1920x1080
Redshift-subscrip....png
🧵 Redshift is now officially subscription-only
Anonymous at Mon, 30 Aug 2021 19:11:37 UTC No. 847569
https://www.maxon.net/en/article/re
>Friedrichsdorf, Germany – August 30, 2021 – Maxon, developers of professional software solutions for motion designers and visual effects artists, today announced that Redshift, the company’s blazingly fast GPU rendering product, is now available as a subscription product. Designers using Redshift with Maxon’s Cinema 4D, Autodesk Maya, Autodesk 3ds Max, SideFX Houdini, Foundry Katana and Blender can now get started with Redshift or add additional render power for half the price.
>Offering Redshift via Subscription powers ongoing development and work to maintain compatibility with multiple DCC applications and hardware platforms, including Nvidia’s CUDA, Apple Metal and Apple Silicon. Redshift’s functionality and performance is fully dependent upon third-party hardware and software solutions. In order to maintain compatibility with the latest hardware, drivers and host application updates our Redshift development team is constantly updating, optimizing and ensuring stability. In order to provide the best customer experience, Maxon believes all customers should be running on the latest version.
>Subscription pricing is comparable to the former Annual Maintenance cost. New customers and existing customers who want to expand their license counts will enjoy the new initial subscription pricing. Sale of perpetual licenses has been discontinued, but existing Annual Maintenance Agreements will of course be serviced and are renewable up to August 31, 2023.
Anonymous at Mon, 30 Aug 2021 19:18:57 UTC No. 847572
just another reason to use free renderers
Anonymous at Mon, 30 Aug 2021 19:46:19 UTC No. 847577
every single bitch wants to suck us dry with subs
fuuuck off
5121x1226
luxcorerender-log....png
Anonymous at Mon, 30 Aug 2021 19:54:40 UTC No. 847579
Come home.
Anonymous at Mon, 30 Aug 2021 20:03:36 UTC No. 847580
>>847579
bug infested mess
Anonymous at Mon, 30 Aug 2021 20:08:27 UTC No. 847581
why not call it rental model? "rent you fucking tools, pleb! you don't need to own that hammer!"
Anonymous at Mon, 30 Aug 2021 23:54:06 UTC No. 847627
>>847569
how much do they pay pirates not to pirate it?
750x501
ywon.png
Anonymous at Tue, 31 Aug 2021 04:11:16 UTC No. 847657
395x485
very smug kitty.jpg
Anonymous at Tue, 31 Aug 2021 06:43:35 UTC No. 847670
They're gonna have their lunch ate so bad by unreal in the next couple of years that whatever they do is currently irrelevant.
Anybody who needs a fast renderer will swap to a real time workflow and anybody who needs absolute quality will not need redshift.
Anonymous at Tue, 31 Aug 2021 11:10:16 UTC No. 847700
>>847670
unless interchange to unreal becomes seamless, or epic decouples the renderer from the engine and makes it available as a plugin renderer, this is not going to happen.
there is definitely a market for a high quality neartime/realtime ray/pathtracer and i suspect we'll see more of them crop up soon. D5 is interesting, but they're focusing on archviz dccs for now.
Anonymous at Tue, 31 Aug 2021 13:50:13 UTC No. 847728
>>847700
>there is definitely a market for a high quality neartime/realtime ray/pathtracer
Yes, but that market is very small and its getting eaten up by Unreal and other renderers.
Redshift doesn't has much to offer except speed and that is a factor that you can tweak by using a better GPU or multiple of them.
Octane and E-Cycles have come pretty close in terms of speed while bringing better image quality to the table - while both of them lack in certain areas, they are superior in others.
Redshift had an edge in the past, but the development has stalled and it has lost its momentum.
Anonymous at Tue, 31 Aug 2021 15:01:19 UTC No. 847755
>>847728
>Redshift had an edge in the past, but the development has stalled and it has lost its momentum.
Certainly feels like it. They've been promising randomwalk sss for a thousand years now. Or how about something other than basic bitch volumetrics? Like properly working volume motion blur and multi-scattering? I never renewed my maintenance because of the pace and direction of development. Wasting time on a Mac port (I guess that would have been mandatory with the Maxon acquisition) or bothering with RT. Now they've gone sub only as well. Last night I tried to check the forums to see what's new and the forums are gone and replaced by Maxon bullshit. Redshift is dead to me.
Anonymous at Tue, 31 Aug 2021 15:06:00 UTC No. 847756
>>847755
What do you use now?
1807x815
clown.png
Anonymous at Wed, 1 Sep 2021 12:02:19 UTC No. 847987
>>847627
So much so that they even sell crappy cracks with a binding to the PC.
At this stage I think it is not worth waiting for something useful.
1857x597
lynch em.png
Anonymous at Wed, 1 Sep 2021 17:06:01 UTC No. 848045
>>847627
here's a little more follow-up.
https://forum.gfxdomain.net/threads
On the same forum I found information that some very serious crackers sold out to OTOY for an unnamed amount of sheckels.
This is already described in another thread, in any case I'm writing again because I want to let everyone to whom it is important to know.
https://forum.gfxdomain.net/threads
Anonymous at Wed, 1 Sep 2021 18:11:03 UTC No. 848063
Anonymous at Wed, 1 Sep 2021 18:25:34 UTC No. 848065
>>848063
make me.
Anonymous at Wed, 1 Sep 2021 18:55:08 UTC No. 848072
Thought about buying a perpetual, realized it's still a garbage renderer and I don't support liars.
Anonymous at Wed, 1 Sep 2021 19:00:57 UTC No. 848076
>>848072
apparently you can have a "perpetual" crack. I don't know how or if that works. but the devs are onto it already, so maybe it's real.