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๐งต Untitled Thread
Anonymous at Tue, 7 Sep 2021 13:43:03 UTC No. 849157
What's wrong with V-Ray?
I almost never see it mentioned outside of Archviz.
Anonymous at Tue, 7 Sep 2021 14:02:50 UTC No. 849160
>>849157
Slow.
Anonymous at Tue, 7 Sep 2021 17:35:44 UTC No. 849183
>>849160
is that it? i'm a filthy pirate so i gotta choose b/w it and arnold for houdini. htoa looks really nice, but lacks support for some stuff that v-ray has + i'm guessing v-ray is still quicker than arnold in most cases?
Anonymous at Tue, 7 Sep 2021 18:02:15 UTC No. 849186
>>849157
There are better alternatives.
Anonymous at Tue, 7 Sep 2021 18:30:46 UTC No. 849187
>>849186
renderman. always renderman.
Anonymous at Tue, 7 Sep 2021 18:37:18 UTC No. 849190
Nothing wrong with V-ray. I use it at work and at home.
Anonymous at Wed, 8 Sep 2021 03:59:24 UTC No. 849299
>>849157
VRay is used throughout the industry, not just in arch-viz. You could do a lot worse IMO, it's full-featured, supports a lot of different workflows, and is not any slower than other CPU renderers. For GPU rendering, it's more mature than Arnold and Renderman XPU (which is a joke atm).
The caveat is that I have no idea how the Houdini integration is, we use it with Maya at work. It could suck for all I know, whereas something like Redshift has a very solid Houdini integration (based Juanjo). But fuck Redshift for selling out.
Anonymous at Wed, 8 Sep 2021 08:19:54 UTC No. 849326
3delight is what you want. Fast and free.
Anonymous at Wed, 8 Sep 2021 09:11:14 UTC No. 849327
>>849326
>Fast and free.
Use blender then
Free, faster and better than any of the industry shit
Anonymous at Wed, 8 Sep 2021 11:29:31 UTC No. 849335
>>849299
>Houdini integration
it seems decent t b h. better than htoa for sure.
>>849326
need muh gpu speed. it does seem like a cool renderer tho.
Anonymous at Wed, 8 Sep 2021 15:25:15 UTC No. 849366
>>849326
3Delight is very promising, but it still needs more time in the oven IMO. It's missing a lot of features compared to V-Ray/Arnold/Rman (no distance shader, no curvature/dirt, no baking, no caustics, gaps/bugs in the H integration), is not faster in all sampling situations, and the free version only runs on 12 threads max (threads, not cores). Their approach to simplifying the rendering process is also a bit on the dogmatic side for my tastes. They expose as few controls to the artist as possible, which makes things easier and more streamlined, yeah, but sometimes you wish you had that control.
It's still worth trying though, as there is some great tech under the hood, like fantastic displacement, UV randomization (which VRay also has) and great volumes. 3DL Cloud could also be very cool for some folks.
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Anonymous at Wed, 8 Sep 2021 18:34:54 UTC No. 849388