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Anonymous at Tue, 31 Aug 2021 21:03:23 UTC No. 847816
How hard is it to get a job in environment art in Canada?
Anonymous at Tue, 31 Aug 2021 23:01:24 UTC No. 847833
>>847816
That depends. Are you white? If so, forget about it and move on.
Anonymous at Wed, 1 Sep 2021 00:13:19 UTC No. 847849
>>847833
Chinese genetic female, willing to admit to a spurious lgbtq+ identity.
Anonymous at Wed, 1 Sep 2021 01:11:02 UTC No. 847857
>>847849
nah you're golden, go feed off those simps, queen!
Anonymous at Wed, 1 Sep 2021 04:44:24 UTC No. 847903
easier than anywhere else in the world
Anonymous at Thu, 2 Sep 2021 06:35:53 UTC No. 848168
>>847816
Why would you subject yourself to such a thing?
Anonymous at Thu, 2 Sep 2021 06:49:32 UTC No. 848170
>>848168
because you can market your courses and personal enterprise off being a pro
Anonymous at Thu, 2 Sep 2021 12:59:00 UTC No. 848197
>>847849
Post feet (for reference purposes).
Anonymous at Mon, 6 Sep 2021 05:37:07 UTC No. 848883
>>847816
This is rare here desu. But I happened to browse /3/ today. I work in the industry. As a junior you need a good portfolio, build your artstation focus on a solid diorama, some props, show that you can deal with different shaders, render engine doens't matter much for any environment artist, prop artists. Try unreal if you want to get into video games. But a Junior artists. They're looking for people with some experience so a solid reel wood do. DON'T be picky with your first job, once you get your foot in the door, you're set.
Anonymous at Mon, 6 Sep 2021 05:43:12 UTC No. 848886
>>848883
How much do you really need to know as a junior? Surely you can't be expected to know every aspect of environmental art. How much of a difference is there between a senior and junior?
Anonymous at Mon, 6 Sep 2021 06:06:48 UTC No. 848893
>>848886
Studios can get amateurs for cheap from Romania, Malaysia etc.
As an expensive westerner you're expected to pitch in wherever needed: env art, character art, rigging, animation, performance optimization, fx, scripting, tool development etc. Don't waste others' time by asking questions, you're there to get shit done not socialize. Don't like it? You can leave.
My wonderful experience in a small studio.