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🧵 Untitled Thread
Anonymous at Tue, 7 Sep 2021 18:42:36 UTC No. 849195
3 years ago this was considered the gold standard of photorealism at Pixar research. Nowadays, this wouldn't even get you a JUNIOR position.
Anonymous at Tue, 7 Sep 2021 19:13:30 UTC No. 849207
Wrong.
Big studio works actually get worse because hiring based on competency is getting out of fashion.
Anonymous at Tue, 7 Sep 2021 19:42:50 UTC No. 849215
i mean, if the head wasnt floating it would look 100% photoreal...so.....
Anonymous at Tue, 7 Sep 2021 19:44:03 UTC No. 849216
Nonsense.
Also all fields.
Anonymous at Tue, 7 Sep 2021 20:16:25 UTC No. 849228
>>849215
it doesn't look realistic.
Anonymous at Tue, 7 Sep 2021 20:30:47 UTC No. 849232
>>849228
/thread
Anonymous at Tue, 7 Sep 2021 20:43:50 UTC No. 849236
>>849228
Post your work, shitter
Anonymous at Tue, 7 Sep 2021 21:06:18 UTC No. 849239
>>849195
probably pre-random walk SSS makes it look like trash
Anonymous at Tue, 7 Sep 2021 22:04:36 UTC No. 849256
I've seen more realistic sculpts 3 years ago, maybe even 5.
This model was impressive at the time because it was also fully rigged and not because "photorealism".
Now with photogrammetry realism can be easily achieved. The rigging and animation is where the actual hurdle is. Nobody cares about your 110% realistic digital human, if it's not rigged or real-time then nobody cares. I see a lot of people here just focusing on sculpting as if that's the essence of what a 3D artists is. Sculpting/modeling are just the bare minimum like how "speaks english" is the bare minimum in a job application. Are there jobs you can do by just speaking english? Sure but don't be shocked about the low pay.
Anonymous at Wed, 8 Sep 2021 05:11:59 UTC No. 849309
CGI Paul Walker looked 10x better than that in 2014/15
https://youtu.be/ye7arp5IrAg
Blade runner 2049 came out in 2017, the limitation on perfect humans has been man hours and artistically limited rather than a tech problem for years.
Anonymous at Wed, 8 Sep 2021 06:38:56 UTC No. 849320
>>849195
I can see the adam's apple seam. vertecies were not even merged together
Anonymous at Wed, 8 Sep 2021 22:44:21 UTC No. 849430
>>849207
>hiring based on competency is getting out of fashion.
this could be a blessing in disguise, competent artists get terminated and forced to start their own mini studios taking a chunk of the revenue from mid size studios, making them work on their competency, incentivizing hiring of competent artists. meanwhile big studios with a no competency policy start to degrade on quality and increasingly rely more and more on marketing schemes to take away attention from the fact that their content is suffering, entering a death spiral opening up positions for mid size studios to take the spot. thus the cycle of life of a creative studio.
Anonymous at Wed, 8 Sep 2021 22:45:36 UTC No. 849432
>>849320
cannot unsee, goddam
how could they miss that?
Anonymous at Wed, 8 Sep 2021 23:25:42 UTC No. 849441
>>849432
They didn't trannies left it in
Anonymous at Wed, 8 Sep 2021 23:31:29 UTC No. 849442
>>849430
Then those smaller studios will get actively sabotaged and rotted from the core as soon as they start getting successful while not willing to hire based on "it's the current year" memes.
