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Anonymous No. 847816

How hard is it to get a job in environment art in Canada?

Anonymous No. 847833

>>847816
That depends. Are you white? If so, forget about it and move on.

Anonymous No. 847849

>>847833
Chinese genetic female, willing to admit to a spurious lgbtq+ identity.

Anonymous No. 847857

>>847849
nah you're golden, go feed off those simps, queen!

Anonymous No. 847903

easier than anywhere else in the world

Anonymous No. 848168

>>847816
Why would you subject yourself to such a thing?

Anonymous No. 848170

>>848168
because you can market your courses and personal enterprise off being a pro

Anonymous No. 848197

>>847849
Post feet (for reference purposes).

Anonymous No. 848883

>>847816
This is rare here desu. But I happened to browse /3/ today. I work in the industry. As a junior you need a good portfolio, build your artstation focus on a solid diorama, some props, show that you can deal with different shaders, render engine doens't matter much for any environment artist, prop artists. Try unreal if you want to get into video games. But a Junior artists. They're looking for people with some experience so a solid reel wood do. DON'T be picky with your first job, once you get your foot in the door, you're set.

Anonymous No. 848886

>>848883

How much do you really need to know as a junior? Surely you can't be expected to know every aspect of environmental art. How much of a difference is there between a senior and junior?

Anonymous No. 848893

>>848886
Studios can get amateurs for cheap from Romania, Malaysia etc.
As an expensive westerner you're expected to pitch in wherever needed: env art, character art, rigging, animation, performance optimization, fx, scripting, tool development etc. Don't waste others' time by asking questions, you're there to get shit done not socialize. Don't like it? You can leave.

My wonderful experience in a small studio.