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Anonymous at Wed, 25 Aug 2021 17:24:57 UTC No. 846474
Can you guys fill me in on the current state of the art in automatic retopology? What software currently gives the best results? Is it actively used in the industry? Is there a lot of ongoing work being done to make it better?
Anonymous at Wed, 25 Aug 2021 17:26:24 UTC No. 846476
Industry either uses zbrush remesh for quick shit or do it by hand
Anonymous at Wed, 25 Aug 2021 17:38:39 UTC No. 846478
Retopoflow is good but slow
https://github.com/CGCookie/retopof
Anonymous at Wed, 25 Aug 2021 17:40:16 UTC No. 846479
>>846474
Yes
https://youtu.be/CD2GiaEu9ZQ
Anonymous at Wed, 25 Aug 2021 18:02:32 UTC No. 846480
>>846474
>What software currently gives the best results?
zremesher in zbrush is the king
Anonymous at Wed, 25 Aug 2021 18:14:40 UTC No. 846481
>>846474
>automatic retopo
no, it's not going to give your characters the right topology, now fuck off back to learning.
Anonymous at Wed, 25 Aug 2021 18:31:54 UTC No. 846484
>>846478
what good is there? It's just a gimmicky bullshit that's so obstructive you better use vanilla tools.
Anonymous at Wed, 25 Aug 2021 18:47:14 UTC No. 846488
>>846484
vanilla tools are awful for snapping quads
Anonymous at Wed, 25 Aug 2021 19:41:25 UTC No. 846504
>>846474
Zremesher and Max's remesher.
Anonymous at Wed, 25 Aug 2021 20:15:25 UTC No. 846513
>>846488
I found it better than retopoflow
Anonymous at Thu, 26 Aug 2021 00:18:56 UTC No. 846563
>>846474
Quad remesher
Anonymous at Thu, 26 Aug 2021 12:01:32 UTC No. 846630
>>846474
>fully automatic
shit results for UVs and deformation and not needed when there's 3d monkeys to do it instead