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🧵 Untitled Thread

Anonymous No. 845301

Ask a pro generalist working on AAA trailers and cinematics anything before he falls asleep

I’ve posted two or three of these in the years since I’ve been in industry, and a couple times have had the same question, so gave the same answer - only for some genius to respond with - ‘bullshit, someone else was on here 6 months ago and said the exact same thing’ which is the standard I expect.

And before we get to it;

1. Never used blender
2. No one is against it
3. Yes. A couple people use it, including an art director.
4. Only time I’ve dealt with it was to receive a very basic FBX from a matte painter who doesn’t know how to use anything else and It came in with the material assignments completely fucked.

But enough from me! Please get down to telling me I’m lying!

Anonymous No. 845302

How do you contact AAA studios for job prospects or offers?

Anonymous No. 845303

Maya?

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Anonymous No. 845304

>has there ever been a project that lands on your desk that made you raise your eyebrows like "really?"
>Do you take your work home with you? As in, does in run through your mind when you're away from work hours
>Does your soul remain intact from this job?
>Do you have any dreams beyond working in the AAA industry or are you fine with where you are for the foreseeable future?
>Do you feel like you are paid what you are worth?

Anonymous No. 845306

tips for getting your dick wet with the cute diversity hires?

Anonymous No. 845322

Do you really collect puppy semen?
Also, is your job fun? Can you show us examples of your work?

Anonymous No. 845324

Who is hiring for character work right now? I took a couple months off from working because my mom was shot and in the hospital. I'm relatively new to the industry but not terrible.

Anonymous No. 845327

>>845301
how old is the oldest person you know or heard of working in the industry?

Anonymous No. 845358

Why is every job listing only for seniors?

Is an associate expected to be discovered or for you to just blast out your folio everywhere anyway?

Anonymous No. 845367

>>845358

What is an associate anyway?

Anonymous No. 845372

>>845367
Newspeak for wagie.

Anonymous No. 845415

>>845372
HAHAHAHA

Anonymous No. 845461

>>845302
We have executive producers for that but we’ve established relationships with 2 very big studios and one fucking enormous studio. EA to be precise - there’s no reason for me to not just say that, I guess.

Anonymous No. 845463

>>845303
Sure, if you want, Not for me personally, but yeah - right now I’m working in Frostbite which is very tightly tied into Maya so... I mean... what was your question? Should you learn it? If so... yes?

Anonymous No. 845464

>>845372
We're all wagies.

Anonymous No. 845465

>>845304
1. Yes. Many. Sometimes they sound awesome and unfortunately never get off the ground, like a very very weird treatment we almost got through for an EA title, but they got nervy and backed out. Sometimes they’re just weird and awful and you just wanna be nowhere near them. Learning to spot the crappy jobs and knowing when to be on holiday is a skill.
2. It used to, very very much. I was very bad for this - but it kinda ends up just being a job after a couple years, as you get better at it, it just requires less thought and stress.
3. Yeah sure. We’ve done some good work.
4. I’m ok where I am for a bit, the fact that we do trailers and cinematics means we have very high rates of project turnovers so it’s pretty different from one month to the next. I didn’t think I’d like it as much as I do.
4. No, not yet. Who does?

Anonymous No. 845467

>>845306
There is literally one female in the entire art team, she’s a strange little Romanian girl.
All of senior production are women though.

In answer to your question - no.

Anonymous No. 845469

>>845322
1. It’s a hobby I’m getting into, it’s pretty rewarding.
2. It can be when it’s going ok and people are getting along fine. It can be horrendously stressful and worrying sometimes. 50:50 really.
3. Not really right now, it’s be way too easy to identify us from it. Sorry. Next time I post here I’ll mention the EA title we’re working on right now, because we could be literally one of a thousand studios that worked on it.

These questions are all quite good btw. What the fuck happened to you guys?

Anonymous No. 845470

>>845324
‘Character work’ ? - not many people really. But for real; solid skilled character animators who can really communicate - we can’t get enough of those people. Highly talented character animators are strangely hard to come by,
Sorry hear about your mom dude. If you can move your PC into her house you could work there while you look after her?

Anonymous No. 845471

>>845327
Senior tech artist is near his 60s. There’s a couple producer in their 50s. Most senior management and producers are mid/late 40s. I just turned 40.

Anonymous No. 845472

Should I learn USD as a solo artist?

