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Anonymous No. 845200

How can i learn and achieve the art style old 3d games, i know the basic to do a low poly model but getting in the texturing and artstyle is something i have 0 knowledge

Anonymous No. 845202

>>845200
You just answered your own question. Start learning how to texture and work towards that artstyle.

Anonymous No. 845250

>>845202
this + in engine resolution and many other things fuck op fucking faggot 5 sec googling

Anonymous No. 845807

- learn to unwrap pixel perfect UV's using vertex to pixel-corner snapping

- learn to handpaint textures using photoshop

- learn to use palletisation tools or photoshops indexing feature to translate any texture into a desired 256 color palette

that's it. rest is skill which is acquired over countless hours of practice.

Anonymous No. 845870

in photoshop, go filter>mosaic

boom. instant old-school texturing

Anonymous No. 845872

>>845200
>How can i
You can't, but McDonalds is always hiring.

Anonymous No. 845877

Look at the remastered quake models. They dont have that bizare uv layout and texel density issues.

Anonymous No. 846900

>>845200
basically what stopped me from texturing was knowing that a lot of quake style models need to be painted and I suck at texture painting. but you can basically make a texture map on aseprite or something like that and UV that on a model if you want a more old-school look to it. I found that painting old school textures on blender kinda sucked. but you still need to paint all that if you want to go for id-software quality.