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๐Ÿงต Untitled Thread

Anonymous No. 847196

what do you think of my first model on Maya?

Anonymous No. 847197

>>847196
Keep going anon. It all depends on what level of realism you are going for but the fact that you even have something fleshed out is better than the usual cube or nothingness most face when first starting out.

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Anonymous No. 847198

>>847196
heres the concept

>>847197
whats my next step with this one?

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Anonymous No. 847202

>>847196

Anonymous No. 847275

>>847196
Torso too big.
Arms too thin.
move the trousers up.
Shorten the mouth.

Good as a first model however. You will get a job in no time since you use chad maya.

Anonymous No. 847303

>>847275
Thanks, i know its wrong to challenge constructive criticism, bit those are stylisic choices for tge character.

Anonymous No. 847305

>>847196
>>847198
>>847202
crippling autism

Anonymous No. 847307

Couldn't you have kept going in your other thread instead of killing off another thread by making this one?

Anonymous No. 847314

>>847196
Makes me glad I use Blender.

Anonymous No. 847316

>>847275
>You will get a job in no time since you use chad maya.

The absolute delusion of autoshills. You get hired based on the quality of your portfolio, not just because you use maya.

Anonymous No. 847327

>>847303
I know that. My points were made in fact of that. Even if its off by a tad. Your stylistic proportions on your concept wont be 1:1 reference I hope? Cause it'll look off.

Anonymous No. 847328

>>847327
>. Your stylistic proportions on your concept wont be 1:1 reference I hope
well thats what I tried to do. is it better not to?

Anonymous No. 847329

>>847316
You get hired based of experience first retard.

Who gets a job first?

Absolute blendcuck who has lowpoly cube environments that 'look good' but ultimately are all the same

or

A autochad who knows all the autodesk software and is completely diverse in the list of software under the belt

I rest my case.

Anonymous No. 847332

>>847328
it's better to create proper proportion first. It's too late now since you've already gone and done the concept and model, but it's something to keep in mind for the future.

Anonymous No. 847358

>>847329
>Who gets a job first?

The one with the best portfolio, if talking about 3d modeling. For animation, neither if the blender animations are good but the maya animations are shit (because no studio uses blender for animating).

For animation you still need maya but for modeling blender is fine, tons of studios let their artists use it.

Anonymous No. 847363

>>847358
Portfolio comes second.

Your portfolio will not always show all your work. Experience trumps everything.