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๐Ÿงต Untitled Thread

Anonymous No. 848293

Hi.

There are people here that want to work in the 3d Industry. Here's the most common mistake that you don't want to make.

When working with people you'll find some people they will completely forget how to do a task, despite doing it earlier that month or that year.

You'll wanna avoid being that person.

Because nobody wants you in their team because you need to have your hand held during the time development cycle.

Further more.

If your working remotely if your working with a team or people, and have deadlines don't just disappear and stop responding to messages.

The people who stay the longest in the 3d industry are those who will have the work completed.

If you disappear for 3 days, don't contact anyone within your team and then haven't done any work on your tasks then you'll quickly find yourself out of the job.

We get people who do this all the time fresh out of university that are hired as trainees and just disappear.

On top of that.

NSFW portfolio.

If you want to draw furry porn and put it on your portfolio that's completely something that you are in your full rights to do..

But.

This is how studios, work. We'll post your work on a board within the office and it's effectively up there to mock you and reinforce that our employees shouldn't be doing that. Despite you never get the job or hearing from us..

What's even better is we talk to our friends, they tell their friends and then you can't find a way into the industry because *your the guy who draws dick girl furrys*

The person who checks portfolios she's a very nice lady at our studio and most studios they aren't people who are in the 3d industry.

They are HR.

HR are people that go, oh pretty pretty nuke effect in Maya. That's disgusting furry porn.

Anonymous No. 848296

>>848293
name no gender

IT.

Anonymous No. 848299

>>848293
Nothing like spending 2 hours trying to findout if a co worker has got a file only to find out he didn't download it.

Despite him saying he did.

Anonymous No. 848303

I'm a neet retard that does freelance and the problem I'm running in with is I keep attracting prospective clients that are also retards that don't have their shit together. Like not having a concept or style in mind.
Do I just need to make a portfolio full of rocks and trees to get that shitty 30k/yr salary in a major metropolitan area and continue freelancing.

Anonymous No. 848315

>>848293
>if you don't do your work you get fired
Wow, such great advice, you must really work in the industry to have such sage knowledge!

Anonymous No. 848317

>>848303
>Like not having a concept or style in mind.
You charge extra for the design process.
If they want something for cheap, they need to come to you with an idea.
If they come to you with "idk lol, do whatever you think looks cool", you charge extra for it.
It's that simple.
Great ideas don't just pop out of thin air, and you can't be expected to come up with one that also aligns perfectly with your client's tastes with absolutely prior knowledge of what they want. That's literally asking you to waste your time, so charge them for it. I do 1.5x price for people that come to me with nothing, and 2x if it's a rush job.

Anonymous No. 848318

>>848317
>with absolutely prior knowledge
>with absolutely NO prior knowledge

Anonymous No. 848344

>>848293
There's no blenderchads at BaSingSei

Anonymous No. 848346

>don't act stupid to work in the industry
I know some "people" here use bl*nder but did you really think we were THAT stupid?

Anonymous No. 848348

>>848293
it can't be that hard to get in the industry if you can write like a middle school child and still get a job. does the office have a board where they display your illiterate emails? does your company get a tax break for employing the mentally disabled?

Further, more.

My, mother was like *drops me on the, floor head first*.

And I haven't been.

The.

Same, since.

Hi.

Anonymous No. 848459

Niggers

Tongue

My

Anus

I

Talk like

This

For dramatic

Effect

But what

It really does

Is

Make me

Sound like

A cock guzzling

Faggot

Anonymous No. 848727

>>848348
Given writing isn't really a major concern in 3D modeling maybe they hired him fit being able to sculpt instead

Anonymous No. 848852

>>848303
I do VRChat avatars and I recently finished all pending work, but now is been 3 days since I finished and I haven't gotten any more clients, already anxious, of all four clients from the last batch only one posted his review, another one deleted it after I dared to charge him extra bucks for some corrective work on his avatar that actually involved a new partial mesh and texture baking, then demanded a redund and thus I got cheated of one full payment.

