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🧵 Procreate 5.2 getting 3D Texture Painting

Anonymous No. 849381

What do you guys think?

https://procreate.art/ipad/preview

Can you see yourself importing your 3D models to your iPad for texture painting?
I know a lot of people love Procreate for its intuitive 2D drawing workflow, can you see it translating to 3D texturing?

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Anonymous No. 849382

Anonymous No. 849393

>>849381

Anonymous No. 849395

>3d modelling for bored stay at home wives with ipads

Anonymous No. 849396

>>849395
>3d modelling
idiot

Anonymous No. 849415

>>849395
3d is for everyone now sweetie.
https://www.youtube.com/watch?v=krdCq4o4sCI

Anonymous No. 849417

>>849415
amazing how it has almost as many negative votes as positive ones.

https://www.youtube.com/watch?v=M344ecKhceo

Anonymous No. 849418

There is a livestream or a demo in their youtube page tomorrow
>>849381
>can you see it translating to 3D texturing?
im worried about performance or the UV system, but I'm happy with painting on some light models just for fun.

Anonymous No. 849419

>>849415
>painter, designer, sampler, stager
What happened to Substance Alchemist? That was meant to be the hot new program and it was pretty good from what I remember.

Anonymous No. 849420

>>849419
it's "Sampler" now

Anonymous No. 849421

>>849415
https://www.adobe.com/creativecloud/plans.html?filter=3dar&plan=individual

Am I reading this right? Are they seriously charging double the monthly fee for fucking "Stager"?

Anonymous No. 849423

>>849421
and it's discounted! lmao.

take those $20/mo and learn Houdini, it has more future than Adob's crap.

Anonymous No. 849424

>>849418
>im worried about performance or the UV system, but I'm happy with painting on some light models just for fun.
Is polycount usually the bottleneck for software like this? Or is it the brush engine painting performance-intensive PBR materials?

I'd imagine the 3D texturing tools for Procreate would favor the hand-painted aesthetic more than incorporating PBR. They did emphasize the new M1 chipset in the latest iPad so I assume performance is a factor, certainly on older models.

Anonymous No. 849425

>>849421

No you autist, learn to read. You can still get the usual 3 apps for the same price as before. There are 2 different plans.

Anonymous No. 849426

>>849425
You're missing the point idiot. I'm expressing bafflement they have two plans with one including stager at double the price.

Anonymous No. 849428

>>849415
Why did Substance get sold to Adobe anyway? I thought Epic were the ones moving to buy it, and even included a Substance plugin for UE4, then Allegorithmic suddenly sold out to Adobe and Epic bought Quixel instead.

Anonymous No. 849433

>>849428
>Why did Substance get sold to Adobe anyway?
they probably offered the biggest pile of cash.

Anonymous No. 850232

doesn't look bad although doesn't have any UV tools afaik. Anyway looks useful if you are used to paint in Procreate so you can export the maps directly and use them in other programs. I hope you can make normal and bump maps too.
https://www.youtube.com/watch?v=VbrWUXL9dI

Anonymous No. 850233

>>850232
pasted the wrong link, this is the good one
https://www.youtube.com/watch?v=VbrWUXL9dIg

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Anonymous No. 850247

>CRapple

Anonymous No. 850269

>>849395
considering second life and the sims, i'd say most 3d modellers are stay at home wives anyway

Anonymous No. 850388

>>849381
I do alot of 3d sketching on ipad with nomad so this would be a really cool workflow for non retopo'd characters

Anonymous No. 850397

>>850388
where would you get the UVs

Anonymous No. 850406

>>849415
Adobe is killing itself and it doesnt know that yet..

Anonymous No. 850745

>>849395
*househusband here

Anonymous No. 850751

>>850406
Yawn. Heard that one 20 years ago.

https://i.4cdn.org/wsg/1631635937645.webm

Anonymous No. 852868

>>849381
I can pretty much finish models one the iPad with this and nomad, wild innit.

Anonymous No. 853028

>>849395
If anons at /3/ do it, why not stay at home wives?

Anonymous No. 853846

>>849381

Anonymous No. 854625

>>849415
Retard

Anonymous No. 856048

There are surprisingly a lot of Apple fags here so I have a question - have you tried using Lidar and how does it feel? I've seen that it can't scan larger scenes without losing a ton of quality, but can it be good for scanning small props I can use to populate my scenes? Is there any use for it as a 3D artist?

