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๐Ÿงต Looking to move away from VRoid by adopting this style.

Anonymous No. 845040

Is there a guide for low-poly hair somewhere?

Anonymous No. 845042

no, but i do recall that one method used was just using a hi-res version of a hair model and then projecting textures onto a low-poly mesh

Anonymous No. 845043

>>845040
hi cris, just extrude planes. uv unwrap, and apply materials to it. You can either paint the shadows/highlights (not caring about topology), tweak the normals with the abnormal (if you have topology in mind), or apply materials (requires topology)

Anonymous No. 845044

>>845043
Wrong guy. I type differently, and he seems to have already had his modeling workflow figured out.

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Anonymous No. 845141

>Made in Blender
/3/ btfo yet again.