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๐Ÿงต Untitled Thread

Anonymous No. 848598

What software is used to make these nice looking home renders?

Anonymous No. 848599

3ds Max / Corona

Anonymous No. 848606

Cinema 4D

Anonymous No. 848607

lol imagine trying to heat that thing in winter

Anonymous No. 848611

>>848607
I don't get why so many people act like the people that live in million dollar homes have to pay utilities with a salary of $50,000 a year. You know they're rich, right?

Anonymous No. 848752

>that construction
It's a disaster asking to happen

Anonymous No. 848754

>>848598
Unreal engine

Anonymous No. 848758

unreal engine 5.0

Anonymous No. 848762

>>848611
>million dollar home
that's like a 60-70 sqm flat with a somewhat nice interior, not a million dollar home

Anonymous No. 848765

>>848752
Them walls could easily hide structural steel beams that would have no problem at all carry up that space.
Not like it has to be a wooden frame structure just because it mimic the format of one.

Not an efficient use of materials for sure but the assholes who build wide open spaces like this def exist.
I have a buddy who is a structural engineer who complains all the time about how retarded requests he keeps getting from
the architects employed by rich douchebags due to this 'open space' fad.

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Anonymous No. 848769

>>848762
I dunno anon, looks pretty damn expensive desu. A million dollars ain't what it used to be .

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Anonymous No. 848775

>>848769
Living in California is cruel and unusual punishment

Anonymous No. 848777

>>848775
Oh and before anyone screams that it's probably a shit neighborhood or whatever, that's one of the most expensive cities in Massachusetts, which has one of the highest QoL indexes in the entire country. There is no excuse to live in California if your net worth is under $10,000,000

Anonymous No. 848782

>>848777
>There is no excuse to live in California if your net worth is under $10,000,000

Can't put a price on the excitement of living in an ephemeral place that will cease to exist once the Cascadia megathrust happens.

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Anonymous No. 848789

Corona mostly. Redshift maybe

Anonymous No. 848794

>>848769
$1M for that shit? lmao

Anonymous No. 848805

>>848794
It's because the location, not the shack standing on it

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Anonymous No. 848814

>>848765
>Them walls could easily hide structural steel beams that would have no problem at all carry up that space
Probably not, but the thing is this part here(pic related) that doesn't have a support pillar
>I have a buddy who is a structural engineer who complains all the time about how retarded requests he keeps getting from the architects employed by rich douchebags due to this 'open space' fad
Yeah there's a trick that I usually make, I suggest they make better place and more convenience, I'll post a screenshot of what I mean in the next post

Anonymous No. 848853

>>848814
That can be cantilevered out from the fully supported section further back, where the stairs join up. It's only like four feet, plenty of balconies like that.

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Anonymous No. 848862

>>848777
>There is no excuse to live in California if your net worth is under $10,000,000
you live there so you can make $300k a year in tech or some kind of business, brainlet.
living in the ghetto because you cant afford to move, means staying in the ghetto.

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Anonymous No. 848874

>>848814
If I lived there I'd want a column there as well just to make it look less like the place is gonna fall down and kill me at any moment. If I saw a structure like that this is kinda what I'd picture is going on in my mind. I'm not an engineer tho.

Anonymous No. 848911

>>848853
>It's only like four feet, plenty of balconies like that
No way is it 1.2 meters, looks like 4 at least but could be more
>>848874
I guarantee you the roof is made from wood
>If I saw a structure like that this is kinda what I'd picture is going on in my mind. I'm not an engineer tho
Bretty gud for a non engineer

Anonymous No. 849002

>>848598
is this achievable with Blender with Luxcore render?

t. poorfag

Anonymous No. 849099

>>848598
3ds max vray/corona

Anonymous No. 849111

>>849002
Yeah, even very old raytracers can do that if you dive deep enough and tinker with enough settings.

What you need to bring to the table to pull it off and what kinda rendertimes you can afford to twiddle your thumbs thru will vary a lot tho.

Anonymous No. 849131

>>848598
any 3d program but rendered with Arnold or Corona

Anonymous No. 849553

>>848598
Godot