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๐Ÿงต Zbrush 2021.7

Anonymous No. 846269

How long until Zbrush becomes a confusing bloatware?
They just keep adding shit on top of shit that doesn't seem all that necessary.

Anonymous No. 846271

>>846269
cope and seethe blendlet, cope and seethe

Anonymous No. 846274

>>846269
>How long until Zbrush becomes a confusing bloatware?
a negative decade

Anonymous No. 846277

>>846269
>until
thats a good one ill give u that

Anonymous No. 846283

>>846269
It already is retarded bloatware, considering pixologic refuses to remove retarded 2.5d painting mode and implement normal object management instead of retarded "tool" fuckery. But it's still the best thing we have.

Anonymous No. 846284

what's the tl;dr on the new stuff?

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Anonymous No. 846291

>>846283
>remove retarded 2.5d painting mode
2.5d is the core of zbrush

Anonymous No. 846294

>>846291
which is completely useless

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Anonymous No. 846307

>>846294
That's what's basically enables Zbrush to do its magic you clown. Try to sculpt in a "real" 3D tool like blender and witness how it chokes at a fraction of the polycount that Zbrush handles.

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Anonymous No. 846310

>>846269
>you as the user have the absolute freedom to customize the position, addition, subtraction and order of every panel, subpanel, tool, slider, button and window from it's default layout
>custom macros, scripts, and hotkeys all at your fingertips for every single function available
>choose not to because of how much of a brainlet you are

Sorry you got filtered man. Maybe Blendick will catch up in 5-10 years to what Zbrush offers this very second.

Anonymous No. 846312

It's a law of commercial software that once basic functionality is mature, bloat begins to accumulate. Without bloat, the cost of maintenance exceeds whatever can be made by selling an established feature set to new customers. That's why you get bloat. The alternative? Rental models.

Anonymous No. 846316

This is an update filled to the brim with hugely useful workflow improvements and you nomodelers are calling it bloat lol

Anonymous No. 846317

>>846310
>>you as the user have the absolute freedom to customize the position, addition, subtraction and order of every panel, subpanel, tool, slider, button and window from it's default layout
>>custom macros, scripts, and hotkeys all at your fingertips for every single function available
all of this shit and you still can't remap basic keys lol.
you can customize absolutely everything!!!!! except if you want shift to do something else than what they hardcoded it to do 20 years ago because it's not like a $1000 piece of professional software should be expected to allow users to configure their key bindings.

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Anonymous No. 846321

>interpolate
jesus this is bad. Cant believe this is what we're getting.

Anonymous No. 846368

>>846307
way to misunderstand what I was talkig about, mongrel

Anonymous No. 846369

>>846317
what the fuck
you just literally have to hover on any button, hold Ctrl+Alt, then right-click on it, then some text appears on the top saying that you can set your own hotkey

Anonymous No. 846370

>>846317
Absolute retard.

Anonymous No. 846374

>>846307
he is talking about changing UI logic and hiding unused 2d parts of the program
it should be done though

Anonymous No. 846376

>>846374
see >>846310
I don't care at this point about Zbrush UI. After learning the basics and get used to it you will realize that it is not as bad as it seems.

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ZCHAD No. 846377

>>846368
>>846374
Seethe, blendlet. You will never achieve anything.

Anonymous No. 846381

>>846377
Nice projection retard. I use zbrush exclusively for sculpting.

Anonymous No. 846382

>>846369
whoa thanks for the protip! now try doing it for the scenario i asked about: remap shift to do something else than smoothing. instead of shift to smooth and ctrl to mask, set them to do the opposite. how did that go? oh right those functions can't be remapped, they're fucking hardcoded in, because zbrush is special and cannot have a real key remapping menu like every other piece of software on the planet, it has to have this stupid partial workaround with ctrl+alt that leaves basic functions unrebindable. it's emblematic of their whole half-assed philosophy where terrible design decisions made by an idiot 20 years ago will continue defining how you work with the program forever.

>>846370
go see for yourself, moron. do you even use zbrush or do you just defend it in threads?

Anonymous No. 846383

>>846376
>I don't care at this point about Zbrush UI.
stockholm syndrome

Anonymous No. 846384

>>846382
You can easily change which brush you use under shift and ctrl and have it load as your default. Sorry but you lost this argument.

Anonymous No. 846386

>>846294
Useless??? Holy daniel kruger. Educate yourself faggot.

Anonymous No. 846413

>>846383
or probably I'm more willing to learn than you.

Anonymous No. 846442

It already is

Anonymous No. 846462

Zbrush has, hands down, the worst UI I've ever seen, second only to FreeCAD

Anonymous No. 846464

>>846376
>after you get used to the smell and taste, you realize cockroach paste doesn't taste so bad

Anonymous No. 846465

>>846271
>>846310
>>846377
>blendlet
what's with this retarded projection, can't you be a zbrush user and have opinions?

