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๐Ÿงต Untitled Thread

Anonymous No. 848201

Possible to render a movie in blender?
In my lifetime?

Anonymous No. 848243

nah

Anonymous No. 848271

>>848201
Depends on how resource-heavy it is, but generally yes. Even more so if you learn how to optimize.

Anonymous No. 848677

its been done before

Anonymous No. 848686

>>848677
prove it

Anonymous No. 848690

>>848686
Next Gen (2018)

Anonymous No. 848691

>>848201
Not on that hardware.

Anonymous No. 848699

someone here already done it

Anonymous No. 848881

videopix doesn't count

Anonymous No. 848950

>>848201
Depends on what movie you're talking about, and what hardware you have access to.
Something like LOTR on a common desktop computer? Don't think so, at least not in our lifetimes.

Anonymous No. 848995

>>848950
That's probably possible now imo. Very difficult but doable. Especially if you use render farms. (as an individual not a company)

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Anonymous No. 849001

>>848690
this was in blender? huh, didn't know that
pretty neat

Anonymous No. 849006

>>849001
yeah, but the studio had to make changes to Blender to be able to complete the work

they went bankrupt anyways a couple months ago

Anonymous No. 849007

>>849006
lol, another "win" for FOSS I guess

Anonymous No. 849155

>>849006
>the studio had to make changes to Blender to be able to complete the work
to be fair, pretty much every animated film requires some modification of their software to accommodate the new things they're trying to do

Anonymous No. 849181

>>849007

They actually moved to Maya which is what caused them to fail. But nice try.

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Anonymous No. 849193

>>849181
Then they deserve it, quite honestly. Coping blendlet. Fuck FOSS, fuck blender and fuck you too. :DDD

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Anonymous No. 849211

>>849181
Watch Werner's presentation at ASWF's Open Source Days, esp. after 7:25. If you read between the lines, you'll see that they were having trouble with Blender and the increased scope of their last productions, e.g. having to read and re-process the full Blender scene to render even a small part. They started implementing USD to sidestep this, and to have better exchange among software, another weak point of Blender. But they began this mid production, and that always has a great chance of failing.

IIRC, for example, one producer pulled the plug after months pressuring TA to show renders, and they failing to do so.

It's good that they tried, and brought many good things to Blender, but it could be argued that, were they using production-ready software, as a relatively small studio, they wouldn't have gone down.

tl;dr: If you're considering Blender for a production, better watch ASWF's OSD "Open Source Production Renderer" talk, by Stefan Werner, 7:25 - 10:10. If you decide to go ahead with Blender nonetheless -- you have been warned.

Anonymous No. 849235

>>849211

I'm a blendlet and I'd never use Blender for making an animated movie. I only use it for modeling. Blender sucks at managing large scenes and the whole rigging and animation process.

Anonymous No. 849264

>>849211
>>849235
i don't want to make animated movies in blender, but what about animated shorts? i want to recreate scenes from my favorite movies. these scenes would only last a few minutes at most.

Anonymous No. 850649

>>849264
yes it will work fine.

Anonymous No. 850689

You die of old age before you do anything worthwhile on your own

Anonymous No. 852969

Yes, if you use Eevee instead of Cycles.