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Anonymous No. 846474

Can you guys fill me in on the current state of the art in automatic retopology? What software currently gives the best results? Is it actively used in the industry? Is there a lot of ongoing work being done to make it better?

Anonymous No. 846476

Industry either uses zbrush remesh for quick shit or do it by hand

Anonymous No. 846478

Retopoflow is good but slow
https://github.com/CGCookie/retopoflow

Anonymous No. 846479

>>846474
Yes

https://youtu.be/CD2GiaEu9ZQ

Anonymous No. 846480

>>846474
>What software currently gives the best results?
zremesher in zbrush is the king

Anonymous No. 846481

>>846474
>automatic retopo
no, it's not going to give your characters the right topology, now fuck off back to learning.

Anonymous No. 846484

>>846478
what good is there? It's just a gimmicky bullshit that's so obstructive you better use vanilla tools.

Anonymous No. 846488

>>846484
vanilla tools are awful for snapping quads

Anonymous No. 846504

>>846474

Zremesher and Max's remesher.

Anonymous No. 846513

>>846488
I found it better than retopoflow

Anonymous No. 846563

>>846474
Quad remesher

Anonymous No. 846630

>>846474
>fully automatic
shit results for UVs and deformation and not needed when there's 3d monkeys to do it instead