Anonymous No. 848858

>>848852
Let me guess, he also had a bad grasp of the English language?
Most likely sent 1 sentence responses, with judicious use of "lol"?
I don't do VRC stuff, but still I never work with people like that. It's a red flag that they don't take your time seriously.

I also have a strict rule of no frenchies.

Anonymous No. 848861

>>848858
So far only English speakers and a few bilingual ones, so far I have had only like 3 unsatisfied clients out of at least 20, one of them was a literal autist who didn't like me using normal maps to optimize his character concept (some weird, plant thingy with tons of fur) and refused to let me fix it, a girl who didn't like her avatar because I didn't do it "from scratch" in 2 days (when I told her what templates I would be using).

The last guy whose already made avatar was too polygon heavy had horrible topology (specially in the hands which was one of the issues he had), I tried to fix it as much as possible without much luck but I also had to do shape keys and unity porting which included toggle animations, at first he wrote a good review, then came back saying the hands weren't fixed, I had to put him on queue, once I had time to work on the fix he flipped out when I told him it would cost a bit extra since it would need a new partial mesh (the hands) and then I would have to port it all over again because Unity sucks when it comes to reimporting assets.

I ended up revising my refund policy for a second time thanks to PayPal siding with him when my only evidence was a full on discord chat log with pictures.

Anonymous No. 848878

>>848293
Didn't ask

Anonymous No. 848889

>>848293
>What's even better is we talk to our friends, they tell their friends and then you can't find a way into the industry because *your the guy who draws dick girl furrys*
This is untrue lmao, maybe in China or Russia, but not in NA nor Brazil. Nesskain was a Blizzard employee and Blizzard hired several nsfw artists

This isn't to say that you should do nsfw art, just that it isn't a death sentence because that crowd saw worse at pride rallies. You're more likely to be blacklisted if you're openly conservative

Anonymous No. 848891

>>848889
I remember when Ellowas talked about going to work at Crytek. He had to quit NSFW entirely and had to make a separate SFW portfolio. It probably just depends on where you're going.

Anonymous No. 848931

>>848858
>I also have a strict rule of no frenchies.
We don't want your 2 cents eitherway fils de pute

Anonymous No. 848938

>>848861
So you got paid to make a job that you didn't do, then after making him wait a while to decide to come back and fix your poor job you asked him for even more money?

Anonymous No. 848939

The nsfw thing doesn't make any sense to me, anyone who does that stuff doesn't put his real name on it, so why the hell would you worry about it anyway, just don't show it to the companies, kek.

Anonymous No. 848949

>>848939
what if you are so deep down in the rabbit hole that your best work, by far, is NSFW?

Anonymous No. 848954

>>848293
>If you want to draw furry porn and put it on your portfolio that's completely something that you are in your full rights to do..
>But.
>This is how studios, work. We'll post your work on a board within the office and it's effectively up there to mock you and reinforce that our employees shouldn't be doing that. Despite you never get the job or hearing from us..
>The person who checks portfolios she's a very nice lady at our studio and most studios they aren't people who are in the 3d industry.

Imagine being so good Industrial L&M and other giant companies would suck your dick every other minute so you'd work for them, and secretly you are perfecting a portfolio full of inconceivably obscene furries just to watch very nice ladies from HR freak out at your twisted mind.

Stop, man, I'm already suffering with my maths degree.

Anonymous No. 848987

>>848938
No, I got paid to do a job which included that hand fix, shape keys, porting, etc, the hand fix seemed fine but turned out to not be good enough since the client wanted to use the pre-made model as it is, considering the good review he posted at first the job was considered done, then he came back and said it needed fixing, I was busy with other commissions and I was trying to find a good method to fix it, what I asked for at the end wasn't even 20% of what he already paid for, I was only accounting for working time, THEN he said he could pay a bit less, I proposed him to let me do the job and he could be the judge but then threw a tantrum even when I insisted in doing the fix only to see how it would work.

