaint from Layerpaint, which was used up until SW Episode 3.

Anonymous No. 857224

>>857178
I wonder how those artists are adjusting to modern programs

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Anonymous No. 857231

>>846160
Because times before 2008 were objectively better.

The world never actually recovered from the Great recession. The markets simply got used to it which allowed Jobs to come back. The actual market is still fucked though so your rent is still >$1k just about everywhere you go.

You see an image that reminds you of 1970-early 00s and feel something, because back then there was still a thing called "hope" and you don't even need to have been there to know it. You can just sense that you are looking at kinder times. As opposed to today were we are told by the media who are paid for by the ruling class that diversity and identity politics are more important than the fact that we are all being financially assfucked.

Anonymous No. 857258

How do studios like in Japan even get to use SI? Do they just have saved copies of the program and run them on virtual machines?

Anonymous No. 857406

>>856530
OP here, I'm actually so retarded that I forgot that there is still a forum for Softimage on the Autodesk website (AREA), people still post there to this day.

https://forums.autodesk.com/t5/softimage-forum/bd-p/area-b202

Anonymous No. 857683

3D isn't really an industry where you can use depreciated abandonware and get away with it. The most important function of CG work is compatibility with other packages, and abandonware will run into the problem of critically outdated plugins. So if you want to use some external renderer you will have to do something really stupid, like exporting from XSI to OBJ, then importing OBJ to Maya, and then using the Maya plugin for said external renderer, because you know damn well the one for softimage won't work anymore. For all the hassle you may have well just used Maya to start. Pointless extra work.

Anonymous No. 857688

>>857683
>For all the hassle you may have well just used Maya to start.

I'd rather get my gender reassigned and use 3DS Max than that bloatware

Anonymous No. 857689

>>857683
Maya is limited and is nowhere near as versatile as XSI. The only thing it really has is animation which coindientally is something that SoftImage also excelled at until ((((((Auto Desk))))) purposely killed them

Anonymous No. 859531

last page bump

Anonymous No. 859619

>>857683
>So if you want to use some external renderer you will have to do something really stupid, like exporting from XSI to OBJ, then importing OBJ to Maya
Implying that you can't use fbx or alembic is something really stupid. The process of exporting data from XSI is identical to all other DCC's the only new industry format you can't use is USD.
>>857689
>Maya is limited
It is less limiting than Blender - so not really limited. XSI might be very versatile, but it isn't as customizable as Maya and not a great pipeline tool, which Maya is.
As much as I love XSI and as much as I hate and blame Autodesk for killing it, putting down Maya in order to prop up XSI doesn't really make a solid argument. Maya is not to blame for their business decision, that's an argument based on envy.

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Anonymous No. 859961

I'm learning how to 3D model and chose Softimage 2015 to practice on. Anyone have any recommendations on any XSI guides?

YouTube is pretty scarce with this

Anonymous No. 860815

One more bump we're gonna celebrate

Anonymous No. 861192

>>860815
celebrate what?

Anonymous No. 861194

>>859961
check vimeo too
there's commercial video tutorials on cgpersia and rutracker

Anonymous No. 861781

>>859961
Ace is pretty much THE youtube channel with all of the Softimage tutorials

https://www.youtube.com/channel/UCf5Ojl3TZBnHeGMlT0vLHsg

Anonymous No. 861794

>>861781
I really appreciate this anon. Thank you. Unfortunately for me my 2015 trial will soon expire but I heard the XSI tool version is also pretty nice to use

Anonymous No. 863281

Newfag here, is there any reason to use Softimage over modern software, other than nostalgia?

Anonymous No. 863295

>>863281
No, unless you prefer it over other software for some reason

Anonymous No. 864950

OP here, been a while but just gonna reply to a few posts here.

>>859961
Anon from >>861781 is correct, but there are also more softimage tutorials on bilibili.

>>863281
You can as a hobby or just for the memes, but for professional work I do not recommend.

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Anonymous No. 865339

>>864950
>more softimage tutorials on bilibili
Is there anything there that you can't get elsewhere?

Anonymous No. 865744

>>865339
Bilibili is a website known here for uploading (aka pirating) online courses, however I don't think its unique there, as you could probably find same courses on CGPeers and the like.

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Anonymous No. 867194

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Anonymous No. 867202

>>867194
Newfag here. I'm currently teaching myself how to model with Softimage and I'm genuinely curious. Do other 3D programs have this quadruple perspective frame? I genuinely enjoy it a lot.

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Anonymous No. 867241

>>867202
Most if not all 3D creation software have a 4 view port option

Anonymous No. 867276

>>867202
even blender has a quadruple perspective option, just press Ctrl+Alt+Q on the 3d viewport

Anonymous No. 867597

>>867194
Something about Softimage's gui really clicks with me

Anonymous No. 867685

>>867241
Does Zion-Brush have it, though?

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Anonymous No. 868417

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Dustin Meister [DudeMeister] No. 868418

>>868417
I'm using a combo of Maya/Zbrush/Substance these days, but sometimes I see myself as some kind of 3D fossil. All that 90's stuff feels like it was in another life.