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🧵 I made Jahy-sama with Blender, what do you guys think?
Anonymous at Sat, 21 Aug 2021 14:05:57 UTC No. 845619
You can check the model here:
https://twitter.com/lexferreira89/s
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Anonymous at Sat, 21 Aug 2021 14:31:08 UTC No. 845622
Anonymous at Sat, 21 Aug 2021 14:39:18 UTC No. 845625
>>845619
It's clearly amateur work, but you're getting there.
The clothes need work, and the top of the hair needs merge and retopo. You neeed some better materials/textures for both.
Anonymous at Sat, 21 Aug 2021 20:03:24 UTC No. 845671
you've been improving. keep it up.
Anonymous at Sat, 21 Aug 2021 20:24:47 UTC No. 845673
It's alright but I can't stand animu rendered with pbr
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Anonymous at Sun, 22 Aug 2021 08:31:48 UTC No. 845774
>>845619
body topology is mostly sound
clothes are wayyy too thick, the top has very jagged edges that make the whole piece look lower quality.
the eye sockets protrude in a really uncanny way, look into how other stylized anime models do the eyes, they're mostly flush with the face and the iris is deeper inside of the eye-hole.
hair topology is an issue for any practical use, but the shape is good enough for a "render"
please set the roughness of the materials to 1, then use emission with the same colours as the materials to give it flat shading. texturing it would produce higher quality results, but even just a slightly lighter face material, & slightly darker material for the inside of the hair would make your model look a lot better.
Anonymous at Mon, 23 Aug 2021 11:58:00 UTC No. 845984
I'm surprised... most of the posts in these thread are constructive..
Anonymous at Mon, 23 Aug 2021 13:46:12 UTC No. 846003
>>845984
Because the model is actually really neat
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Anonymous at Tue, 24 Aug 2021 13:00:16 UTC No. 846196
Very short animation test...
https://mobile.twitter.com/lexferre
Anonymous at Tue, 24 Aug 2021 14:31:31 UTC No. 846217
Yo it looks better than anything I have done so far but I hand paint my stuff. I guess I have several questions for everyone here.
1. Do you use "toon shader"
2. How many textures are you using here and what resolution
3. How high poly is this
4. I assume this isn't cloth simulator, I also assume cloth sim is more system heavy
Anonymous at Tue, 24 Aug 2021 18:27:49 UTC No. 846258
>>846217
its not high Polly at all.
toon shaders make these models look way better.
if you want to improve anime 3d you should invest a large amount of time in making heads with decent eyes and hair models and then just find a base mesh to graft it onto.
Anonymous at Tue, 24 Aug 2021 20:19:00 UTC No. 846288
>>845619
Make or use one of the good cell shaded / NPR shaders, animu characters always look like crap if you try to add any realistic lighting to them because real lighting (with soft shadows, contact shadows, etc) really highlight the lack of details in the face and body
Anonymous at Tue, 24 Aug 2021 20:56:22 UTC No. 846293
>>846217
Look up either the Breath of the Wild shader or the Studio Ghibli shader
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Anonymous at Thu, 26 Aug 2021 21:22:24 UTC No. 846754
>>845619
As others have said, it needs some work.
>The clothes should fit tighter to her body and not be as thick
>The pants are missing a button and other details
>The knee socks are either too high, or her legs are too short
>compared to the anime art, her chest seems off in some way
>Most of her teeth cannot be seen in a lot of her artwork. Consider redoing the teeth.
I'm sure there's more but that's what I got after looking at it a bit. Additionally, I would recommend looking through some official art of her character. Luckily, the wikia page has plenty: https://the-great-jahy.fandom.com/w
Are you using Blender? It would also be a good idea to see how other people model anime characters, and see the techniques they use to do so. Maybe you'll learn something. This channel in particular makes some nice models: https://www.youtube.com/channel/UCv
Good luck, anon.
Anonymous at Thu, 26 Aug 2021 21:29:32 UTC No. 846756
what the hell is happening in this thread? people are nice and give constructive criticism. artwork like this would get chewed out normaly.
Its so refreshing and gives me hope.
