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Anonymous No. 844908

What is the perfect balance between courses and personal practice?

Anonymous No. 844915

seven kilometers a week

Anonymous No. 844916

>>844908
The question makes no sense. Courses are for practice and picking up techniques. Personal is for yourself and to challenge your abilities

Anonymous No. 844938

>>844916
So how much time should I allocate to learning new techniques and how much time should i spend working on personal projects

Anonymous No. 844948

>>844938
dont work on personal projects. Work on mods / join a mod team

Anonymous No. 844952

>>844948
Ignore this guy. He's just trying to groom "fresh meat" into his programmer sock tranny groups and get you to take suggestive nude pictures of yourself. The only thing they want to mod is your boipussi

Anonymous No. 844985

>>844908
do section of course
apply section into personal project

You should try making a 3d course thread where people post their progress

Anonymous No. 844997

>>844952
Does the skyrim modding community really stoop this low?

Anonymous No. 845021

>>844938
Do 90% personal. Do courses when you get stuck in your personal work, or want to relax a little.
For me I struggled with the concepts until I had to use them to achieve a specific end in mind - after I understood their practicality a whole lot more. (Applies to everything not just 3D)

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Anonymous No. 845025

>>844938
You build your personal projects around stuff you want to learn retard, if you need to learn to make trees and foliage then you make an outdoor environment for your next project, how is this hard?

Anonymous No. 845028

>>845025
stop avatar posting

Anonymous No. 846819

>>844938
weekly, with results displaying your understand of the material you study through your work. its how school does it

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Anonymous No. 846851

>>846819
Look bitch. If I wanted to be in a classroom I would have went to school. I'm eating Sun Chips at 2 AM watching part 16 of a course I started 2 months ago after a full day of CG work. This is the ONLY way to make it in the sick and twisted 3d world

Anonymous No. 846853

>>844908

You asking this question means you are ngmi. You are similar to the retards who don't try to AT LEAST troubleshoot their own work before asking and need a dinosaur teacher to help you. Kek doesn't even matter what industry you are in. It shows you're lack of resourcefulness and problem solving skills. Give up.

Anonymous No. 846895

>>844908
Projects.

Anonymous No. 846987

>>846819
>>844938
>its how school does it
School courses are structured to milk you for money. A lot of them are cash grabs, and a lot of assignments/tests are recycled memes just to keep students busy.

t. computer science grad, if you didn't take an undergrad with a co-op element you shot yourself in the foot. Work experience aside, you learn WAAAY more during your co-op placements than you would have during your 4 year undergrad. This is why working on personal projects is another huge thing for programmers + /3/ shit

Our big project for one of my 3rd year classes was to make an "rpg game", (except without graphics/sound)- where we merely made a parent "character class" with child classes of "knight, warrior, archer" and doing helper methods/attributes for 40+ classes. It was all copy+paste with changing a couple things

90% of the work we did was doing basic "lul make parent class n child class" with 99% of the difficulty coming from quasi-math problems, whereas your work placement would rely more heavily on actually problem solving/searching through documentation and figuring out class structures and creating things

tl;dr school is kind of retarded, college was alright since classes were "this class is html+css, this class is php, this class is c#, this class is sql" while university was entirely "ok everything is java make fibonacci aaaaand lets do nodes, ok cool now make a binary tree for the 50th time"

I can speak concretely on programming as I'm a novice /3/ guy, but it's been fairly similar- do personal projects and challenge yourself...if you're think "man, how would I make a toilet?" look up a video and see the techniques they use: and then try to implement those techniques and try to extrapolate those techniques onto more difficult problems

Anonymous No. 846994

>>846987
I wish i had actual programming skills. Atleast i can make not-butt-ugly tier models, i guess.

Anonymous No. 846997

>>846994
I fell for the making ps1 games meme and thought I'd have a huge leg up when I downloaded unity+blender, and I've yet to see any use for my programming knowledge; then again I'm a huge novice

from what I've seen unity/unreal use menus/GUI for the vast majority of their stuff, and the programming is extremely basic so expanding upon your skills would probably suit you best. In a professional setting you'd probably have code monkeys to do the stuff you can't do, but then again game dev courses do a bit of c++ coding so don't quote me on this

As long as you're working on your skills you're doing good, you can always get into programming/whatever else later

Anonymous No. 847229

>>844908
That is one awful render? OP

Anonymous No. 847538

>>847229
Whats your thoughts? Poor composition? Lazy? I got bored and started to lose objectivity here

Anonymous No. 847545

>>847538
he gave you a awful "critique"