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๐งต Zbrush or Blender for sculpting?
Anonymous at Sun, 5 Sep 2021 10:14:03 UTC No. 848713
What exactly is now the difference between Blender and ZBrush in terms of sculpting. I used Blender for a while to sculpt my things, now I moved over to ZBrush to try it out as I heard it is much better for sculpting than Blender. The only thing I see is that UI is completely fucking retarded, aswell as the controls for camera movement. Am I missing on something out?
Anonymous at Sun, 5 Sep 2021 10:39:52 UTC No. 848717
its supposed to be best used with a digital tablet, as the retarded UI is more oriented for tablet users (which is why buttons are fucking everywhere)
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Anonymous at Sun, 5 Sep 2021 10:58:53 UTC No. 848720
>>848713
Zbrush has better performance, you have to add things like repeat last, the alpha extractor, Roll Alpha, the curve brushes are better too etc...., you can show the camera buttons on screen.
Anonymous at Sun, 5 Sep 2021 12:28:30 UTC No. 848732
>>848713
Main thing is how Blender grinds to a halt after a few million polygons even on a monster PC.
Zbrush flies on a shitbox with multiples of that.
Toolset in Zbrush is also miles ahead as you get into the more advanced features.
ZBrush has only one single drawback really, it has a horrific UFO German-tier atrocities
kinda interface that will make you wanna puke blood thru your ass.
If this happens to you while operating Zbrush take comfort in knowing that too is absolutely normal.
Anonymous at Sun, 5 Sep 2021 12:35:15 UTC No. 848734
>>848713
Idk why people always ignore a million awesome brushes Zbrush provides. Can't do shit in Blender with 5 basic ones, and there are almost no good ones you can import either. Zbrush handles millions of polygons with ease. I can export out all textures from it in a second. Dynamesh, Decimation Master, UVs, masking workflows, there are too many things you can do in Zbrush. If you can't see that, you haven't even scratched the surface yet. I wanted Blender to be good enough for sculpting, I really tried sculpting in it. "Normal" viewport controls in it compared to Zbrush are definitely a plus, and it's nice to be able to switch back and forth between modeling and sculpting. But everything else is a pain compared to Zbrush.
Anonymous at Sun, 5 Sep 2021 12:48:01 UTC No. 848736
>>848734
>"Normal" viewport controls in it compared to Zbrush
I use the MiddleButton plugin. Can't use ZB without it. (gives blender style navigation)
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Anonymous at Sun, 5 Sep 2021 13:04:11 UTC No. 848738
>>848713
the camera controls are actually better in zbrush once you know how they work, they rotate around where you put the pen down as a pivot point.
Anyway OP there's too much stuff to list and it'd be a waste of time because whenever we do this some fuckin idiot says it's not needed or can't understand why having good masking controls or a transpose gizmo would be important (let alone explain morph targets and such)
Just ask yourself why everyone who is actually good sculpts in zbrush for some reason.
Anonymous at Sun, 5 Sep 2021 13:17:53 UTC No. 848739
>>848713
>Zbrush or Blender for sculpting?
both if you are already a Blender user.
ZBrush alone if you're not a Blender user.
There is no reason to use Blender for sculpting if you are not already a Blender user.
If you are, blocking in Blender is faster and more comfortable (IMHO). Having all the modelling tools of Blender is an advantage, even if you are a beginner with Blender, its overall easier to learn and faster to use in many cases. (You want to start in Blender, get something rough as fast as possible, then switch to Zbrush)
However, this advantage in efficiency is not huge and debatable (depending on what you want to archive), and it shouldn't stop you from learning both tools.
If you are following the 80/20 rule it makes sense since learning Zbrush is an bigger time investment but it will inevitably pay off if you're interested in high complexity/high quality and need more more performance.
If you aim for these qualities, you might want to favour ZBrush right from the start.
If you are interested in using sculpting for hard-surface stuff, ZBrush is preferable because of its large number of tools.
If you are using sculpting only as an generalist and not in depth (for environment art for example), Blender might be sufficient enough.
YMMV - do what feels right, and gets good results fast.
Anonymous at Sun, 5 Sep 2021 13:27:32 UTC No. 848741
Zbrush is more comfortable to use once you learn it
Anonymous at Sun, 5 Sep 2021 15:06:08 UTC No. 848751
>>848713
>>848736
The controls for Zbrush are the same in every 3d program (Max, Maya, etc) except for Blender
Anonymous at Sun, 5 Sep 2021 15:49:49 UTC No. 848756
>>848751
...no?