Anonymous No. 845473

>>845358
Because studios are always looking for juniors. They don’t advertise for them because they’re always interested to hear what you’ve got to offer and if they like you they’ll have you. Seriously - do not wait for a job listing to come up with your exact match before you wait to get in touch with a place. Fuck it, if you just found out the name of someone who works at a studio you could probably get his email or his number pretty easily - just call ‘em and ask them to give you some portfolio feedback and they’ll remember you if you’re good and they might even ask you to stop by for a day or something.

Anyway - job listings are for a really specific role that needs filling, urgently - and those roles are always for more experienced people.

This is the best piece of advice I wish I’d got when I was younger - don’t wait to get in touch with studios, we honestly like it when people make the effort to come to us even if it’s for some portfolio advice - it goes a long way. We don’t bite.

Anonymous No. 845474

>>845472
No idea what that is dude sorry.

Anyway - whatever it is, If you like using it then yes because you’ll only get good at something you enjoy doing, and eventually someone will pay you to do it.

Anonymous No. 845476

what does being a generalist actually entail?
are you going from modelling one day to lookdev and lighting the next?
give us % breakdown of what you do.

Anonymous No. 845477

OP here again after answering most (all?) of the questions...

I am stunned. Not one of you just outright accused me of lying about having a job. This is a first.

You’ve changed man. You’ve changed.

Anonymous No. 845480

>>845476
It’s exactly that, yes.

Right now, I’m literally learning Frostbite and having to put together a development plan for a team of juniors. It’s kinda crazy sometimes, but I really like that aspect of it.... most of the time.

I couldnt give you a breakdown of what I do, honestly. I model, I do base lighting, I do prep work, I do exploratory pipeline work, i do workflow delvelopmemt.... the term ‘generalist’ is really not fucking around here.

Anonymous No. 845481

>>845467
what's strange about her?

Anonymous No. 845482

>>845480
thx

how many people does your studio employ
is it all/mostly generalists
were you always a generalist
what does a generalist portfolio look like

Anonymous No. 845483

>>845301
Let's say I created this really fancy tool. How can I get in contact with studios in order to licence the tool to them?

Anonymous No. 845484

>>845302
I’ve literally just realised you’re asking about getting a job with a studio. And I retardedly thought you meant how do we (my company) get jobs from the studios, as clients. Sorry.

Well i kinda answered that in one of the questions anyway but one of the main tips, again, is this:

The people at these places are human, there are no hard and fast rules to anything, and no one is working from a script. If you show a sincere interest in a studio and make the effort to communicate that - it goes a long way, but don’t bullshit anyone because we can spot that too.

Just be good, be nice, be honest and be brave - that’s literally the best advice anyone can give you.

Anonymous No. 845485

>>845483
Er... I have no idea. I mean, are you a pipeline TD or something? It sounds like what you’ve got is a software product, so - go to a software developer, probably.

No idea, sorry. That’s a bit beyond me.

Anonymous No. 845487

>>845482
Just a little under a hundred I think. It’s hard to picture it with so many people still working from home.

No, generalists are actually quite thin on the ground. We seem to have the most fun though. We’re the only group that seems to hang out and go for beers. I don’t know why that is if I’m honest.

Probably because we’re just total cowboys who have no fuckin clue what we’re doing...

Anonymous No. 845488

>>845481
I dunno, but that’s the thing about strange people; you can’t work out why they’re strange. Because they’re strange.

Anonymous No. 845490

>>845487
thx for taking the time, frend.

Anonymous No. 845491

>>845469
How about you model something new unrelated to your company and share it with us?

Anonymous No. 845492

>>845491
woah woah woah WOAH - lets not judge this generalist by one category only - let him asset flip. That's all generalists are good for.

Anonymous No. 845511

Do you have any colleagues that started late (30+) in this career?

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Anonymous No. 845516

>>845487
Now you're speaking my language

Anonymous No. 845523

Where is the money?
What do you personally do? something in perticular?
What's something i can work on that makes me more employable?

Anonymous No. 845524

>>845523
Middle question is redundant sorry, i wrote before reading other replies.

