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Anonymous at Sun, 5 Sep 2021 15:45:29 UTC No. 848755
>tfw too retarded for maya
please tell me blender modeling/animation/rigging tools aren't complete garbage (hobby project so nothing realistic with gorillion polygons, dont want to get a job in 3D)
I can handle ZBrush/Substance, but I hate autodesk with a burning passion
Anonymous at Sun, 5 Sep 2021 15:57:39 UTC No. 848757
>>848755
If youre retarded you will fail anyway. If youre not, you dont need maya for your project
Anonymous at Sun, 5 Sep 2021 16:56:03 UTC No. 848763
>>848755
Blender maya and max are all on a similarish difficulty level to operate anon. If you're too retarded for one you are too retarded for all.
Anonymous at Mon, 6 Sep 2021 01:06:46 UTC No. 848838
you are too retarded for life then literally kys
imagine getting filtered by a 3d program holy shit I learned 3dmax in middle school in 1998 before you could even learn stuff about it on the internet
PATHETIC
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C
Anonymous at Mon, 6 Sep 2021 08:19:51 UTC No. 848912
>>848755
YOU CAN DO IT!
I belive in you (not really).
Blender will do it, just take it slow.
Scruffy !sfl0xoky6Y at Mon, 6 Sep 2021 14:18:54 UTC No. 848947
>>848755
Zbrush and Maya are pretty strange to flip between. Even now, when I take a sculpt from Zbrush into Maya, it takes a second for my brain to flip over to "Maya controls" mode.
I started in Maya, and when I was first assigned a Zbrush project, I hated it. It felt like the program did everything ass backwards, so I really had to grind out some tutorials to get used to it. Now, literally every other sculpting program feels like shit in comparison.
You're approaching this from the opposite direction as me, but the same principle applies. You can handle Maya, blender, whatever. You just need to give yourself a chance to get used to it. The best thing I can suggest is to find a course on Youtube that you can stand watching and follow it to a T. Then, when you're done, do the exact same thing but adapt it into a project that you want to do. Every question you have along the way has an answer only a couple Google searches away.
When it comes to basics, Maya and Blender will do mostly the same things, so it really doesn't matter which one you choose; they're really just general 3d programs with toolkits meant to tie together all of the other complementary 3d programs (Zbrush, Substance, Mudbox, etc). This means that if you want to do something in 3d, you're just gonna have to pick one and learn it.
So pick one, and learn it.
Anonymous at Mon, 6 Sep 2021 14:54:18 UTC No. 848964
>>848947
solid advice, but was the tripcode really necessary?
Anonymous at Mon, 6 Sep 2021 15:03:32 UTC No. 848966
>>848964
no, sorry. forgot i had it on.
Anonymous at Mon, 6 Sep 2021 16:52:16 UTC No. 848990
>>848947
thanks anon
Anonymous at Mon, 6 Sep 2021 16:59:55 UTC No. 848992
>>848912
faggot
Anonymous at Mon, 6 Sep 2021 21:01:47 UTC No. 849031
>>848763
lies. max is the easiest
Anonymous at Tue, 7 Sep 2021 07:24:39 UTC No. 849116
>>849031
Learned max first and then blender. Found blender less daunting (after I switched my mindset to the shortcut based ux)