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Anonymous at Mon, 30 Aug 2021 09:25:49 UTC No. 847491
Jahy-sama on the front page
Anonymous at Mon, 30 Aug 2021 09:47:39 UTC No. 847494
>>847491
Too bad OP made the inferior Jahy
Anonymous at Mon, 30 Aug 2021 20:26:59 UTC No. 847586
>>847494
based
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Anonymous at Tue, 31 Aug 2021 10:41:01 UTC No. 847694
>>847494
>>847586
Ok, I made small Jahy as well.
free download and other pics at https://twitter.com/lexferreira89
Anonymous at Tue, 31 Aug 2021 13:29:26 UTC No. 847721
>>847694
Face needs some work, and the shirt's too tight. Needs to be baggier, looser. Generally speaking, the features of the face are off, from the eyebrows, eyes, sharpness of the ears, and general shape of the head.
Anonymous at Tue, 31 Aug 2021 14:34:18 UTC No. 847743
>>845619
Good start.
Anonymous at Wed, 1 Sep 2021 05:13:48 UTC No. 847911
>>845619
you're gettign there but it looks too much 3d and not enough 2d, look at https://www.youtube.com/watch?v=p9s
for example
Anonymous at Fri, 3 Sep 2021 06:15:49 UTC No. 848307
>>845619
Pretty cool any tips on modeling breast and torsos
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Anonymous at Fri, 3 Sep 2021 16:09:24 UTC No. 848377
Hi bros I'm doing a new character using a different approach. This time I'm thinking about the "2d look" since the beginning. What do you think? By the way, can you guess who she is?
PS: modeling anime hair is a pain in the ass, even if I use curves it feels unnatural and weird
Anonymous at Fri, 3 Sep 2021 16:17:29 UTC No. 848379
>>848377
Bros do you think this technique would be better to model anime hair?
https://youtu.be/lo_FxdSe_F8
I'll try it tomorrow, I hope it's not a waste of time.
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Anonymous at Fri, 3 Sep 2021 20:59:32 UTC No. 848416
>>848377
Looks like Nagatoro.
>What do you think?
Still kind of early to say. Good luck with the fang since it seems to alternate between being on her lip and being with the rest of her teeth. Also, it might be the angle of the picture, but her eyelashes may need to be a bit thicker as well.
Anonymous at Sat, 4 Sep 2021 06:49:08 UTC No. 848492
>>845625
Basically this.
The model is what I would consider just barely not-good-enough to be used in some random commercial smut.
Strangely, the body itself isn't totally bad. But the clothes and hair are very poorly done.
Anonymous at Sat, 4 Sep 2021 07:17:19 UTC No. 848496
>>848377
Distance between chin and mouth is too far. Could fix this by making the mouth larger.
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Anonymous at Tue, 7 Sep 2021 14:41:13 UTC No. 849165
Is it looking good bros?
Anonymous at Tue, 7 Sep 2021 15:45:15 UTC No. 849173
>>845619
the face is hideous
Anonymous at Tue, 7 Sep 2021 16:57:15 UTC No. 849177
>>849165
the chin needs to be pointier no?
Anonymous at Wed, 8 Sep 2021 00:29:49 UTC No. 849271
>>849165
Good work, anon! Looking at >>848416 she has a little hair coming around the other side of her ear as well. Overall this is a major improvement compared to the Jahy model (which I hope you revisit with this different approach you're taking).
Keep it up!
Anonymous at Wed, 8 Sep 2021 13:39:30 UTC No. 849349
>>849165
2nding that she needs a pointier chin.
Anonymous at Wed, 8 Sep 2021 23:05:40 UTC No. 849437
>>849165
tá melhor assim, lex
Anonymous at Thu, 9 Sep 2021 01:54:07 UTC No. 849468
>>849165
the ear piece is far too large but that's the only issue i see. looks a lot better than the jahy.
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Anonymous at Thu, 9 Sep 2021 11:34:40 UTC No. 849569
On the topic of Nagatoro, I found this on /a/.
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Anonymous at Thu, 9 Sep 2021 11:50:12 UTC No. 849572
>>849569
Holy shit, that one looks so good!
Meanwhile my model looks like this:
https://twitter.com/lexferreira89/s
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Anonymous at Thu, 9 Sep 2021 11:57:58 UTC No. 849577
>>849572
Here's the model with flat shading
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Anonymous at Thu, 9 Sep 2021 12:24:08 UTC No. 849581
>>849572
Alright, anon. Let's study how other people make their models for a moment and see if some techniques can be applied to future projects. I'll reference the channel linked in >>846754
I don't know what techniques you currently use, but there are ways to get the proportions more accurate. Look at the beginning of this video: https://www.youtube.com/watch?v=4az
Put simply, load in a picture (preferably official work) and try to match it when you model. I'm not saying you have to draw lines and slowly model the face like in the video, although it may be good to learn in the future. You could drop in a sphere or cube and go from there. I got pic related for you if you want to try that, but maybe you'll have better luck watching an episode and getting a better picture.