I also wonder if any of you got an iPhone 13 Pro and tested the macro photography. I was thinking it might be really useful for capturing textures on small objects, maybe even combining multiple ones together, the amount of detail could be great. Especially for stuff like miniatures.

I can't tell how much of a gimmick these 2 features are without testing them.

It's just that I've been considering picking up 13 Pro (among other phones), and if a couple of these features can actually be useful for 3D, that might seal the deal.

Anonymous No. 857159

https://www.youtube.com/watch?v=-czejm1kOgI

I'd love it if one day it was possible to do production work on a tablet like this and be able to effortlessly manage files between devices.

I'd switch to Mac instantly, model on a MacBook or Mac Mini, then texture in Substance on an iPad... maybe even sculpt it there.

Completely wireless workflow that could fit in my backpack would be godlike, especially for a freelancer like me. I understand the guys who are rotting away in an open space work office with other 100 people won't get this, but it would be perfect to be able to just do your work wherever you go.

Probably won't ever happen, though. The best I can do right now is a good, but heavy laptop with a shitty battery and an Intuos Pro M, but I can't just go to and chill in a botanical garden near my house or a beach and complete any tasks, they are too heavy and there are too many wires to carry.

God bless webdevs, they are winning on all fronts when it comes to tools and workflows. We have to pay for a shitload of licenses, buy a bunch expensive gear to be able to produce anything and that gear is then too heavy to be flexible with. Maybe I should have kept pursuing that field, but the work itself is soul sucking on the other hand...

Anonymous No. 857293

So I tried the beta and I love using all my brushes with full Procreate functionality. BUT the texture size is very dissapointing (idk if I can change this yet). Could be because the ram of my Ipad model is limiting the app anyway.

Texture projection is nice tho. But you can't create height maps, maybe in the future.

Anonymous No. 857304

My sister has an iPad and I was very surprised of how this tablet AND the softwares in it are very reponsive/ergonomic and easy to use. So yeah I totally plan on transfer my model to her so I can texture them with it. Or even better, convince her to do it for me.

Anonymous No. 857388

>>856048
LiDAR has been used for video game development for a while, the most popular implementation has been done by Rockstar games that used LiDAR scans for GTA to scan large urban areas to recreate them in the games to make them feel more natural.
And that would probably be about as far as I would go using this technology for 3D Art, it’s nice to create references but there is no real use in actually trying to use those scans for anything.
Face motion capturing with apples Face ID is another great thing, if you want to animate faces a iPhone is worth it already, there are apps that let you sync your iPhone with Maya for example via WiFi and directly record your facial motions.
It’s much more useful than LiDAR.
https://m.youtube.com/watch?v=R3c4WjSFXJg

Anonymous No. 857400

>>857159
>Completely wireless workflow that could fit in my backpack would be godlike, especially for a freelancer like me.
>The best I can do right now is a good, but heavy laptop with a shitty battery and an Intuos Pro M, but I can't just go to and chill in a botanical garden near my house or a beach and complete any tasks, they are too heavy and there are too many wires to carry.
I only own an ancient but small Thinkpad (without touchscreen + pen) but even that equipment gives me the ability to sit in an coffee-shop or train, doodling on my models, all I have to do is connect a small (and also ancient) Wacom with a wireless connection. A new battery and a wireless USB adapter did not cost me more than 50 bucks. Battery time is 5 hours, no wires needed, weights less than 1kg (yes its "heavy", but as I said, ancient hardware that did not cost much).
Not as elegant as a convertible laptop but still, the results and efficiency speaks for itself.
I am not too educated on the topic but if you have an wireless connection that has high bandwidth and fast ping, you can probably connect a tablet to your workstation at home and work with an remote desktop, effectively giving you the full workstation performance wherever you are.
I understand you sentiment, but you pretend like this is something new, when there are solutions available since years. All you need is decent equipment. Would you really prefer this subpar mobile crap over a proper (PC) laptop with all its advantages?
>I understand the guys who are rotting away in an open space work office with other 100 people won't get this, but it would be perfect to be able to just do your work wherever you go.
If anything, then people that are rotting away in an office space know more than anybody why this would be perfect. You're making not much sense, anon.

