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๐งต Where's Cycles and where's Corona on picrelated?
Anonymous at Sat, 21 Aug 2021 15:53:30 UTC No. 845635
Come on /3/. Show your skills
Anonymous at Sat, 21 Aug 2021 16:00:21 UTC No. 845638
>>845635
who cares, go do something with your life
Anonymous at Sat, 21 Aug 2021 16:17:37 UTC No. 845639
>>845638
answer the question faggot
Anonymous at Sat, 21 Aug 2021 16:21:36 UTC No. 845640
why is the roughness so different b/w the two?
Anonymous at Sat, 21 Aug 2021 16:54:49 UTC No. 845642
i cant use substance painter for the life of me. my brain completely stops when i open it. would rather texture in krita
Anonymous at Sat, 21 Aug 2021 16:59:34 UTC No. 845643
>>845635
the light is different, the one on the left looks better
Anonymous at Sat, 21 Aug 2021 17:08:23 UTC No. 845645
>>845635
corona everywhere.
i mean left.
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Anonymous at Sat, 21 Aug 2021 17:19:43 UTC No. 845647
#OP here
I would tell which ones which after couple more replies
Anonymous at Sat, 21 Aug 2021 17:22:13 UTC No. 845648
>>845635
both are the same with different pbr values
Anonymous at Sat, 21 Aug 2021 17:38:52 UTC No. 845650
>>845648
no. One is corona and one is cycles
same pbr
Anonymous at Sat, 21 Aug 2021 19:02:09 UTC No. 845660
right is obviously coronoa
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Anonymous at Sat, 21 Aug 2021 19:10:45 UTC No. 845661
I wouldn't touch both with a 10 ft pole so I don't know.
Anonymous at Sat, 21 Aug 2021 19:23:37 UTC No. 845664
>>845635
Cycles Right, corona left.
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Anonymous at Sat, 21 Aug 2021 20:57:18 UTC No. 845681
#OP here
A bit more replies and I'm outing it
Anonymous at Sat, 21 Aug 2021 20:59:15 UTC No. 845682
>>845640
>why is the roughness so different b/w the two?
This >>845650 ("same pbr") makes me suspicious that somebody forgot to invert a roughness map.
Anonymous at Sat, 21 Aug 2021 21:29:46 UTC No. 845696
>>845682
But its just retarded flower pattern that is vice versa
Anonymous at Sat, 21 Aug 2021 22:20:00 UTC No. 845710
>>845696
wut
Anonymous at Sat, 21 Aug 2021 23:28:41 UTC No. 845717
>>845682
my thought as well, left being more glossy probably means OP plugged roughness as sRGB or something
Anonymous at Sat, 21 Aug 2021 23:33:31 UTC No. 845719
>>845717
I couldn't light it the exact way in max, cause it's fucking pain in the ass
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meatball at Sun, 22 Aug 2021 09:05:53 UTC No. 845786
>>845647
cheeseburger'd to meet u :DDD
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Anonymous at Sun, 22 Aug 2021 09:37:34 UTC No. 845793
>>845643
>>845645
>>845648
>>845664
#OP here
The left IS Cycles
The right is Corona
Get fucked coronafags
Anonymous at Sun, 22 Aug 2021 10:13:13 UTC No. 845804
>>845793
Corona uses glossiness. RETARDED FAGGOT
Anonymous at Sun, 22 Aug 2021 10:45:19 UTC No. 845805
>>845804
doesnt matter
Anonymous at Sun, 22 Aug 2021 11:48:34 UTC No. 845808
I dream of a day where people on /3/ will argue about quality of something that actually takes skill, like vegetation in different games, texturing of surfaces in post apocalyptic games, sculpting quality of God of War, hair on protagonists etc., instead of which button press in which program gives you technically better representation of a material ball. Some of you even dare to feel superior for paying for software X instead of a software Y.
Anonymous at Sun, 22 Aug 2021 13:35:41 UTC No. 845822
>>845808
>he doesn't use houdini exclusively to achieve peak /3/ smugness
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meatball at Sun, 22 Aug 2021 20:22:56 UTC No. 845887
>>845793
dang it, I knew left was Cycles! I should've posted that D:
>>845808
>Some of you even dare to feel superior for paying for software X instead of a software Y.
based. I'm always optimistic but this board kind of disappoints. But it is better than /g/
Anonymous at Sun, 22 Aug 2021 20:56:13 UTC No. 845893
>>845808
>Some of you even dare to feel superior for paying for software X instead of a software Y.
I feel superior because I use all the software that I want to use (that includes all kinds of expensive proprietary software and Blender), I actually know how to use them and I pay NOTHING.
Get on my level, scrubs.
Anonymous at Sun, 22 Aug 2021 20:59:59 UTC No. 845895
>>845808
Based beyond belief
meatball at Sun, 22 Aug 2021 21:44:23 UTC No. 845906
>>845893
>and I pay NOTHING.
Warez? cracks? Blender's cool but I would love to learn more and would do the pirate route 100% but I'm concerned about malware, and it's not like I can binary-diff the cracked binaries to original binaries to decide if it has malware or not. I've done that before when original software was available for download. Not always the case. Also I heard Maya writes license data to saved project files. I don't know if that is true, but I do know for a fact that AutoCAD does that. It is specifically done to out pirates.
Anonymous at Sun, 22 Aug 2021 23:15:55 UTC No. 845923
>>845906
>Also I heard Maya writes license data to saved project files
Now that you mention this I have a question - if I start a project in Substance but at some point buy a license and export the textures, will the textures still contain some watermark or other shit that might be tracked to a cracked software?
Anonymous at Sun, 22 Aug 2021 23:55:30 UTC No. 845933
>>845805
Of course it does, unless it's exactly 0.5, which I doubt. And not matching the lighting is another fuckup. It's not difficult to do; you're just incompetent.
Anonymous at Mon, 23 Aug 2021 05:36:38 UTC No. 845950
>>845719
>I couldn't light it the exact way in max, cause it's fucking pain in the ass
You probably could have if you used the thing whose name I don't remember that's meant to be like an IOR but for lights, it gets used as a way to try and perfectly match up CGI lighting with the real world physical lights used in a studio
Anonymous at Mon, 23 Aug 2021 05:40:18 UTC No. 845952
>>845906
>and it's not like I can binary-diff the cracked binaries to original binaries
That is literally the entire point of checksum like SHA256, even a single byte of difference will produce a radically different checksum (even if the file size is the same); that's the whole point.
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Anonymous at Mon, 23 Aug 2021 10:01:56 UTC No. 845972
I love the seethe