There's a lot to work on, but this is a good place to start.
Sincerely, a novice Blender user.
Anonymous at Fri, 10 Sep 2021 01:17:56 UTC No. 849680
>>849572
Why do you keep posting your model on /h/? It's hardly a porn model.
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Anonymous at Fri, 10 Sep 2021 01:26:33 UTC No. 849681
I would really avoid that pantie shot in your twitter, nagatoro is underaged and you don't want your artist career ruined by the rumors of you being a pedo down the line.
Anonymous at Fri, 10 Sep 2021 01:28:39 UTC No. 849683
>>849569
That is shonzo's model,
here is the timelapse of him making it. https://www.youtube.com/watch?v=6mT
Anonymous at Fri, 10 Sep 2021 08:09:01 UTC No. 849720
>>849683
Great find! Thanks bro!
That shonzo guy is a pro! The way he paints the textures in Blender... I can I learn that?
Anonymous at Fri, 10 Sep 2021 08:14:19 UTC No. 849721
>>849720
*HOW can I learn that
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Anonymous at Fri, 10 Sep 2021 11:21:01 UTC No. 849746
I'm currently trying to improve my Nagatoro model. I added a hair texture.
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Anonymous at Fri, 10 Sep 2021 11:39:34 UTC No. 849751
I'm also fixing her proportions...
Anonymous at Fri, 10 Sep 2021 12:12:59 UTC No. 849759
>>849721
I've not watched them myself, but it looks like Shonzo has some tutorials:
https://www.youtube.com/watch?v=k8W
https://www.youtube.com/watch?v=yKM
>>849746
>>849751
Good luck. The changes you've made so far are good.
Anonymous at Fri, 10 Sep 2021 12:15:00 UTC No. 849760
>>849751
Getting there.
Anonymous at Sun, 12 Sep 2021 07:41:19 UTC No. 850226
Are there any tutorials for making anime male 3D models?
I'm legitimately asking.
Anonymous at Sun, 12 Sep 2021 20:58:07 UTC No. 850315
>>850226
I've been taking /3/'s advice of "learn anatomy" and I've found it's actually helping out a lot.
Anonymous at Sun, 12 Sep 2021 21:03:46 UTC No. 850316
>>850315
how are you studying anatomy?
ive been trying but can't really perform
Anonymous at Sun, 12 Sep 2021 21:17:10 UTC No. 850318
>>850316
Physically model or sculpt muscles throughout the body individually. Watching videos on how they move, stretch, and contract. I can confidently say I'm still not good at it, but it has helped out a lot when I'm making a human-like character.
Anonymous at Sun, 12 Sep 2021 21:46:21 UTC No. 850326
>>849751
Are you from south america? Because your kind just can't help putting big poopas on everything
Anonymous at Tue, 14 Sep 2021 05:51:13 UTC No. 850609
>>847694
Face is a bit fugly, but I still Kneel to you.
Anonymous at Tue, 14 Sep 2021 06:07:05 UTC No. 850611
>>850609
Don't kneel to him anon, make your own model.
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Anonymous at Tue, 14 Sep 2021 07:30:16 UTC No. 850633
>>849746
Your model looks alright although I would definitely recommend making her thinner, she has a sporty tomboy build as she takes part in swimming and fighting clubs the face is also very wide and for anime face silhouette they tend to not be very round
posting my model as a reference
Anonymous at Tue, 14 Sep 2021 13:45:46 UTC No. 850704
>>849751
>Not downloadable
Why, Anon-san?
Anonymous at Tue, 14 Sep 2021 21:07:59 UTC No. 850812
>>850704
Because he is a fag, showing off his retarded work and want's to jack off to his 3D made-up girlfriend himself, obvious. The work looks shit, and you can actually find 3D model of her on Japanese sites in MMD form that look 1000times better, or even download on Sketchfab if you know how to rip "view only" stuff
Anonymous at Wed, 15 Sep 2021 18:53:33 UTC No. 851050
>>850704
I'll make the download available after I skin and rig the model. I'll try to make her legs and hips thinner too. After that I'll reupload it and make it downloadable.
Anonymous at Fri, 24 Sep 2021 06:03:31 UTC No. 852726
>>849751
Try to make the face less wider and fix her shoulder and waist proportion then you're getting there
Also if you want to render anime character, be sure to make it shadeless/lit because if you make it shaded it's definitely ruin the visual badly