Anonymous No. 849034

>>848931
See what I mean?
French people are worse than pajeets.

Anonymous No. 849089

Meanwhile Fek makes $200,000 USD a year being a furry 3d artist

Anonymous No. 849092

>>848852
>>848861
Autistic retards is the danger of working for furries. The hands thing sounds like you were both at fault but whatever.
Also being a freelance/contract worker means your hours are going to be inconsistent, so you have to plan your life accordingly (read: save a lot because it's feast or famine).

I don't have any first hand experience with VRChat but I assume you, and by extension your clients, are billboards for your work?
Again I have no clue how it works like if people opt out of downloading models for people they don't know and thus never see your work (like old GMod), or what

>>848889
Ovopack was the star behind Trials of Mana and he's a big time furry artist (although he's more on the art side than the porn side).

Anonymous No. 849094

>>849034
>French people are worse than pajeets.
Objectively false. They're just weirdly acerbic yet also easily offended.

Anonymous No. 849109

>>849092
>The hands thing sounds like you were both at fault but whatever.
Most likely, I was willing to just do it for free once the person refused to add those few bucks for the time invested just to prove my work is worth it but by then he outright refused it and then on top of that claimed a full refund on paypal despite my policy stating that first advance payments cover cancellation fees, not to mention the person still got full source files and a functional avatar.

Anonymous No. 849110

By the way I am

Anonymous No. 849461

>>848293
>What's even better is we talk to our friends, they tell their friends and then you can't find a way into the industry because *your the guy who draws dick girl furrys*
christ imagine being this petty

Anonymous No. 849587

I don't know how to feel about this, but I realized my lead artists who have 15-20+ more years of experience than me kinda do the same thing as me (junior) today. They still often take simple assets, create pretty basic textures for them. Everything is very nice and AAA, but nothing THAT special that would make you say "oh yeah, this dude definitely is a master with decades of experience". Main differences between us is that obviously they take the lead and give feedback, and they also have a bit more creative freedom. But the thing is, their feedback is rarely anything I haven't already known (I actually rarely get any negative critique and everything I do is great to them, but I see it with other artists), they may be a bit more knowledgeable about technical details, but that is all. Their creative freedom is still extremely limited because they still have to listen to creative directors and basically parrot director's wishes to the artists below them and make sure they are on the right path. I make 100 times more creative choices with my personal projects than they do.

Basically after all these years, the difference between me and lead artists is frighteningly small. And I don't say it is the case just with me, I see plenty of junior artists that produce godlike work compared to seniors.

But also it makes me think about the future in this career and will I potentially end up like that too? Doing the same exact thing I'm doing now, with the main difference of having the right to give feedback to other artists? It's okay to call me Dunning kruger, I know my abilities and achievements in this industry. I'm far from the best, all I'm saying is that it seems like an average production senior (or higher) artist actually doesn't always have to be THAT much better than juniors and mids. It's just depressing that I don't see a huge mountain to climb in front of me in this industry. Unless I get lucky to get a directing position, I'll still be a tiny cog in a machine.

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Anonymous No. 849588

>>848293
mexican aradia why are you giving me advice on 3d furry porn

Anonymous No. 850127

>>848293
>me sending furry porn to all the small studios for make this faggot look the worst shit that he has seen in their life
see you soon

Anonymous No. 850207

>>849587
>But also it makes me think about the future in this career and will I potentially end up like that too?
Yes, unless you either join or start a small studio or move up the ladder (but then you're not an artist anymore, you're a [producer / director / whatever]).
Also the real worth or talent or whatever for a senior, in any field, is that they lead a team of people under them and manage to get all those different house cats herded together and moving in the same direction all while staying almost on budget and practically on time

Anonymous No. 850227

>>848293
Whole lot of reddit spacing in here
Kill yourself, newfag