Anonymous No. 845542

>>845511
Yeah, me. I didn’t open 3ds max till I was about 34, I had my first job at 37

Anonymous No. 845544

>>845523
Three areas where we really struggle get people and often have to outsource:

1. UE4 vfx systems. This is so under-served. Everything needs VFX, and it’s so overlooked - it’s all very well being able to make crazy glowing green smoke coming off a fantasy weapon - but can you make realistic tyre smoke and debris that comes from a car collision, and have the debris and smoke wrap around and collide with the moving bodies in a completely 100% realistic way? We need people who can.

2. character animators and animators in general. Simple as that.

3. Houdini generalists.

Anonymous No. 845547

>>845544
and what is the pay for these positions?

Anonymous No. 845550

>>845547
Depends how good you are and how long we want you to stick around.

Anonymous No. 845553

>>845550
please give me a straight answer because coming from a small town I would have to move across the country to get into a studio hotspot and leave everything and i mean EVERYTHING behind as well as most likely have to pay high rent and do unpaid crunch

Anonymous No. 845554

OP here, last post because I wanna do something with my weekend, but understandably a lot of the questions are about just getting a job so I’m gonna say this.

Getting a job which will then turn into a career is best treated as an ongoing process. the best avenue to getting where you want is to be open and tell people what you want and what you’re interested in. Believe me, studios and employers like nothing more than to hear someone say the words ‘I want to work for you’.

So, if you’re young, still living with parents, just out of college or whatever, and if you’re not ready to start applying for a place, here’s what I would do if I were in your shoes again:

1. Identify the studio where I wanna work and make getting a position there my sole focus for like, 2 years. Hopefully you’ll do it one year, but allow for two.

2. Tailor your portfolio for that studio. Aim for four pieces - I don’t know why but four is just the magic number. Get one piece to a 90% complete state, and have a solid plan for the other three, in the form of drawings, photobashes and notes (not grey boxes and blockouts - colourful, understandable 2d concept work) in a nice looking PDF.

3. Get a pro Artstation account and get it on there. Get a nice pic of yourself on there and write a bit about yourself in the ‘about me’ section. DO NOT LIE OR EXAGGERATE.

4. Scrub the internet of all the bullshit you may have posted over the years. If you’ve got a million dormant YouTube profiles, even if they’ve got nothing on them, delete them. It looks weird when we google people and see they’ve opened multiple accounts all over the place and not done anything with them. If all you use YouTube for is to host videosDelete your twitter account. Delete your behance and deviantart profiles - just have artstation. I say this because I can tell you right now there is at least one young man in this world who does not have a job right now because of what I found when I googled him.

Ctd

Anonymous No. 845558

>>845554

5. Here’s where we get to the hustle. And the hustle is part of it. And don’t think ‘hustle’ is some nasty shit that sleazy business type people do. ‘Hustle’ is what I say when I mean ‘just speak to people, be nice to talk to and have around, and be visible’
But the crucial part is to BE OPEN ABOUT WHAT YOU WANT! so many people think they shouldn’t overplay their hand and they’re scared of looking silly or whatever. Don’t be. Anyway...

That studio you’re working to get a job at? Get in touch. Find a recruiter there (they’re easy to find), ask if you can have a chat. He will say yes. Say you’re not ready yet to apply, but state what you want and where you want to be and WHEN you want to be there (seriously- it’s good to hear when kids are setting themselves timescales for things) and straight up ask for his help. That’s his job; not just to find but to nurture and and guide talent before they’ve even hired you. Again, he will say yes. Do not show your portfolio yet unless asked. Instead, ask if you could speak to an artist at some point and have a similar chat with him, preferably a young, junior artist who has only been there a short time, and ask if he could give your portfolio a review. Get his number, email, artstation - whatever. Chat, ask questions, relax, be nice, laugh, smile, and BE NICE. Get as much guidance from him as you possibly can in one session. And try to give an idea of when you’ll be in touch again with an update.

6. Work your fuckin ass off applying what you’ve learned from the studio. This is where the shit happens. Do not go out. Do not buy any games. Do not leave your house. Get shit done, NOW.

7. Go back to the recruiter and/or artist and hope they’re beginning to like what they see. If it goes well, ask if you could maybe come by for an afternoon and say hi.

8. Repeat steps 6 and 7 maybe two more times. If by that point no one has offered you a spot, take the hint and go elsewhere.

Anonymous No. 845559

>>845558
so wait a second, you want to run away and tell me to "delete my twitter" instead of addressing having to move across the country to HIGH rent areas and then you completely ignore the topic of unpaid Crunch? Are you kidding me?