Anonymous at Sun, 5 Sep 2021 16:07:49 UTC No. 848759
>>848713
How import is sculpting for you?
If very, then...
Check our Michael Pavlovich โ Zbrush for Ideation.
Do the whole course and ZBrush will be a breeze to use. There will be pain but I'll be worth it.
Anonymous at Sun, 5 Sep 2021 17:41:44 UTC No. 848771
>>848751
they aren't for maya style navigation you need a fucking subscription pluging. fuck. that. noise.
Anonymous at Sun, 5 Sep 2021 17:42:52 UTC No. 848773
sculpting is for nerds anyway
Anonymous at Sun, 5 Sep 2021 17:46:12 UTC No. 848774
>>848773
what board do you think you are on?
It's nerds all the way down!
Anonymous at Mon, 6 Sep 2021 02:08:44 UTC No. 848849
>>848717
>>848720
Would it be worth getting a screen tablet just for added comfort?
Anonymous at Mon, 6 Sep 2021 02:19:51 UTC No. 848851
>>848849
just get a cheapo one for now, a screen tablet is personal preference
Anonymous at Mon, 6 Sep 2021 04:07:17 UTC No. 848872
>>848851
I have my wacom but I was thinking aboout geting a Kamvas or X-PEN.
Anonymous at Thu, 9 Sep 2021 10:14:43 UTC No. 849556
>>848713
Zbrush if you wan to get a job, blender is a meme
Anonymous at Fri, 10 Sep 2021 04:37:07 UTC No. 849694
>>848872
Stick to the wacom unless you can afford a cintiq, everything else is shit expect an iPad maybe but that's mainly for drawing
Anonymous at Fri, 10 Sep 2021 05:03:05 UTC No. 849700
>>848713
I've never even used Zbrush but I can safely say it's better than Blender for sculpting. Blender is technically capable of many things, but performance is slow and the tools aren't as good as 3D programs dedicated for certain things. Just don't even bother trying to do everything in Blender because you'll pull your hair out as you try and fail to get it to do the same thing as paid software. You'll get to maybe 1/3rds through your project before you start getting performance issues and you start wondering how to achieve thing X and Y that seem so easy in Zbrush.
Anonymous at Mon, 13 Sep 2021 18:59:52 UTC No. 850497
>>849694
My kavmas is okay. But I'm having a trouble getting zbrush to register the sensitivity to a level that makes a difference. Out of the box the pen scratched up the screen protector(hopefully) pretty bad too, had to wear it down for a while.
Anonymous at Tue, 14 Sep 2021 10:36:59 UTC No. 850660
blender because it's free. if you will ever get good at sculpting you will easily switch to more advanced dedicated programs.
Anonymous at Sat, 25 Sep 2021 12:29:02 UTC No. 852977
Zbrush is the best right now but in a couple of years Blender will surpass it.
Anonymous at Sat, 25 Sep 2021 12:41:05 UTC No. 852990
>>852977
this will definitely never happen. what makes zbrush so much stronger at its core is the fact that its code can handle a fucking order of magnitude more polygons than blender (and any other competition for that matter).
in order to surpass zbrush, blender would literally have to strip away its fucking core and re-do everything from scratch, which is not going to happen.
blender is hobbyist software - you get 80% of the features of actual software at 10% the performance/capacity. it's fucking fantastic if you want to find out for free if 3D CG is generally for you.
then, when you have made the decision, switch to actual software.
Anonymous at Mon, 27 Sep 2021 13:23:04 UTC No. 853487
>>848713
>What exactly is now the difference between Blender and ZBrush in terms of sculpting
Quite a lot, outside of being able to sculpt smoothly with insane amounts of polygons, ZBrush has features like layers, better and more functional brushes etc.
Will Blender ever be as good as ZBrush in sculpting, no.
ZBrush is the undisputed industry leader and it is made entirely for sculpting, also it uses special algoritms to be extremely efficient in updating your model when you interact with it, by using a software rendering method which Blender (and frankly no other software either) will ever try to replicate.
Blender can certainly end up as good or even better than something like Mudbox, which is perfectly adequate for at least 90% of sculpting needs, and even now, outside of extremely detailed sculpts (like down to the level of pores etc) there's nothing you can't do in Blender that you can do in ZBrush, it's just a more painful process.