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Anonymous at Thu, 19 Aug 2021 18:58:57 UTC No. 845200
How can i learn and achieve the art style old 3d games, i know the basic to do a low poly model but getting in the texturing and artstyle is something i have 0 knowledge
Anonymous at Thu, 19 Aug 2021 19:00:20 UTC No. 845202
>>845200
You just answered your own question. Start learning how to texture and work towards that artstyle.
Anonymous at Thu, 19 Aug 2021 22:12:47 UTC No. 845250
>>845202
this + in engine resolution and many other things fuck op fucking faggot 5 sec googling
Anonymous at Sun, 22 Aug 2021 11:30:24 UTC No. 845807
- learn to unwrap pixel perfect UV's using vertex to pixel-corner snapping
- learn to handpaint textures using photoshop
- learn to use palletisation tools or photoshops indexing feature to translate any texture into a desired 256 color palette
that's it. rest is skill which is acquired over countless hours of practice.
Anonymous at Sun, 22 Aug 2021 18:23:40 UTC No. 845870
in photoshop, go filter>mosaic
boom. instant old-school texturing
Anonymous at Sun, 22 Aug 2021 18:28:04 UTC No. 845872
>>845200
>How can i
You can't, but McDonalds is always hiring.
Anonymous at Sun, 22 Aug 2021 19:10:24 UTC No. 845877
Look at the remastered quake models. They dont have that bizare uv layout and texel density issues.
Anonymous at Fri, 27 Aug 2021 17:33:42 UTC No. 846900
>>845200
basically what stopped me from texturing was knowing that a lot of quake style models need to be painted and I suck at texture painting. but you can basically make a texture map on aseprite or something like that and UV that on a model if you want a more old-school look to it. I found that painting old school textures on blender kinda sucked. but you still need to paint all that if you want to go for id-software quality.