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Anonymous No. 857417

>>857400
>Would you really prefer this subpar mobile crap over a proper (PC) laptop with all its advantages?
Well your Thinkpad isn't exactly replacing a proper PC either.
Those mobile apps for Android and iOS have gone a long way and they're currently reaching a pretty high level and they're more tailored towards being actually used on a small mobile device with touch controls.
Convertible laptops in the price range of tablets are all shitboxes too and sculpting/texturing software for Windows is simply not optimized for use on a touchscreen only device.
All apps also support exporting for further processing on a proper workstation too, of course.

Anonymous No. 857422

Looking forward to seeing the benchmarks for things like Substance Painter on the new Apple chips. PCs are just getting stupid expensive now for what you get.

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Anonymous No. 857434

LOLLLLLLLLLLLLL USING MAC 2021 STILL GETTING KEK BY PRE LIFE EXPECTATION TECHNOLOGY MAC CUKS ARE SO FUNNY

Anonymous No. 857435

>>857434
What the fuck

Anonymous No. 857436

>>857417
>Well your Thinkpad isn't exactly replacing a proper PC either.
Never said it did, nor do I need it to, just that it is possible to sculpt/paint while being mobile even with crappy equipment like it.
>Convertible laptops in the price range of tablets are all shitboxes too and sculpting/texturing software for Windows is simply not optimized for use on a touchscreen only device.
You can use an convertible with a cheap and small wacom clone which is still miles better than any touchscreen, if you don't want to pay a shitton of money for a proper laptop with great pen display / touchscreen.
The reason I am arguing against mobile apps is because I am not motivated to get an tablet just for stuff like it, if I wanted to be mobile and work properly, a laptop is the way to go.

Anonymous No. 857734

>>849381
Nice attempt, but too slow, look at what just got released to iPad yesterday.

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Anonymous No. 857735

>>849381
Nice attempt, but too slow, look at what just got released to iPad yesterday

Anonymous No. 857737

>>857735
man I'm considering buying this. Is it good? can you import abr files?

Anonymous No. 857739

>>857735
Nice, then I saw the price. Hell no, isn’t this shit free on desktops? I don’t want to use it even then.

SP on iPad WHEN?!!!

Anonymous No. 857748

>>857739
>SP on iPad WHEN?!!!
That's guaranteed to be a thing sooner or later but it's also guaranteed to become a subscription service.

Anonymous No. 857868

>>857737
>>857739
It's trash. I was hyped and even dropped the money for it but it's absolute garbage. They literally just released the PC version to iPad and added provisional touch controls that are quite obviously just touch to button translation overlay stacked on top. If you got a Wacom with touch screen you'll know how bad this is, and it's present here as well.
You can import everything you can on PC but it doesn't come with a single additional brush, for the price they could have at least added a few presets.
I got my refund, gonna wait until it's actually finished, hopefully Procreate will do better.

Anonymous No. 857872

>>857868
Thx for the review, pretty much what I expected. I won’t even bother with these apps until (if ever) Adobe releases SP for the iPad. I already pay for sub anyway, so if it could also be free with the standard license it would be perfect.

… Now that I think of it, that sounds way too good to ever become true. We are and will remain forever cucked in every way imaginable as 3d artists.

Anonymous No. 857879

>>857872
The chance that Adobe and Apple will push for SP to be released to iPad is pretty high, I doubt that it will never happen, I feel like it will happen sooner than you might expect.
They will probably do the same thing as Armor Paint and just drop it to iPadOS the same moment they release their Apple Silicon port, at this point it still runs via Rosetta 2 compatibility mode on MacOS and they have shown SP for a brief moment in the MacBook Pro keynote a few days ago, they 100% have a M1 port in the pipeline.

Anonymous No. 857886

This thread is at least apple related so I want to ask iphone pro users if anyone used lidar for scanning small environments or single props and is the qualiy good for reference during modeling and texturing? I know it’s shit for the final model, but just as a reference?

Anonymous No. 857888

>>857886
It’s good for references, yes.
It’s especially good for properly scaling objects inside an environment.

Anonymous No. 857892

>>857888
Yeah, that seems pretty useful. I remembered I can see some scans on sketchfab, and as expected, larger scenes are blurry but could still be a decent ref, but small props are actually so good I could drop them straight into my scenes. They may not be production ready hp quality and have some errors, but as a filler prop in personal projects they should work perfectly I think. Huh, lidar actually seems better now than I thought it would be. Not to mention how fast the scanning process is, I guess I could scan random shit when I go outside all the time. I wonder if ian hubert uses it as well.