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Anonymous at Fri, 10 Sep 2021 05:34:49 UTC No. 849705
So now that UE5 can handle coomillions amounts of polys, do you think we'll be able to finally tessellate the shit outta materials and gain maximum micro details?
Anonymous at Fri, 10 Sep 2021 05:38:24 UTC No. 849706
>>849705
no the idea is that nanite replaced tesselation
Anonymous at Fri, 10 Sep 2021 05:43:15 UTC No. 849707
>>849706
how so?
Anonymous at Fri, 10 Sep 2021 06:44:01 UTC No. 849715
>>849707
do you think subdividing millions of triangles on the GPU every frame is free?
Anonymous at Fri, 10 Sep 2021 07:18:23 UTC No. 849717
>>849715
So then what's the difference if you take your hightmap and tessellate in say blender then export the mesh to UE. Isn't tessellation "baked" in engine.
Anonymous at Fri, 10 Sep 2021 09:07:52 UTC No. 849728
>>849717
did you not even read the post you just replied to
I'm gonna suggest you both google nanite AND tesselation and while you're at it delete this thread.
Anonymous at Fri, 10 Sep 2021 12:35:40 UTC No. 849762
>>849706
nanite replaced LOD's nigga. and pop in.
Anonymous at Fri, 10 Sep 2021 13:01:04 UTC No. 849766
>>849762
and proper optimization too
prepare for hundreds of asset flip games where the "developers" couldn't be bothered to clean up their shitty scan assets
Anonymous at Fri, 10 Sep 2021 14:23:58 UTC No. 849783
>>849766
>floating geometry flickers as you approach the object and the surface becomes wobbly upon closer inspection
Will this become a trademark of cheap games along with shitty asset flips?
Anonymous at Fri, 10 Sep 2021 14:56:57 UTC No. 849785
>>849762
https://forums.unrealengine.com/t/t
Anonymous at Fri, 10 Sep 2021 15:03:23 UTC No. 849786
>>849783
It'll be more like "hey, I know this rock, I've seen it in 5 other games"
Nanite does precisely NOTHING for hand crafted models with the exception of non-animated sculpts.
Anonymous at Fri, 10 Sep 2021 16:26:51 UTC No. 849796
I want to correct the stupidity in this thread, but it's better if you guys stew in your own shit while other people get ahead.
Anonymous at Fri, 10 Sep 2021 16:37:24 UTC No. 849801
>>849796
t. too stupid to understand the benefits and drawbacks of new tech
Anonymous at Fri, 10 Sep 2021 17:40:17 UTC No. 849825
>gain maximum micro details
Lol like they even matter, the irony is that the more realistic you try to make it the more "cartoonish" it looks
Anonymous at Fri, 10 Sep 2021 21:00:01 UTC No. 849864
>>849705
Only on static objects. There will be a dip in the amount of environment interactivity in games.