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Anonymous at Thu, 9 Sep 2021 02:42:56 UTC No. 849474
>>849195
>OMG face fuzz hair, it's photorealism guys
retard
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Anonymous at Thu, 9 Sep 2021 14:43:42 UTC No. 849598
>>849195
1. That was made by Eisko, not Pixar
2. That was partially photoscan
3. Pixar only used it for a subsurface tutorial and didn't indicate anything of the sort that you're saying
https://renderman.pixar.com/louise
4. Pixar probably considered the gold standard of photorealism at the time to be the digital version of Rachael rendered using Renderman in 2017 for Blade Runner 2049, as they reference her in their documentation
https://rmanwiki.pixar.com/display/
http://www.artofvfx.com/blade-runne
You can stop shitposting now
Anonymous at Mon, 13 Sep 2021 15:14:15 UTC No. 850456
>>849598
pic related still holds up
Anonymous at Mon, 13 Sep 2021 19:11:43 UTC No. 850500
>>849430
>this could be a blessing in disguise
this /3/ may actually make it as 3d artists if the hiring standards keep going down at this rate
Anonymous at Sat, 25 Sep 2021 12:19:52 UTC No. 852966
>>849474
It's photorealism. Better than anything you'll ever do.
Anonymous at Sat, 25 Sep 2021 12:28:14 UTC No. 852976
>>849195
the only thing missing here that would instantly improve this by A LOT is some texture work around the eyelids (all one color, unnatural) and (stronger) AO. that's literally it.
obscure/fix the eyes and it's fantastic work
>Nowadays, this wouldn't even get you a JUNIOR position.
what a load of bullcrap
Anonymous at Thu, 30 Sep 2021 09:52:46 UTC No. 854038
>>849430
they don't fire programing people, they just add diversity on top of it and make the white goyim work overtime to compensate
Anonymous at Thu, 30 Sep 2021 10:08:41 UTC No. 854039
>>852966
>Better than anything you'll ever do.
That's a UE4 tier render, you blind negroid
Anonymous at Sun, 10 Oct 2021 14:55:00 UTC No. 855999
>>852966
Always thought this was a bizarre argument. I mean if you can PLAY a flute you can already play it 100% better than me...that doesn't mean I can't compare you to other flutists I've heard.
Anonymous at Sun, 10 Oct 2021 15:18:19 UTC No. 856000
>>855999
context matters.
That a huge percentage of people don't get it always puzzled me.
How do they survive in our reality?
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Anonymous at Thu, 21 Oct 2021 22:31:37 UTC No. 857635
>>849195
Why do they keep doing this? They don't have any AO on the eyeballs. They're just these glassy doll eyes that have no lid shadow at all and they look pasted on. All it needs is a little bit of AO under the eyelid. Also they need to stop adding so much blood vessels and redness to the eyes, they always look like they're having an allergic reaction.
Anonymous at Thu, 21 Oct 2021 22:53:49 UTC No. 857637
>>849195
she looks cute
Anonymous at Thu, 21 Oct 2021 23:24:21 UTC No. 857643
>>857635
>Also they need to stop adding so much blood vessels and redness to the eyes, they always look like they're having an allergic reaction.
Stop flexing with your perfectly white healthy eyes, asshole
Anonymous at Thu, 21 Oct 2021 23:26:10 UTC No. 857644
>>857643
Woah, dude. Okay. I better not say anything about her dick, then...
Anonymous at Fri, 22 Oct 2021 00:26:48 UTC No. 857649
>>857635
>Eyeballs
And not the infinite thin collar.
Anonymous at Fri, 22 Oct 2021 03:06:14 UTC No. 857670
>>849195
I just realized she's making the Dreamworks Face™
what a fucking plague
Anonymous at Wed, 27 Oct 2021 18:50:46 UTC No. 858635
want to marry her
Anonymous at Sat, 30 Oct 2021 18:40:29 UTC No. 859200
I want to render her in VR180 and be with her in my Oculus headset
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Anonymous at Sat, 30 Oct 2021 22:40:25 UTC No. 859261
And meanwhile I am still stuck in Makehuman
Anonymous at Sun, 7 Nov 2021 11:19:18 UTC No. 860612
>>849195
This looks Game-ready desu lol. UE4-5 fucking up our perception.
Anonymous at Tue, 9 Nov 2021 21:05:27 UTC No. 861166
>>849195
>Nowadays, this wouldn't even get you a JUNIOR position.
Bullshit, kiddie.