Anonymous No. 845560

>>845559
Yeah I was typing all that other shit. You make the sacrifices you have to make, and if they’re too much don’t make them. I can’t make decisions for you.

No I’m not kidding you, work on your attitude,

And yes, delete your fuckin Twitter. Bye now.

Anonymous No. 845561

>>845559
And where did you get the idea what I typed there was ‘for you’?

Work on your attitude.

Anonymous No. 845562

Good thing 4chan doesn't need an account to post lmao
I dont really have much dirt in my social media accounts other than that one school project years ago where we were mandated to make an account

Anonymous No. 845563

>>845560
my attitude is perfectly fine. You made an attention whoring thread and gave little advice.

My twitter is used to follow people and promote myself so why would i delete that? Not having social media looks much worse. I have twitter, twitch, youtube, github. Having an artstation only limits you tremendously.

God this thread is stupid

Anonymous No. 845564

>>845562
Scrub it anyway. Loads of old stuff gets mixed up with your good new shit, and you don’t want that. Make it easy for people to get an idea of who you are and what you’re capable of right now, and remove anything that might confuse that. Just try to give the person checking you out an easy ride.

Anonymous No. 845565

>>845562
Same, my old school has my name attached to a cringe project that shows up among the first hits on google, is it possible to get that delisted?

Anonymous No. 845568

>>845565
just send google an email !

Anonymous No. 845569

>>845568
It's that simple for real? lmao

Anonymous No. 845570

What are the strangest and most difficult things you were asked to work on?

Anonymous No. 845572

>>845569
>>845568
>>845565

I think the laws are a bit different between the US and EU. EU has laws about the ‘right to be forgotten’ (that’s literally what it’s called). And google has to get rid of shit about you if you ask, by law.

I’m not 100% sure if this is exactly the same situation outside of the EU and what the legal obligations are.

Anonymous No. 845573

>>845572
Note; these laws obviously don’t apply if the stuff you’re trying to hide is in the public interest. If you’ve been convicted of kiddie-fiddling you’re not just gonna fill out a form and get google to remove all the news articles about it from their search results, sadly.

Anonymous No. 845575

>>845570
Most difficult thing, is right now - having to learn Frostbite.

It’s... unique. Let’s say that.

Anonymous No. 845590

>>845570
not him, not me, but i have a guy who got to make literal dildos for sex shop environment
and he switched to another team after this

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Anonymous No. 845599

>>845561
He must have assumed you were a big guy.

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Anonymous No. 845662

>>845467
>There is literally one female in the entire art team, she’s a strange little Romanian girl.
IS SHE CUTE?

Anonymous No. 845665

any suggestions for relearning Maya (used it in college, been using blender ever since) without going broke?

Anonymous No. 845666

>>845301
any advice on how to get into the industry?

Anonymous No. 845669

>>845666
work hard and be persistent

Anonymous No. 845670

>>845554
what if i don't want to work for any particular studio/employer?
do you have any tips for working freelance or independent?

Anonymous No. 845691

>>845575
like bioware uses? you poor fucker, that engine is a cunt

Anonymous No. 845724

>>845669
define "be persistent"

do you mean keep emailing companies about my application? I feel like that would turn them off.

Anonymous No. 845730

>>845301
whats the easiest/most efficient way to retopo?

Anonymous No. 845733

do you think furries are going to win.

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Anonymous No. 845759

>>845554
>Aim for four pieces - I don’t know why but four is just the magic number

Anonymous No. 846011

>>845724
no, apply everywhere you can. usually 1 follow up is enough, but even after that keep trying to improve your work and apply again once you feel your work leveled up enough

Anonymous No. 846029

>>845301
How important are published articles and features in 3D magazines? Do they help stand out? Do studios care at all about them?

Anonymous No. 847961

I graduated from school and I'm trying to find a job as an environnement artist - I feel like my portfolio isn't suited enough in environnement ( like it's missing maybe one or two piece ) but I've been told not to wait and just send my cv and application everywhere I can. Not really sure what to do, my portfolio is more of a 3D generalist with one BIG environnement project. I'm working rn on another piece but I don't know if I should wait or not. cheers

Anonymous No. 848181

>>845301
No, you're not lying, but you are a faggot begging for attention because you feel some kind of misplaced superiority.