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Anonymous No. 849249

What is preferred when making a realistic person for a portfolio piece?

>use a specific person as reference or base it off generic photos of people?
>Sci-fi, fantasy, or regular clothes?
>Where should I grab audio clips from to make him talk? I saw a video that recommended using podcasts instead of tv/movies, but i don't listen to many podcasts
>any other tips?

Anonymous No. 849253

>>849249
literally whatever you can stomach putting a fuckload of work into. make it interesting for yourself so you actually have the desire to push it above and beyond.

but also working from a specific reference and including the reference in your portfolio showcases how close you can actually get to a given reference. studios ain't fans of seeing a finished piece that isn't remotely like the starting reference material.

but still, pick a good specific reference of a character you'd actually enjoy making and then go ham.

Anonymous No. 849260

>>849249
- use a reference image for the face, doesn't matter who the person is because this is to prove to your employer that you can accurately sculpt from reference
- make them with long hair to prove you can create long hair; bonus points for curly hair
- use a random clothes concept off of ArtStation or the like, doesn't matter if it's sci-fi or medieval or whatever; you need to demonstrate you can create something using a concept sheet as a reference, also try to incorporate cloth with hard surface, maybe even some fur elements
- if you're going to rig it as well or just rig the face then don't bother with audio clips, that's the animator's job and you're not applying for an animator position; instead rig the face and just run an animation going through all the FACS to showcase the level of control

If you've never done this before it might even take you a whole year to learn all the ropes but once you familiarize yourself with all the techniques you should be able to create a character in 1-2 months

Anonymous No. 849262

>>849249
What's your portfolio for.