Anonymous No. 846470

>>846465

It's a bunch of insecure autodesk shills. Somehow they've become even worse than the blender fanbase.

Anonymous No. 846471

>>846269
the new bevel brush is useful, kys blendlet

Anonymous No. 846501

>>846269
who bypassed the captcha for you? brainlets shouldn't post here.
read the manual, watch the tutorials on THEIR fucking website first.

Anonymous No. 846520

>>846269
Can't wait! Take my money!

Anonymous No. 846524

>>846464
low iq problems? don't worry, you'll get there some day

Anonymous No. 846526

Bevel brush is so destructive it has me in tears laughing. Can't believe they are shoveling this crap yet ignoring the larger issues.

Anonymous No. 846608

>>846384
>You can easily change which brush you use under shift and ctrl and have it load as your default.
false. ctrl, for example, is hardcoded to masking brushes and does not allow to be changed to anything else. besides, what if i don't want a brush under ctrl but, say, camera panning? impossible, because camera controls are also hardcoded in. i can't have a brush under alt, i can't have panning be anything else but alt. they're absolute basics and they're impossible to customize.

>Sorry but you lost this argument.
i have to wonder if you're knowingly lying or if you actually don't even use zbrush and only defend it because it's what you imagine you will be using once you actually start modelling instead of watching youtube all day. many such cases.

Anonymous No. 846609

>>846413
i have also "learned" zbrush and i still think a lot of it sucks and should have been changed years ago. what kind of brainwashed faggot do you have to be to declare that you "don't care" that a user interface that you use all day is bad? fucking hell, have some self-respect

Anonymous No. 846610

>>846608
The guy is just shitposting. Seek unrustlement and ignore him.

Anonymous No. 846629

>>846608
Just bind it to any tablet hotkey. Why are you using a keyboard shortcut anyway. Doesn't sound too ergonomic.

Anonymous No. 847075

>>846383
>>846609
The default UI is easy to learn and customize.

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Anonymous No. 847122

>>847075

Anonymous No. 847137

>>846269
>zbrush already is lmao seethe tranny
Literal faggots worship this trojan

Anonymous No. 847149

>>847137
you are absolutely clueless

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Anonymous No. 847156

>>846269
https://www.youtube.com/watch?v=77KD98hdJUs
>>BLENDLETS BTFO, again, and again, and again...

Anonymous No. 847164

>>847156
Why do you compare dedicated sculpting software to a dcc? Blender does have sculpt feature, but everyone knows it's not nearly as developed as Zbrush. It also has multitude of other things Zbrush doesn't have that serve completely different purpose. What's next? Autocad btfo?

Anonymous No. 847188

>>847164
Because Blendlets keep going on about the sculpt performance and how it's going to be industry standart. They compare it with Zbrush, Marvelous (yes really) and think the animation tools are better than Maya of all things. That's the joke.

Anonymous No. 847191

>>847188
seems like those only exist in your head

Anonymous No. 847517

>>846383
Well, you're sort of right, but it's not the point. Zbrush's ui is bad, but you get used to it only a little bit slower than you get used to blender. It's just a shitton more confusing looking, so you don't give it the few hours of undivided attention it needs.
>t. still hasn't upgraded to 2.9 because he hates the UI changes

Anonymous No. 847552

>>846269
>laughs in hundreds of millions of polys, all running on the CPU

If you don't know how to customize Zbrush you deserve losing your job to pajeets.

Also, using Blender and Zbrush is like one of the perfect combos. Add Substance and Houdini to the mix and you get the perfect 3D art suite.

Anonymous No. 847557

>>847552
> Add Substance and Houdini to the mix and you get the perfect 3D art suite.
your suite doesnt even have a game engine, making developing games - the biggest entertainment cashcow in the world, an utter impossibility. You're talking out of your ass

Anonymous No. 847565

>>847552
>>Houdini
>>Zbrush
>>UE5
>>Substance

fixed that for you, blendlet

Anonymous No. 847571

>>847565
unreal doesnt play well with mobile, making it a nonstarter

Anonymous No. 847656

guys how do I sculpt eyelids

Anonymous No. 847664

>>847565
a-are you gonna polymodel in houdini?
that's a bit masochistic m8

Anonymous No. 847667

>>847664
Zmodeler clearly, casual

Anonymous No. 847687

>>847667
>suggesting that garbage
>calling people casual
K

Anonymous No. 847695

>>847667
why not Modeler 2021?

Anonymous No. 848447

>>846269
>How long until Zbrush becomes a confusing bloatware?
I think the exact opposite is the problem.
All those gimmicky hidden features nobody even knows exist make Zbrush feel more and more empty year by year.

Fucking shit like double click shift, then hold alt whole you right click on something and other dumb shit is literally impossible to find unless you watch a tutorial on it.

Anonymous No. 848547

>>847656
Eyelids are just a sphere over another sphere with a portion cut out.